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Posted
I only got 6.1K from this one, which was the original combo before i switched 2 sections on it.

3C(FC)>2B>5B>TKDP B>2B>5B>5C>CT>2B>6B>2B>5B>j.C>IAD j.C>j.2C>5A>Ashura

You didn't include the poison which the combo runs out, it adds another 800~ damage. :P

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Posted

Have you guys attempted this?

I kinda wanna post more vids about combos for visual representation rather than simple notations. Is that alright?

Posted (edited)

That thing's kinda height specific so I generally don't risk activating OD from air grabs but it's definitely nice to have as an option. You can also use a poison nail to get full OD duration after a normal grab and then go into FRKZ stuff. That's a more easy to run into situation and is doable from not too low life.

Oh and my favorite midscreen grab combo is rapidly turning out to be this:

airgrab>dash2B>5D>5C>6D>623B>2C>2147C, does about 3.1k and 2 seals and bumper oki setup. It works from a surprisingly far from the corner range, you can do it at the start of a round from IAD forward grab.

Oh right, do you know of the Ranga specific j4B loop? That's actually practical and awesome.

Edited by Dreiko
Posted

I kinda wanna post more vids about combos for visual representation rather than simple notations. Is that alright?

Ya, that's perfect. Personally, I prefer it like that, it's so much easier to tweak the little things that make the combo work via a visual reference. For example, I would like to see how you guys get the corner 3C FC>2B>5B>5C to connect on everybody, cause I can only get it on platinum, izayoi and relius.

Posted
Oh right, do you know of the Ranga specific j4B loop? That's actually practical and awesome.

You mean the one in those tech videos? I didn't know those were ragna specific. This game seems to have a lot more issues with character specific combos than last game. Such a mysterious jogo.

Posted
You mean the one in those tech videos? I didn't know those were ragna specific. This game seems to have a lot more issues with character specific combos than last game. Such a mysterious jogo.

It's basically like 5C>OD>5B>2B>9J4B>2>5B>2B>9J4B over and over into daifunka ender when OD is about to run out.

GG had a ton of those char specific things so it's not that weird but yes, this specific combo is Ragna only. There's a similar combo that's Tager only, it works by replacing j4B with jB. Due to that it obviously does less damage but it allows for some sneaky j2C resets mid-loop.

Posted

I made a 6.3K combo with Bang from FATAL 5C

I also did some Challenge 30 Solutions for Bangs who still could not quite get it.

Posted

I feel like you can get a lot more from that first combo with a 5C fatal, 75 heat, early CT and almost full ODC, than just 6.2, including unprorated poison damage.

As for the second video (at least the first part) you can do 2D>6B>2C>5D>daifunka for more damage after a 3C fatal

Posted
I feel like you can get a lot more from that first combo with a 5C fatal, 75 heat, early CT and almost full ODC, than just 6.2, including unprorated poison damage.

As for the second video (at least the first part) you can do 2D>6B>2C>5D>daifunka for more damage after a 3C fatal

Well, I was just messing around with some combos and all of that, but yeah, I can see where your points lie. Help me experiment with this XD

Posted
It's basically like 5C>OD>5B>2B>9J4B>2>5B>2B>9J4B over and over into daifunka ender when OD is about to run out.

GG had a ton of those char specific things so it's not that weird but yes, this specific combo is Ragna only. There's a similar combo that's Tager only, it works by replacing j4B with jB. Due to that it obviously does less damage but it allows for some sneaky j2C resets mid-loop.

EHHHHHHH, I wouldn't be tooo sure. Combo is nearly universal on Fatal 5C

Fucking Tsubaki's hitbox, making it really hard to do this on... the ending 2C 6C section, I mean

Posted
Hehe, I never tried it on fatal cause fatal 5Cs are super uncommon. On Ragna it works on non-fatal too. :p

I believe it also works on Ara with non fatal 5C

Posted

Oh and on the above combo, I messed around with OD stuff and the most optimal thing is as follows, it takes into account multiple things such as having higher life and lacking seals:

5C>CT>662D>8OD>6C>8JD>2>2B>8JC>9JC>6JC>2>8JC>9JC>9JC>6JC>J623B>5C>6D>Daifunka -6.4k

The nice thing about the above is that you get full OD duration if you do it right (by canceling the jump cancel startup into OD) rather than OD cancel which allows you to do the combo from high life and it entails a jD early enough into the combo so that you won't lose out by the jD-less frkz combo rate in case you lack the seal. It still does need the fu rin seals though, but you can modify the jCs a bit if you lack em so it's not too much of an issue.

