Luigi-Bo 87 Posted February 27, 2008 Posted February 27, 2008 How wuld one fight Baike? Blockstrings/oki don't work out to well on her thanks to counters.
AKA Posted February 27, 2008 Posted February 27, 2008 How wuld one fight Baike? Blockstrings/oki don't work out to well on her thanks to counters. Throw. Avoid Bad Moon in general. Poke just outside her sweep range with far s/sweep. Watch for chain and roll through it. Run under air tatami's when you predict an IAD backwards. Use H disc and it's FRC as oki, as SG or FB Disc are much more prone to counters (the projectile hits before you do). Crossups are good in general due to counter commands being reversed. Otherwise don't be greedy and move safely. Once you're in you can win pretty easily. Your biggest threat is j.S in the air (beats every useful move but j.K. j.K must be done up close to CH j.S), far S/2S on the ground), and 2S/far S on the ground. Match is even. Damage is in Baiken's favor, relying on predicting your movement and punishing your poor decisions on mixup. Mixup/movement is in Millia's favor, damage off of a setup with meter approaches a standard BnB from Baiken. Throw.
Luigi-Bo 87 Posted February 27, 2008 Author Posted February 27, 2008 Thanks! I think my problem is that I was trying to tick throw and got shut down a lot.:sad:
Nekomon Posted March 2, 2008 Posted March 2, 2008 On the topic of Baiken, is there a good way to bait and punish her counters? When I tried baiting her counters by blocking they seemed to recover fast enough for a 2D to hit and any other type of string starting with 2K or f.S would leave me out of 2D range so that I could not get a knockdown. I've been thinking of doing roll->throw for punish but that seems hella risky in the long run. Any ideas?
TGS Posted March 2, 2008 Posted March 2, 2008 Jump-cancel into FD block to bait out her counters. Of course that means using moves where you can jump-cancel... I'll go more in-depth later...
KA-GE-MA-TSU-RI Posted March 3, 2008 Posted March 3, 2008 Using roll intelligently at the right times is a good counter
Luigi-Bo 87 Posted July 18, 2008 Author Posted July 18, 2008 I hate Sol and Slayer the most. But fighting will MAKE you learn how to make the most of Millia's pokes and throws.
shezmu Posted April 27, 2010 Posted April 27, 2010 Hey TGS or anyone else, mind posting how to bait/counter Baiken's counters in depth? The MD/B-more scene has a Baiken now and I need the help.
ril213 Posted April 27, 2010 Posted April 27, 2010 Hey TGS or anyone else, mind posting how to bait/counter Baiken's counters in depth? The MD/B-more scene has a Baiken now and I need the help. For most of baiken counters u can do a short string and cancel into roll to bait her counters, the low profile on the roll will make her chain and stab counterwhiff and you get a free punish from that. You can also do a jcable move and IAD over on those 2 moves. As for Ouren, you can do a 236H FRC so when baiken counters you can block and punish the recovery on that move. jump cancel FD is the standard way to take care of baikens counters, though millia's roll can get by a majority of baiken's counters. Just be careful of 2d on reaction to roll.
4r5 Posted April 27, 2010 Posted April 27, 2010 harass with 2K (and throws) if you want to get creative, you got everything ril said: roll, various disc frcs, forcebreak, jumping...
Sesshyru Posted April 28, 2010 Posted April 28, 2010 The MD/B-more scene has a Baiken now and I need the help. No we don't >.> I have seen matt run up and FRC the hair car a few times for some counter hits. But you need to work on that dam hair pin.
shezmu Posted April 28, 2010 Posted April 28, 2010 AK uses her on me, that counts in my book. =s Iron savior whiff FRC is the next thing I'll grind after I get bad moon FRC down, so I'll be adding that to my game to. Also, I need to work on a lot of things.
Sesshyru Posted April 28, 2010 Posted April 28, 2010 AK only picks her when he feels you are not good enough to face against his Sol or ABA. Work on that PIN!
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