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ril213

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  • Location
    Holmdel, NJ
  • PSN
    SirRilliam
  1. made a few edits above. Thanks for your input blitz.
  2. Let me think about this for a moment. How about..... NO
  3. This matchup is pretty debatable in my opinion. Whether it is either even or maybe slightly to Testament's advantage. I will stand by it as even in my opinion since it's momentum based, and both characters have ways in dealing with each other. If not even, maybe slightly to Testament's advantage. -Pay attention to where Testament plants his traps as it can break your momentum. -Pin will blow through Testament's labyrinth. Use it to disarm his traps and go for a mixup if he blocks it. This is an important part of this matchup as it can make things easier or difficult if misused. -Millia's j.d as mentioned when spaced will disarm testaments traps as mentioned. If he plants a web on the ground 5sf will do the job. (Still testing how to get by tree other than pin, if someone can give input on that it'd be nice) -Bait warrant and punish it. 2k or 2p can do the job in baiting after planting a non-meaty disc as you will recover fast enough to block it. You can also throw warrant to punish. -Secret Garden is safe to go for fullscreen after an airthrow or an air combo that doesn't position you in the corner. It baits warrant and covers your rushdown as well as clear any remaining traps. Avoid it on neutral as he can EXE beast you and punish you for free. -His 6k is very fast and will win up close. Testament wins in terms of poking. However Millia's 2d beats out his 2d. Cancel into roll to disc for positioning. If you are up close already when you 2d him, just cancel into disc. -you can run through 6h before the scythe touches the ground. You can also run under as Testament's air-air normals. -usual, 1 knockdown = autopilot mixup. abuse your mobility at the same time as it helps along with the pin to close the distance. Testament will try to use his poking and zoning to keep you out. Luckily Millia has the mobility to get around his traps and the tools to deal with his zoning. tl;dr Disarm traps with j.d in the air, 6p and 5sf on the ground. Bait and punish warrant. Mix up approaching through dashing or jumping. If anything arises, I will edit this post if something comes up. EDIT: Made a few changes, Thanks blitz for clearing some stuff up for me.
  4. As much as teams has been nice in the previous biweeklies I've attended singles is nice to see how it runs. Sorry I could not attend this one on behalf of NJ. See you guys at NEC =).
  5. chibi think you can hook me up on the avatar with millia? here's the image for you to work with. http://www.fightersgeneration.com/characters2/millia-sw.gif
  6. welcome to the retirement home.
  7. I believe that's just about accurate
  8. Can you Take me off of BB and put me in on AH3? That'd be nice
  9. Almost everyone except for johnny iirc. timing is character specific meaning you may have to delay the adc after the j.d to get j.kd to hitconfirm.
  10. ack won't be able to do this one due to funds. see most of you at NEC.
  11. http://www.youtube.com/watch?v=rooPPLtK9pg That's all I have to say.
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