toanenadiz Posted October 2, 2013 Posted October 2, 2013 (edited) The Arakune vs Nu thread so we can see their approach to the matchup The Neutral Game Long Range: Your Tools vs His Tools Medium Range: Your Tools vs His Tools Close Quarters: Your Tools vs His Tools Offense Your Offense: His Offense: Defense Your Defense: His Defense: Frame Data: Advantageous, Disadvantageous, and Punishable Moves Neutral/Advantageous Moves: Disadvantageous Moves: Punishable Moves: Gimmicks and Resets Match Summary Edited October 28, 2013 by toanenadiz
Speakeasy Posted July 30, 2014 Posted July 30, 2014 So how do we chase this little bastard down? I'm feeling a lot more comfortable in Luna in this matchup, so I can't autopilot 2D after a blocked 6D, and it feels like Dia parsers aren't really going to be doing much for us in this matchup. What else should I know about this matchup?
BloodWolF Posted July 30, 2014 Posted July 30, 2014 He's easy to shoot out of the air most of the time due to his hitbox, but a LOT of Arakune players love the hell out of his jump-fakeout-teleport bullshit..so watch how they use it and decide between AA sword and 5D for your punish based on their habits. Stay moving the whole match and don't let him get his curse/bugs going. Mobility is one of the best tools we've got going for us..especially against a sluggish fiend like Arakune.
Speakeasy Posted July 31, 2014 Posted July 31, 2014 I know that swords are fantastic in this matchup, but I still feel obligated to use other things. Maybe random yolo 4B or something for fun.
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