DandyStepper Posted March 20, 2007 Posted March 20, 2007 Likely going to go after Zappa next because I haven't even seen somebody post saying they're interested. I am interested in Zappa's Frame Data. I am not, I repeat, NOT interested in Slayer's frame data so therefore you should do him next. But in all seriousness, thanks for the job you've done already. The community will prosper.
Akira Posted March 20, 2007 Posted March 20, 2007 Can't you guys divide the Zappa translation? XD There are 2 pages to translate =P
RedBeard Posted March 20, 2007 Posted March 20, 2007 Who's "You guys"? :p I'm the only one who expressed interest in it! Though I'd be glad to split it if someone wants to do it. I somehow doubt it though. That and it'd probably be easier for neatness's sake to just have 1 translator per character. That way the flow of the writing stays the same throughout. But if someone wants to pick up page 2 that's fine with me.
HellSap Posted March 21, 2007 Posted March 21, 2007 If you wanna do the t/ling I can always help with the inserts (which take no time at all). Wooh spring break, I have free time!
Koozebanian Fazoob Posted March 21, 2007 Posted March 21, 2007 http://grad.icmc.usp.br/~flaviosm/Order_Sol-DL.html What I've done until now =P Quick note, adding a <br> in the Level column for Dragon Install: Sakkai really helps out the spacing on that one. Also <br> for the Tension for that move helps shrink that column back to normal size. You can also cut the 'during' stuff out of the command column and just write: <td> - D </td> like that, and then specifically mention you can cancel to that move from the previous move. It saves a lot of column width which is needed for the move names. A slightly smaller 'Omega' image might help a bit too. I've changed the css to have a slightly smaller font in the tables. Let me know what you think of it. I think it really helps with long move names and such. If you think it makes the font too small, I can probably just create a small class for names that are too long instead. But it seems like a slightly smaller font helps a lot.
Akira Posted March 21, 2007 Posted March 21, 2007 Quick note, adding a <br> in the Level column for Dragon Install: Sakkai really helps out the spacing on that one. Also <br> for the Tension for that move helps shrink that column back to normal size. You can also cut the 'during' stuff out of the command column and just write: <td> - D </td> like that, and then specifically mention you can cancel to that move from the previous move. It saves a lot of column width which is needed for the move names. A slightly smaller 'Omega' image might help a bit too. Okay, roger that =] I've changed the css to have a slightly smaller font in the tables. Let me know what you think of it. I think it really helps with long move names and such. If you think it makes the font too small, I can probably just create a small class for names that are too long instead. But it seems like a slightly smaller font helps a lot. It really helped with the names but... I don't know what the others think about it o.o At least in the OS's FD fits better than before =]
TITANIUM BEAST!!! Posted March 21, 2007 Posted March 21, 2007 Finished normals for Sol on a whim, will do his specials later. Also, thanks to Akira for working on HOS data.
chamcham Posted March 21, 2007 Posted March 21, 2007 I'd like to work on Aba and Zappa. Is it possible to re-scan in better quality? The Japanese kanji are so small even at 1024x768 that it hurts my eyes. Zooming makes it worse. If not, maybe I'll try anyway. Maybe something like 2400x3200 or similar would be good. Anyway, hope to hear from you soon.
Akira Posted March 22, 2007 Posted March 22, 2007 Why is FB Rin listed as level......20? That's the GB- collum The Level is marked as 5. Is there a move marked as Level 6? The max I see until now is 5.
Jet Set Dizzy Posted March 22, 2007 Posted March 22, 2007 Why is FB Rin listed as level......20? Its just that good lol. 30 seconds of block stun
Akira Posted March 22, 2007 Posted March 22, 2007 30 seconds of block stun in-game = 30 days of knock down in real life
TITANIUM BEAST!!! Posted March 22, 2007 Posted March 22, 2007 That's the GB- collum The Level is marked as 5. Is there a move marked as Level 6? The max I see until now is 5. There is no level 6. The "level 6" moves are simply moves that deal more blockstun than they normally would; they are treated as level 5 otherwise. Easy example: Ky's new 6HS is level 5, with 4 active frames and 17 recovery frames. Under normal rules, this would make it -2 on guard. However, in the sidebar it says "if guarded, guard recovery is 22F". This makes it +2 on guard as listed.
BioLogIn Posted March 22, 2007 Posted March 22, 2007 sorry people, really had no time to work on it for last two days (( only filled most numbers and such, haven't really translated anything yet: http://biologin.guiltygear.ru/ggxxac_framedata_venom.htm till the weekend, I guess.
cola Posted March 23, 2007 Posted March 23, 2007 BTW, I don't remember who asked but... Kezuri=To shave/To Chip etc. IE, Dizzy's Imperial Ray(1.5x), Venom's Dark Angel(2x), Anji's Butterfly(2x), and Axl's Byakuerenshou(2x) have different Chip damage modifiers. For Kezuri, Does that mean to increase the opponent's Guard Gauge or Does it mean to increase the damage when the opponent is normal guarding the attack?
cola Posted March 23, 2007 Posted March 23, 2007 Unfortunately, Poscrub's work is using a very old layout and used Word so it probably won't be useful to copy>paste from. Thanks for the translation though, I should be able to assemble the whole thing from there. Sorry I haven't followed this thread for a while. I can work on Ino's HTML if you don't have time. It'd be nice if you can point me to a template html file. Thank you.
RedBeard Posted March 23, 2007 Posted March 23, 2007 For Kezuri, Does that mean to increase the opponent's Guard Gauge or Does it mean to increase the damage when the opponent is normal guarding the attack? Guard Balance increase is determined by GB+ column. So there'd be no need to include a seperate note. Kezuri most definitely is chip damage for when the opponent normal guards the attack.
Koozebanian Fazoob Posted March 23, 2007 Posted March 23, 2007 Sorry I haven't followed this thread for a while. I can work on Ino's HTML if you don't have time. It'd be nice if you can point me to a template html file. Thank you. Template file is in the first post of the thread, go ahead and do I-No as I haven't touched her at all yet. My hands are still not doing so well right now so I'm not making much progress on anything.
Koozebanian Fazoob Posted March 27, 2007 Posted March 27, 2007 Pote and test were uploaded. Pretty much lost use of my right hand for the time being. I'd try to finish May's HTML if I could.
shtkn Posted March 27, 2007 Posted March 27, 2007 Wait, Ky's 6P does 36 damage now? Is that a typo? Before it did 30, and i don't recall anyone saying that changed.
Akira Posted March 27, 2007 Posted March 27, 2007 Yes, it's a typo. Sorry -_- And POscrub, can you update the Ky and HOS's FD please? -_-
Akira Posted March 27, 2007 Posted March 27, 2007 It's only some small notes in Ky's case. I'll ask Titanium Beast about it o.o
Nehle Posted March 27, 2007 Posted March 27, 2007 Sorry guys, I'm going to have to call it on the Dizzy translation - too much stuff got in the way. If someone wants to pick it up, that would be great http://nehle.net/dizzy.htm that's how far I got. It's made from an Excel document designed to mimic the layout of the mook.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now