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[CP] Hazama Official Changes [Incomplete] [Updated]


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Posted (edited)

BBCP_Header_Character_Overview.png

Information:
  • - Some numbers aren't included here, but I listed what I found to be significant.


    [table=width: 700, align: center]

    Guide Specific Notations Used




    [table=width: 350, class: grid, align: center]

    +
    Buff


    -
    Nerf


    ~
    General changes that may or not be a buff or nerf.


    [/table]

    [/table]


Normals:

5A
  • + 300 damage now instead of 250.
  • + 100 p1.
  • – P2 brought down to 77.


    5B
    • + 100 P1.
      [+]– No longer jump cancelable, (=[)


      5C
      • + now does 400x2 damage
      • + P2 is slightly better.
      • - Recovery is even worse.


        2A
        • + P1 is now 100 instead of 80.
        • - P2 brought down slightly.


          2B
          • + P1 is now 90 instead of 80.


            2C
            • + Head invuln frames 8 – 15, so no more trading.
            • - Added 12 frames of recovery… (holy shit)

            6A

              [*]+ On block is now -3 instead of -5.

              + Slightly less recovery.

              + 110% Proration Bonus

              ~ Lvl 3 Attack instead of lvl 4. (Not sure if this is a good thing with it being minus on block. Lol)

              6B

                [*]+ P1 is now 95.

                [*]+ Fatal counter property!

                [*]- On block is now +1 instead of +3

                6C

                  [*]- Does a bit less damage.

                  3C

                    [*]+ P1 is now 90 instead of 80.

                    J.CxN

                      [*]+ J.CxN has better p2 now.

                      [*]- Each hit of J.CxN apply 50% meter gain.

                      Ouroboros

                      General changes:

                        [*]+ All Ouroboros normals apply 200% meter gain to the combo.

                        + All chains P2s are now 92. (far)

                        + All chains P1s are now 80. (far)

                        + All chains in OD do twice the damage and are always the far version.

                        + 2D, 4.D, J.D, J.2D, J.8D, J.4D, all have less start up.

                        - Recovery for all chains has an extra 12 frames.

                        ~ Ouroboros far versions have 9F hitstop on block, 9F hitstop for Hazama on hit, 29F for opponent on hit

                        ~ All close variations of chains do slightly less damage.

    Edited by Lich
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