Jump to content
Dustloop Forums

Zoogstin

Members
  • Posts

    1,742
  • Joined

  • Last visited

Everything posted by Zoogstin

  1. Hey guys so I've been watching some videos online and was practicing some of the combos I've seen. They are revelator videos. Some of these combos I'm having a hard time performing. From what I've heard character changes going from the original Xrd to Revelator were pretty minimal. We're there any changes to Bedman that I don't know about?
  2. The way I mostly play Zappa is have people try to come at me. They usually end up running into crap especially with the Ghosts and Sword. I only rush down when the time is right. At that point its game over cuz his rush down is soo good.
  3. Yeah I don't have the game either. I've played it with friends and am having a blast with it. But I really have had to opportunity to really sit down and test it out.
  4. Another renovation of the Zappa Love series would be great honestly. That could neatly cover so much stuff for zappa in just one thread.
  5. Holy crap!!! Good stuff Scream.
  6. My gosh that is so brutal. I don't feel too sorry for Tager seeing as how I hate fighting him.
  7. Its just too bad of a quality.
  8. Yo man. Unfortunately because of school I have been completely out of the BB loop. I haven't bought a game since UMvC3 from 2011. I never bought the last version of BB nor have I been paying too much attention to CP because of school. Its not that I don't want to play its just that I literally have no time. However I DO plan on playing lots of GG because that game hasn't changed in over 6 six years plus I really haven't lost too much of my game. If school doesn't screw me over this next weekend like it did last year then I will see you at FR.
  9. For any GG heads, all I ask is that you watch the first match. That is it. Even I feel dirty for being a Zappa player. The sword is waaaay too OP.
  10. Man I almost feel bad being a Zappa player right now. Dat sword is unbelievable.
  11. Sad times. I saw the list yesterday as well. Kind of makes me sad but the sword still looks like its going to be pretty strong. The dog nerfs still seem a little much but I guess it will be okay. Also it sucks that his summon no longer gives him orbs.
  12. Whats up man. I moved to Atlanta but I hope the other guys will give you a good ride for your money.
  13. Early January. I'm going to Orlando tomorrow till around next thursday.
  14. Saaaad times... But hey I'm in NC now for a bit.
  15. Getting the midscreen infinite is not necessary. its something I would learn at some point just cuz its relatively easy.
  16. Hey Phrek, GG's online is horrible, I live in Georgia and you live in New York. This sounds like a horrible idea but maybe we could get some matches in as well when you get power back. It would be nice to fight against another experienced Zappa player. We've been playing for years so it would be nice to see where we're at (minus the rust). If the connection is even remotely bad (which it probably will be) we can stop.
  17. Don't try to use 2HS cold turkey. As good as it is if you score a counter hit its not something you should be fishing for in just any situation. Generally 2HS is used mid-combo with dog on crouching opponents. If the opponent is crouching then 2HS will combo off of a close Slash. Another situation when you would use 2HS is when you knock your opponent down in the corner and you and the dog are on top of them. When in this situation time the dog's 2D so that it will bite the opponent when they get up and do a 2S or a 2HS as well so that you keep the opponent in place incase they try to jump or attack. Your 2S or 2HS will keep them in place so the 2D will hit. If you want to score a counter hit with 2HS here are a couple of scenarios that pro Japanese Zappa's do a lot: If you ever do 236P summon with zappa you should always press D just in case the dog is summoned because the dog is able to attack before zappa has fully recovered. Often times if the opponent is close the zappa player will 2D just incase the dog appears. Because the dog's hitbox is so big when it does 2D there is a good chance that the dog will be hit instead of zappa. When this happens zappa will have recovered by then and will do a 2HS score a counter hit on the opponent and then proceed into a combo. You can also punish Order-Sol's uppercut with 2HS while he is still in the air. When HOS uppercuts and then charges your 2HS will counter hit him. Do this combo: 2HS(Counter-hits HOS while he is still in the air)- 66 - 2HS - j.K - j.S - dj.K - j.S - j.D He will be pretty close to dizzy at this point.
  18. Zappa's too hard of a character to bandwagon. You have to put in a lot of effort if you want to actually take advantage of his S+ status.
  19. New tier list. Zappa players rejoice: http://fgamers.saikyou.biz/?GGXXAC%2BR S+ Zappa S Faust, Chipp, Kliff, Millia A+ Dizzy, Axl, Jam, Eddie, Order Sol, I-no A Venom, Robo Ky, Johnny, Slayer, Anji, Ky B+ Sol, Bridget, A.B.A, Baiken, Potemkin, Testament, May B Justice
  20. Aaaah good times...
  21. Yes there were no changes gameplay wise.
  22. You have to think Zappa's 6P differently. His 6P is a great anti-air, I use it all the time, but not in the way that you think. If you anti-air with Zappa's 6P 9 times out of 10 it won't hit your opponent until they land. At best you'll catch them off guard when they land and you can go into a ground combo, at worst they'll block it. BOTH of these situations are good because you are put at an advantage. Every time you successfully anti-air with it you turn the tables and now you're all of a sudden putting on the pressure. Zappa's 6P won't get you air combos but instead ground combos. The only time 6P will get you an aircombo is on counter-hit which I fish for alot. Zappa easily has one of the most versatilbe 6P's in the game because its really great against ground normals as well. There are a lot of mid to high ground moves that Zappa's 6P will beat thus getting your a counter hit. If Zappa has no summon you would obviously combo into his summon Sword: Normal hit from 6P: 6P - 5S - 5HS (2 hit) 6P - 5S - 5HS (1 hit) - 63214HS Counter hit 6P: 6P - 5S - 2HS (1 hit) - jc.K - jS. - dj.S - j.HS/D Ghosts: On normal hit 6P: 6P - 5S - 2S - 5HS - 236S (you can frc to continue the combo) On counter-hit 6P: 6P - 5S - 5HS - 236HS (you can frc to continue into an air combo) As far as air-to-air moves, his j.P is respectable for catching your opponent of guard or through anticipating your opponents next move. Other than that remember one Zappa has the sword, j.S and j.HS become really good air-to-air tools.
  23. The dog can only get hit when it is attacking or asleep (he turns into a puppy and is actually sleeping). The only exception is when you do 4D with the dog (the back flip). He can't be hit during that animation either.
  24. XBL GT: Zoogstin Location: Atlanta, GA Usually Online: Friday or Saturday evenings.
×
×
  • Create New...