Jump to content
Dustloop Forums

Recommended Posts

Posted

Hey guys. I'm pretty new to the Guilty Gear scene but I do have a lot of experience in Blazblue; been playing it ever since CT maining the Murakumo units the whole time. After finally getting Accent Core+R on PSN I finally have a way of getting into Guilty Gear and I can't tell you how excited I am to learn more and more about this game. I've been playing for about a month and my progress seems to be going pretty smooth. So far maining Axl and Ky, possibly picking up Anji and Slayer soon. My biggest question to you guys though, is where can I get a text based list of optimal combos for these characters? I'm learning the spacing and frame data on my own, but I just can't seem to find really good information about these characters. The individual character threads have been pretty good to me so far but I think there's a lot more potential than what's in those threads. I already know how to read combo strings and even wrote a lot of my own for Lambda in BBCS:Ex, so there's no need to explain any of that unless there's something weird that I'll ask about myself if need be. But either way, there's a tournament coming up in my area and I want to take this opportunity to learn as much as possible about the game before then and continue afterwards. I'm surely already skilled enough to win the tournament considering the entrants aren't composed of any kind of competitive players, but a little polish never hurts.

Thanks a lot in advance! Hope to see some of you on PSN~

Posted (edited)

Are the actual optimal combo strings really that small compared to Blazblue? Maybe I'm just looking at these wrong, but a lot of the stuff on those threads don't even work, and I recall a couple comments posted saying something about a bunch of stuff being mixed up between different versions of the game?

Edited by Phaiyte
Posted

What are you trying that isn't working? And combos in GG are generally shorter than BB combos. For example:

(Axl) 5K c.S 2D [4]6S(FRC) 66 c.S 2S sjc j.H j.D 63214S

Is a classic BnB, and it's pretty short, all things considered.

Posted (edited)

Like that one actually. I don't think you can frc the initial [4]6s hit or the high arc on the 8 hit, and tapping 2 leaves the opponent too close to the ground for 66 > S to hit.

Edit: I can land it if I'm in their face in the corner without dashing in. But I'm assuming I'm supposed to be able to do this midscreen as well?

Edited by Phaiyte
Posted

There's an FRC point on Rensengeki. Go into Training Mode and turn on inputs. When the input bar flashes blue during Rensengeki, that's the FRC window.

Posted

ooohhhhh, ok I see what that problem is. The frc window is waaay earlier than I expected to be. Thanks a lot for letting me know about the blue flash in the input window. That seriously helps out soooo much.

Posted

One more question about Axl real fast; Performing the TK Bomber loop in the corner, what is it that might make the first 2C whiff about 60% of the time?

Posted

You're probably just not doing it fast enough. Press 2S as fast as you can and it should connect.

For future reference - and I'm not trying to be rude, I promise! - character-specific questions are more appropriately asked in the character's subforum. I'm always eager to answer questions that come in the Axl General Q&A thread, so just poke the sub whenever you need help! :toot:

Posted
ooohhhhh, ok I see what that problem is. The frc window is waaay earlier than I expected to be. Thanks a lot for letting me know about the blue flash in the input window. That seriously helps out soooo much.

You need to do the input of the FRC on the white flash that happens before the blue flash, the blue flash is there to help you know that the white flash happened.

If you are making the frc at the blue flash you are doing it late.

Posted (edited)
You're probably just not doing it fast enough. Press 2S as fast as you can and it should connect.

For future reference - and I'm not trying to be rude, I promise! - character-specific questions are more appropriately asked in the character's subforum. I'm always eager to answer questions that come in the Axl General Q&A thread, so just poke the sub whenever you need help! :toot:

I get that, but like, I could be mashing the crap out of the button and the opponent will often be slightly below the hitbox of the 2C. Currently in order to ensure 100% success I just frc the first bomber and the rest of the loops automatically works like a charm. But by all means, if I don't have to frc then I don't want to. Much rather use it on 623S or something like that.

Edited by Phaiyte
Posted

I assume you mean RC? RCing makes red circles and costs 50% meter, while FRCing is timing- and move-specific, makes blue circles, and costs 25% meter. (Or are you playing the PS Vita version?)

You shouldn't have to RC/FRC it. Just keep working on the timing and you'll eventually get it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...