superscience890 Posted October 26, 2013 Posted October 26, 2013 Discuss this matchup, talk about how you approach the matchup, moves to use, watch out for, what not!
rei-Scarred Posted June 1, 2015 Posted June 1, 2015 CPE 1. If you don't mind giving Ignis a tasty treat by all means throw Dnails in the neutral. If you're lucky you might not get CH by j.D for your troubles. 2. Don't mash during Relius pressure. He's going to do a lot of empty jump into either late airdash overhead or land into a low with Ignis covering him while he does it. If you mash Ignis is gonna slap you most likely. 3. If you can't react to 6A (ground overhead) god help your soul. It's really damn slow so you should be fine. Relius's new corner oki looks like this. He smacks you to the ground out of the air with 6A and then throws the Beyblade at you. Still not sure if this is a guaranteed unblockable. I don't think he has a fast enough over head to do anything like that though (confirm/deny Relius players plz). It certainly option selects pretty much any kind of dishonest wakeup you try to do however. If you try to wakeup 6D, he can just j.C or CH grab you as youll be teching into the Beyblade already spinning in front of you. Obviously if you roll it's gonna pick you up. Relius knows Bang wants to be in the air so the majority of his gameplan is initially to swat you out of it with j.D or the stabby move that looks like Carl's Brio. Be conservative and if you have to throw nails use A nails. Actually spend time on the ground and look for openings amidst the Ignis spam. Airdash j.B will usually be your best bet to confirm into a blockstring to get started. This matchup feels like 5-5 to me.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now