Posted

I don't fuck around with OD literally ever because I personally think Bang has one of the worst ODs in the game haha, but basically all the practical stuff in your video I was planning on posting in my cv (i might just make some shit mini with my sloppy seconds ;_; ). Specifically corner throw>airdash>j.B>j.C>5C (you used CT I used 6D here) is really viable and imo the best throw combo route for sure.

Also I had to watch an old japanese Bang combo tutorial to realize that command throw 2nd hit P2 was beyond shit while 1st hit was still good. Couldn't even fathom that you could get more damage rapiding the first hit then the second. I've been using:

corner cgrab->RC first hit->crossunder 6B->2B->623B->d.5C->6D->623B

SMP, but it looks swag as hell, does dece dmg, and if you have 100 meter the 623B at the end is easily replaced with daifunka

Posted

So, after some fooling around with just what I came up with last night, I've found out that Bang's CT is really shitty! Like, even worse than what we originally thought. I tried the high health 6C>super crash>j.C>super crash>Daifunka and it barely gets more than none CT. I'm going to have to play around with it a bit more.

Posted

I did some combos. Here's a 5A starter:

Here is a more optimal(?) version of the Derikoo special combo he posted:

In case we get JC raw and we can do whatever with it:

And what the fuck was I thinking when I did this? Can someone explain to me?

Posted

Vid 1: Pretty nice

Vid 2: Lookin optimalerer

Vid 3: j.C is the new 6C

Vid 4: I guess we can do something with this at another time?

Posted

im not sure if this is the right spot, but it kind of is combo discussion related... im having trouble getting consistent C nail after j.D, its old bread and butter but i feel the slight speed change of the game or something is making me drop it a lot more now and i cant quite figure out what im doing wrong....

so for 5A 5B 2B 6C j.D 236C. >> into whatever.

in CS1 CS2 CSE i used to just do the 6C j.D 2369C and time the 9 input so that it comes right after the j.D hits and it would work.

this doesnt seem to work anymore in CP, i feel like i need to hit 8/9 before the 2369 to actually jc the j.D before it will come out but every now and then i get 6236C the command grab. or it just doesnt come out so even though my success rate is going up with this, it doesnt seem right because ive never seen anyone else make this whiff/mistake before.

does anyone know whats going on or have any tips/clues on how to get this fundamental link working? my execution isnt ass but isnt pro, im pretty confident im misunderstanding something... but i could be wrong.

Posted
im not sure if this is the right spot, but it kind of is combo discussion related... im having trouble getting consistent C nail after j.D, its old bread and butter but i feel the slight speed change of the game or something is making me drop it a lot more now and i cant quite figure out what im doing wrong....

so for 5A 5B 2B 6C j.D 236C. >> into whatever.

in CS1 CS2 CSE i used to just do the 6C j.D 2369C and time the 9 input so that it comes right after the j.D hits and it would work.

this doesnt seem to work anymore in CP, i feel like i need to hit 8/9 before the 2369 to actually jc the j.D before it will come out but every now and then i get 6236C the command grab. or it just doesnt come out so even though my success rate is going up with this, it doesnt seem right because ive never seen anyone else make this whiff/mistake before.

does anyone know whats going on or have any tips/clues on how to get this fundamental link working? my execution isnt ass but isnt pro, im pretty confident im misunderstanding something... but i could be wrong.

I have problems with that too. But what I do is that I constantly hold 8 when I do JD and after it hits, I quickly do 2369C and the jump cancel and the C nail happens. I wish I can explain it better, though ;A;

Posted

The properties of jD changed so while in the past you would jump cancel it, now you have to cancel the landing recovery of it. It's still a jump cancel input but you have to delay it considerably so doing it too quickly can mess it up. I do 8236C for it.

Posted
im not sure if this is the right spot, but it kind of is combo discussion related... im having trouble getting consistent C nail after j.D, its old bread and butter but i feel the slight speed change of the game or something is making me drop it a lot more now and i cant quite figure out what im doing wrong....

so for 5A 5B 2B 6C j.D 236C. >> into whatever.

in CS1 CS2 CSE i used to just do the 6C j.D 2369C and time the 9 input so that it comes right after the j.D hits and it would work.

this doesnt seem to work anymore in CP, i feel like i need to hit 8/9 before the 2369 to actually jc the j.D before it will come out but every now and then i get 6236C the command grab. or it just doesnt come out so even though my success rate is going up with this, it doesnt seem right because ive never seen anyone else make this whiff/mistake before.

does anyone know whats going on or have any tips/clues on how to get this fundamental link working? my execution isnt ass but isnt pro, im pretty confident im misunderstanding something... but i could be wrong.

Ya, the timing has changed but you can still do it. You have to wait till you've landed (j.D will bring you to the ground now) and then jump cancel and c-nail.

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