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Pssych

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Everything posted by Pssych

  1. Also, don't forget to check out https://docs.google.com/document/d/1eJ5x1SYvjtA3oMdXOKAEXe9thIAhhd_AVLORgC9lzs4/edit?usp=sharing I've been updating it constantly with stuff that I'll be adding to the wiki soon (This doc is where I do all my labbing / notes / testing)
  2. I didn't think so at first, but after some testing, it seems if it's really extremely close to the ground you can't cancel into anything, interesssstiiingg Edit: All air actions have a minimum height requirement, it's hard to do manually but it's more apparent when doing low low low j2D > air action
  3. Greek and I were messing around with Kunai and found some stuff. https://www.youtube.com/watch?v=AIv0agAAj1o&feature=youtu.be https://www.youtube.com/watch?v=53ey4hlvIAU&feature=youtu.be
  4. Sorry Greek, just block Magarula, these options just waaay to risky. Berserk > SB Garu = This option is okay (at best), but Yukari can still block (OMC is an option for you though due to berserk cost) Suku 5A = Whiffing a Suku 5A is not a good idea, Yukari can get mad CH damage and Suku 5A has 23f recovery on whiff. Whoo = Same as above, 15/18f of recovery while falling + 5 landing These are less "How to deal with Burst > Magarula" and more "How to avoid the Tornado but Yukari is still a thing".
  5. I broke the game (Yosuke breaks the rules during hops). http://youtu.be/h22aS267OAQ
  6. Should be fixed now, thanks for the heads up.
  7. Following the steps of MashThat5A and ChosenNinja, I took to time to make a player database for Persona 4. This list can help you find characters and players for matchup experience! You can sign up here and view the complete list (sorted by characters) here Signing up is easy, try and be accurate (You don't have to put every single sub you play, maybe just the ones you focus on the most) If you have any questions, want anything changed, feedback, etc, shoot me a message here or on twitter
  8. https://docs.google.com/document/d/1eJ5x1SYvjtA3oMdXOKAEXe9thIAhhd_AVLORgC9lzs4/edit?usp=sharing If you're "too lazy" to read that...
  9. If it's a direct swap from the old j2CD (most likely is); that means it has 15~ frames of landing recovery + Fatal Counter recovery. There's not really much you can do with it thanks to the landing recovery and every "gimmick" is too much of a risk.
  10. I'm confused. "IAD > j.B > delayed j.214C > j.2C" Are you V Slashing backwards?
  11. This stuff has been around for ages (It was used in Vanilla), but yeah, it's okay if you can't do the glide mixup Rolls and DP blow it up though sadly.
  12. Are you talking about the mixup after j2C? If so, it's extremely hard to react too. If you do it tight enough, the opponent have almost 0 time to react. You can block while gliding so it counters stuff like 5A / DP mash.
  13. That mixup has been around since vanilla. Before the increased pushback of 2C and the removal of jA's backwards hibox, a common Yosuke reset was: stuff > 5C > 2C > IAD Glide > High / low / throw / empty. But in Ultimax, that mixup has been primary used in the corner along with 5C > 2C > IAD jA xN.
  14. Throw was weird because start up or anything wasn't changed, but he says it's +4, He must be talking about hit stun (I just looked at the patch notes again). And jA confused me (Hence the question marks), but it's a possibility that it WASN'T changed in Ultimax (aka listed as 7f in the mook but still has 5f start up) and they fixed the error this version.
  15. Mokke noted Yosuke's frame data changes and I translated them; http://i.imgur.com/lryt1gv.png 5B; forever getting nerfed
  16. Kunai's ground recovery looks so quick now, I thought they may have only taken off like 1 frame, but I guess not.
  17. Might have been the delay. Sometimes when you're in the corner, you have to super delay j2C more than normal.
  18. There's been one since late into P4U. Sent you a message if you want in.
  19. He's a speedster/movement character with insanely good rushdown and hard to react/block mixups.
  20. Make sure you land first. Try to keep the opponent at the top of the tornado and land before Garudyne is over. Or you could just lose out on some damage and move away and let them drop full / screen away.
  21. Everything you need to learn is laid out between the forums and the wiki, but to make everything condensed for you: Pros/Strengths: Unmatched speed, mobility, and aerial combat. Combos now end in knockdown, making it easier to keep up the offensive momentum / really good mixup or oki. Exceptional neutral game, arguably the best in the entire game. His glide gives him a solid cross-up game. Has access to unblockable confusion status via Tentarafoo, and can poison with SB Kunai/grabs. Improved Sukukaja grants him a tremendous boost in damage. Cons/Weaknesses: Low HP (No room for mistakes against certain cast members) Mostly a close range fighter. --- Combos: Your main BnBs would be stuff like 5A > 5B > 5C > 236B > 4C > j2C 5A > 5B > 5C > 236A > 6AB > 6A~B > 4D > delay j2C 5AAA > 6C > j2C You can find a good library of combos here --- The most important thing to learn is how to glide, which again, can be found here
  22. Yes, he doesn't get V Slash > j2C off almost every hit anymore. I see most of his 2.0 stuff ending in V Slash > Kunais now.
  23. Some 2.0 stuff via Saitaku/Mokke: Kunai (They got real damage again) Aクナイ549dmg(12hit) Bクナイ449dmg(10hit) SBクナイ524dmg+毒(11hit + Poison) Crescent Slash Aムーン600dmg Bムーン700dmg SBムーン1300dmg Mirage Slash C変幻1000dmg SB変幻1200dmg V slash C飛翔600dmg D飛翔800dmg SB飛翔1000dmg Tentarafoo Cテンタ1000(fc1200)dmg Dテンタ1000(1200)dmg SBテンタ1000(1200)dmg Garudyne Cガルダ2325dmg Dガルダ2880dmg SBガルダ2560dmg Whoo (Suku Super) C流れ星1850dmg D流れ星2000dmg SB流れ星2240dmg Throw 投げ1100dmg(Ground) 空投げ1400dmg (Air) --- Minimum Damage (P4U2 1.x > 2.0) Garudyne Cガルダイン 837→683 Dガルダイン 960→864 SBガルダイン 993→768 Whoo C流れ星 783→720 D流れ星 937→792 SB流れ星 1069→900 jB is still strong 5B is now -2 D Mirage is good Kunai is back to doing slightly real damage Suku 2C no longer fatals and damage is overall lower because of the 60% combo rate. Example: 5A>5B>5C>2C>B駆け>C変幻>A苦無>Dガルダイン 2455dmg (This combo was notated wrong) 5A > 5B > 5C > 2C > B Run > C V Slash > j2C > D Garu (This combo does 3247 normally)
  24. First post has been updated with the official 2.0 changes, enjoy.
  25. Interesting thing with Kunai, it wall splats and then pops them up when near a corner https://www.youtube.com/watch?v=SQjGykCskMY#t=250
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