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  • 2 weeks later...
Posted

You build Heat smacking Nirvana with D moves just fine. Never miss a chance to 5D/jD her when Carl uses her too much in neutral.

  • 2 weeks later...
Posted

Smacking the doll is funny but Carl can punish it pretty easily. He moves a lot faster than it looks like he does. A lot of the time hitting the doll with 5D just gives Carl a free approach since he's probably doing something with the doll to cover his approach rather than just activating it randomly.

  • 1 month later...
Posted

stuff

jcable moves are 5a, 5c(1), 2c. use these to beat the doll. always be ready to jump her 4d.

5d if carl is right behind her. it still makes him block or ch if he's there. jd if you think he'll approach from there. against doll only, mix between the jc normals and these.

5d, jd volante. fullscreen 2d it and you wont have to worry about it for awhile, and it should hit the doll giving you meter.

dont get hit without heat lol. try to keep neutral going, wear out the doll.

on his wakeup, 2b, 3c for anti jump/vivace tricks. normal ->delay 3c up close once again to beat vivace.

vs carl, beware of 66 j214c stuff, its not easy to beat outright. 5d beats his 5c but loses to spaced cantabile. his ja is very fast and teru can really only outspace it.

haven't tested messenga or 6c too much yet but they dont seem very good in here except for killing a small hp doll.

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