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shinobispectre

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About shinobispectre

  • Birthday 02/20/1995

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    California/Durka Durkastan
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    ShinobiSpectre
  1. Hello, saw new update and interesting stuff for Hakumen. Copied from @HiagoXYZ on Twitter. If this isn't the place for them I apologize. And formatting is awkward. I'm not well versed in the game to say if these are good or bad. What do you all think? Dash: inertia effect for moves when hopping has increased 6A/6B: can be canceled into 632146C j.C: only cancelable on hit; hitbox increased upwards Drive: special cancelable when activated against projectiles Drive: damage reduced, but now special cancelable 5D: emergency untech time reduced j.D: jump inertia won't be stopped anymore; landing recovery increased; now catches lows j.D (cont): untech time decreased on successful counter; can use jump normals/specials when descending j.D (cont): on successful counter your jumps reset (you can jump twice/airdash again) Backthrow: follow-up time is universal for all characters 236B: visual effect on 2nd hit changed (no changes to hitbox) j.214C: guard crush time increased 214D: hitbox will activate regardless of actually countering or not; on a successful counter the special you cancel into has invul 214D (cont): spends 2 magatama
  2. I'm only xbox so can't play CP yet. I like watching match vids of Hakumen though, after Gurren I think? The hilt smash to the gut, some people link 2 cr.A to 3C. How tough is that link? Just out of curiosity.
  3. Thank you! I really like Narukami and it's fun to play as him. Pretty much the only reason I still open the game time to time. Second question to anyone. Is there a section where I can see the Shadow Version of Yu? I am curious to the differences. I'll just look around the boards.
  4. Hello! I hope it is okay for me to post this in this thread. It is to my understanding that P4AU will be for both PS and Xbox consoles. I would like to pick it up, I still have my copy of P4A which I play time to time but I am not very good. Is P4A Narukami still a good base in preparation for P4AU Yu? Or has he changed too much to get a good grasp of the character in AU?
  5. So based on the gameplay seen on Jourdal's and GameChariots website... Rushdown? Offense seems strong and his panic attack seems similar to Yu's. Edit: Right so no persona just hyper offense and... a counter super?
  6. If I like the design of the character I play him/her. Hakumen all the way! Cyber samurai? Be still my beating heart. I like samurai and Hakumen just kicks ass. Plus I like to learn and vary up my playstyle. Often times I will get impatient and rush in so characters like Makoto are what I like as far as gameplay goes, but I saw Hakumen and thought the loops/counters were cool. So I picked him and slowly put more time into him and developing my gameplay experience. The first BlazBlue character I picked, I was reading up on the wiki about the game since I had seen it before and saw the design and liked it a lot.
  7. When would one use 236D? I remember someone saying it leaves us plus on block... So is this Ryo Sakazaki's Ko-ou Ken? If so I am totally up for block strings using it! :D But what should I use it for?
  8. What cues do we have to see which the Teddie Circus comes out? Or do we have to wait patiently and just watch for it?
  9. Does 2C avoid the air grab? Or is Yu not crouching anymore when you use that move? I know I should stick to 2B but just out of curiosity. Can we also use slide to avoid the grab?
  10. I do not know if the character is encountered that much anymore but I still feel I am so weak against her when I should not be. Instant blocking is key and proper spacing of just about anything. Gimmicks first: 214 A/B can catch player who don't expect, but don't use it raw mix it up in a block string if you feel like messing with them. If I don't like my jump arc I use to redirect myself and catch the Labrys unaware but don't count on it. Be very aware of her block string do not mash anything, more often than not the player will use a move with guard like her all out attack and catch you for big damage. Tactic (my own so please if there are better tactic post them!): 5B is your friend here, at the start of the match some player will instantly auto combo to catch you off guard and rush in. Score a counter hit and set up the oki. Jump back B works okay too but beware her Guillotine Axe that will catch or her all out attack. Sliding is useful but D version is a one hit wonder, maybe if you are lucky and the planets are aligned you can catch them. But experience with practically all of the cast will teach you that they will IB it and they will punish you, hard. Instead opt for a meaty 214C if at all. 236C is also nice as it can catch them counter hit. Use dash to avoid a player if he/she constantly spams and keep to mid range if at all. I hope to post here again with better strategies but above all IB everything when possible. Especially if they spam auto combo, it works for them. Do not let them get into your head.
  11. Got it! Thank you!
  12. http://www.youtube.com/watch?v=X8eG6ZBCxN8 Yu-Sama (Yu Narukami) vs. Denpa (Naoto Shirogane)
  13. For the AoA is it a good starter combos? Obviously it allows you to perform one. But the one I am currently trying to get down is: Starter->j.B->j.B->j.C->214A The other option I have tried practicing is a corner combo: 214B->2B->j.B->j.B->j.C->214A Because when I try to use AoA as a starter, the j.C doesn't seem to come out after the second j.B. So what starter should I switch with?
  14. So this is probably the most idiotic reason... but what colleges have good scenes? For fighting games in general and or specific games. I have to ask because I'm currently a senior in High School and the question popped into my brain as I researched for colleges. I know it is a horrible reason to pick a college but out of sheer curiosity what colleges do you guys find to be located favorably near any fighting game scenes? I always thought a scene would a part of a college because of the social life in general surrounding games and college but I have heard otherwise. So any notable areas you guys find a good scene near a college? If so which college?
  15. How does one utilize his divekick? Is it just a gimmick? I know I read here that it destroys Naoto's traps...but what other use is there for it? So far I have found it catching people off guard to get a counterhit into an easy combo. Otherwise it comes out too slow for anything I can think of. It is kinda interesting to use it control Yu's air movement though.
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