heavymetalmixer Posted November 14, 2013 Posted November 14, 2013 How ironic, yesterday started a surprise loketest XD: https://docs.google.com/document/d/1AC9gYVzyUaFDZFsf-LXIGGoyZnG1Wws4Gp96Tdgk58w/edit
heavymetalmixer Posted November 14, 2013 Posted November 14, 2013 Changes until now: Meter fixed (I don't know what it means) j.2c fatals now Tentarafoo launches? AoA still slower Tentarafoo Fatal Recovery Can jump cancel 5C/2C on hit still/again (it might have been taken out previously and we missed it) 236A makes yosuke fall behind the opponent on hit 236B makes you fall in front of the opponent, does not groundbounce on hit, V slasher still combos afterwards, V Slasher can be whiff canceled now Sukukaja > Dial A to meteor super did 1600 to an awakened opponent Sukukaja may have recovery CH frames now(?) Can no longer cancel sweep into hop, Yosuke cannot backdash cancel 5C, 2C dash cancel possible 2C does not blow the opponent away in Sukukaja (still) SB run works like 236B works in current revision, 5A 5C 2C 236AB, B moonsault slash > D Moonslasher > B Moonsault slash > B Kunai, did 2100 damage? Moonsault slash has a minimum height Moonsault slash startup is slower 5A5B5C2C 236B > C V Slasher > j.2c comboed, no gauge knockdown SB Slasher seems to only combo off of moonsault Can only moonsault forward after V Slasher hit 5A5B5C2C 236B > C V Slasher > j.2c > Sukukaja > Dial A did 3700 j.B > 5A > 5C > 2C > 236AB > B Moonsault > D V Slasher > B Moonsault > B Kunai did 2700 2C does not fatal counter Tipper 5C > 2C > 236B does not combo Garudyne faster, less control possible? Sweep > 236B > C Vslasher > SB Kunai > j.C comboed Shadow Combo - j.2c Shadow cancel 2B 5C 236B Moonsault Moonsault Garudyne left 40 gauge over, Sweep 5D removed
SwordsNStuff Posted November 14, 2013 Posted November 14, 2013 Changes until now: Meter fixed (I don't know what it means) j.2c fatals now Tentarafoo launches? AoA still slower Tentarafoo Fatal Recovery Can jump cancel 5C/2C on hit still/again (it might have been taken out previously and we missed it) 236A makes yosuke fall behind the opponent on hit 236B makes you fall in front of the opponent, does not groundbounce on hit, V slasher still combos afterwards, V Slasher can be whiff canceled now Sukukaja > Dial A to meteor super did 1600 to an awakened opponent Sukukaja may have recovery CH frames now(?) Can no longer cancel sweep into hop, Yosuke cannot backdash cancel 5C, 2C dash cancel possible 2C does not blow the opponent away in Sukukaja (still) SB run works like 236B works in current revision, 5A 5C 2C 236AB, B moonsault slash > D Moonslasher > B Moonsault slash > B Kunai, did 2100 damage? Moonsault slash has a minimum height Moonsault slash startup is slower 5A5B5C2C 236B > C V Slasher > j.2c comboed, no gauge knockdown SB Slasher seems to only combo off of moonsault Can only moonsault forward after V Slasher hit 5A5B5C2C 236B > C V Slasher > j.2c > Sukukaja > Dial A did 3700 j.B > 5A > 5C > 2C > 236AB > B Moonsault > D V Slasher > B Moonsault > B Kunai did 2700 2C does not fatal counter Tipper 5C > 2C > 236B does not combo Garudyne faster, less control possible? Sweep > 236B > C Vslasher > SB Kunai > j.C comboed Shadow Combo - j.2c Shadow cancel 2B 5C 236B Moonsault Moonsault Garudyne left 40 gauge over, Sweep 5D removed =[
heavymetalmixer Posted November 15, 2013 Posted November 15, 2013 Everyone but Naoto is being nerfed to Oblivion, this changes are pure shit.
A Wasted Ninja Posted November 17, 2013 Posted November 17, 2013 Soooooo just seen the news about that Sweep -> 5D......why ASW, just Why?! btw - Im new to Dustloop Hello All!
