MikelAL93 Posted August 31, 2012 Posted August 31, 2012 (edited) ================================================== The compilation of Block Strings, Frame Traps, and Unblockable Setups for Yukiko Amagi ================================================== "Whew... I broke a sweat!" Credits: Kiba for his Elizabeth Tips & Tricks thread which I used as a basis.Pktazn and Jourdal for posting multiple match videos from nicovideo.Choysauce85 for the idea.Sindelian for the unblockable reset video that was uploaded a few days ago.Table of Contents:IntroductionDirectory of Block Strings, Frame Traps, and Unblockable SetupsVisual Examples 1. Introduction Need some new and creative ways to help create deadly openings while your opponent is blocking and being pressured? Then this is the place for you! You can find all sorts of Yukiko block strings and frame traps to help with your zoning or pressure games by keeping your opponent on the defensive and creating mixups or guard breaks with them. Whether its fire break setups or any sort of mixup, this topic will have all the information you need. General tips regarding unblockables: Coming Soon... Important Links A.) Dustloop Wiki (Yukiko) B.) System Guide C.) Notation Guide D.) Frame Data E.) JP BBS F.) JP Wiki G.) Youtube Guide H.) Tips & Tricks thread Edited August 31, 2012 by MikelAL93
MikelAL93 Posted August 31, 2012 Author Posted August 31, 2012 (edited) 2.Directory of Block Strings, Frame Traps, and Unblockable SetupsWhile the opponent is in the airNotes: The key to pulling it off is to have the opponent in the air as long as possible. Contrary to her SB Agi bnb, you want to hit them dead on with your Maragi so that they shoot up as high as possible. All of your inputs must be quick, but try to release your B as late as possible so that you can have tine to oki with your unblockable D Maragi. I just tested it on the whole cast and it works on everybody! I even used the same recording and it didn't fail. If you do it fast enough, jumping away, evasive actions, hops, all miss the Maragi. Some Supers will get through, but most of them still get his by Maragi. On top of that I had to do them really really fast. So your opponent has to anticipate the reset and be able to do their super FAST. Some jump away Supers like Naoto's will go right through it, and instant kills will go through it as well. It's at a safe enough distance to avoid any DPs, so you don't have to worry about that.After a 236A knockdownNotes: After 236A's first strike (minus the fireball), it will knockdown the opponent. Remember to hold the fireball, though, you will have to save it for a meaty 4B and a 2D attack; if on block and 2D comes out, release the fireball and continue your strike against your opponent. An example combo would be something like this: 236A > meaty 4B > 2D > release A > 2A If done properly, it will become a chain os.Off the corner confirm go into A Agi > C Agidyne.Notes: Hold down the A Agi, and charge up firebreak as they are falling to the ground. Release A Agi on their wake up as a meaty and do an unblockable D Maragi. This set up as far as I know is only beatable by DP.In awakening, off a B Agidyne > D Maragidyne confirm.Notes: Charge up firebreak as they are being pulled to you, and do SB Agi right on top of them. This gives you a meaty unblockable Agi and you can confirm this into a single Maragi loop. This one is completely unavoidable.Notes:Notes:Notes:Notes:Notes: Edited September 4, 2012 by MikelAL93
MikelAL93 Posted August 31, 2012 Author Posted August 31, 2012 3.Visual Examples Check out these videos that can help you with block strings, frame traps, and unblockable setups that go with this guide. It is really helpful for those that want to learn how it works in the air. Sindelian's video is one such example of an unblockable reset/setup.
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