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  • 1 year later...
Posted

IB into drive moves/5A gets a lot of mileage in this matchup. Stay on the ground to avoid flash kick. If he blocks a jump in be aware that this means he no longer has charge and can't flash kick you for a brief period. 6D teleport his black hole projectile at your own risk (though it usually works against bad Kaguras LOL). Spam A nails in the neutral to force him to play aggressive. Kagura is MUCH stronger on the defensive than on the offensive for obvious reasons. Be aware that in a lot of scenarios where you think you can punish him with 5B he can reel back using 2C, dodge your move and CH you. You don't want this to happen.

 

Chicken blocking will avoid the majority of Kag's mixups, but you gotta be aware of his options so you don't do it at a stupid time.

 

Probably 6-4 in Bang's favor but I'm terrible at this matchup so don't take my word for it

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