Pssych Posted November 17, 2013 Posted November 17, 2013 Not much in terms of media yet, it seems. All I've seen of substance are these two pics (one and two) of Yosuke doing something. o snaaap
GreekAngel Posted November 17, 2013 Author Posted November 17, 2013 Changes until now: Meter fixed (I don't know what it means) j.2c fatals now Tentarafoo launches? AoA still slower Tentarafoo Fatal Recovery Can jump cancel 5C/2C on hit still/again (it might have been taken out previously and we missed it) 236A makes yosuke fall behind the opponent on hit 236B makes you fall in front of the opponent, does not groundbounce on hit, V slasher still combos afterwards, V Slasher can be whiff canceled now Sukukaja > Dial A to meteor super did 1600 to an awakened opponent Sukukaja may have recovery CH frames now(?) Can no longer cancel sweep into hop, Yosuke cannot backdash cancel 5C, 2C dash cancel possible 2C does not blow the opponent away in Sukukaja (still) SB run works like 236B works in current revision, 5A 5C 2C 236AB, B moonsault slash > D Moonslasher > B Moonsault slash > B Kunai, did 2100 damage? Moonsault slash has a minimum height Moonsault slash startup is slower 5A5B5C2C 236B > C V Slasher > j.2c comboed, no gauge knockdown SB Slasher seems to only combo off of moonsault Can only moonsault forward after V Slasher hit 5A5B5C2C 236B > C V Slasher > j.2c > Sukukaja > Dial A did 3700 j.B > 5A > 5C > 2C > 236AB > B Moonsault > D V Slasher > B Moonsault > B Kunai did 2700 2C does not fatal counter Tipper 5C > 2C > 236B does not combo Garudyne faster, less control possible? Sweep > 236B > C Vslasher > SB Kunai > j.C comboed Shadow Combo - j.2c Shadow cancel 2B 5C 236B Moonsault Moonsault Garudyne left 40 gauge over, Sweep 5D removed And now I wonder why People say Yosuke is shit now. I am just appauled by all of this, ESPECIALLY THE REMOVAL OF 2C FATAL DX
Pssych Posted November 17, 2013 Posted November 17, 2013 Well, to be fair, A lot of chars lost their fatals because of "Fatal Recovery".
heavymetalmixer Posted November 17, 2013 Posted November 17, 2013 Note: These videos are unlisted, don't share them. I don't know which version of Garudyne is this, but it tracks: https://www.youtube.com/watch?v=Zh9CguK4Uhg#t=3m25s And the new super: http://www.youtube.com/watch?v=Bi0y0CJ2mL8
Pssych Posted November 17, 2013 Posted November 17, 2013 (edited) It's SB Garudyne. And note: Hurricane Meteor doesn't require meter to use...which is nice Edited November 17, 2013 by Pssych
heavymetalmixer Posted November 17, 2013 Posted November 17, 2013 More changes I . . . well I was lazy XD: Supposedly sukukaja gauge decreases when Yosuke is hit Sukukaja info â‘ Startup â‘¡ CH frames â‘¢Time left CSuku:â‘ Instantâ‘¡Yesâ‘¢6-7 count DSuku:â‘ Startup before superflash â‘¡Unknownâ‘¢10 count SBSuku:â‘ Immediate â‘¡ Unknown â‘¢4 count Glide range still short Moonsault has no invulnerability SB run has no projectile invulnerability, same speed as 236B Kunai does not knock down/up/anything on ground hit, it just staggers AoA is slower SB suku may have no invulnerability SB garudyne goes sanic fast http://blog.livedoor.jp/p4u2_hanamura/ Glide speed seems faster, thoough the range is still shorter
HoudiniJr100 Posted November 17, 2013 Posted November 17, 2013 It's SB Garudyne. And note: Hurricane Meteor doesn't require meter to use...which is nice This makes Yosuke more effective than dio brando in the knife throw super department. then again dio can stop time and use steamrollers ...someone get yosuke a steamroller...or at least a giant trash can!
Pssych Posted November 18, 2013 Posted November 18, 2013 More stuff! EX Kunai inflicts poison (Awakening only) B Kunai reaches full screen A Kunai has a reach similar to old B Kunai FC j2C doesn’t launch them sky high like the old CH j2C jC > 5A is a tight blockstring now Tentarafoo caused a knockdown Moonsault has a wider arc Garudyne Fatal Recovery jC looks amazing now. Kunai slides the opponent back a bit a slightly launches? (on ground hit) 5AAA sends Yosuke flying backwards
HoudiniJr100 Posted November 19, 2013 Posted November 19, 2013 More stuff! EX Kunai inflicts poison (Awakening only) B Kunai reaches full screen A Kunai has a reach similar to old B Kunai FC j2C doesn’t launch them sky high like the old CH j2C jC > 5A is a tight blockstring now Tentarafoo caused a knockdown Moonsault has a wider arc{/B] Garudyne Fatal Recovery jC looks amazing now. Kunai slides the opponent back a bit a slightly launches? (on ground hit) 5AAA sends Yosuke flying backwards the kunai are now more effective in his zoning game! moonsault's wider arc can help with ideas I had of moonsault-V-Slasher combos :P and the idea about nthe 5AAA going backwards is because it's a flipkick, and to position him for either a further air combo. or 5AAAA (v-slasher)
heavymetalmixer Posted November 19, 2013 Posted November 19, 2013 Now Kunais and j.C looks much better, but what about the sweep?, no sweep > hop or sweep > 5D make it practically useless.
Pssych Posted November 19, 2013 Posted November 19, 2013 Nah, it will still have uses (It's still special cancel-able and stuff).
Vhaeraun Posted November 19, 2013 Posted November 19, 2013 http://www.youtube.com/watch?v=ZvkxCG56nz8&feature=youtu.be#t=35s It seems kunai has a bit of carry and launches them slightly on air hit.
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