Pen_Ninja Posted February 26, 2015 Posted February 26, 2015 God damn it... I've had almost that exact combo recorded for months ready to go into a combo video happening in the next couple of weeks...
someonewhodied Posted February 26, 2015 Posted February 26, 2015 i had the loops for a while myself, i just didn't know where to go with the combo after 2 or 3 reps. Not much you can pick up with at that height. Just decided on a boring ender. Wanted a way to get double j.4B in there meterless somehow.
Pen_Ninja Posted February 26, 2015 Posted February 26, 2015 Yeah, I don't really see that happening. I think I ended up with j.D > j.236C > 5D (wall bounce) > (6)6D > j.236C > 2D > j.2C instead though.
someonewhodied Posted February 26, 2015 Posted February 26, 2015 yeah you can do that from a little closer than corner to corner. after the 2nd or 3rd 6C you can do iadj.4B but off of that you can only OD cancel or RC, nothing else will combo. (preset bumper maybe?)
Dat_Boy_DeAnte Posted March 3, 2015 Posted March 3, 2015 Wake your asses up guys WE GOT COMBOS! https://www.youtube.com/watch?v=AD43wWCNXsI That 4 seal combo in the begining though! Also the 10k ending combo. Enjoy :D
Dat_Boy_DeAnte Posted March 3, 2015 Posted March 3, 2015 Sorry to double post but wait a minute DID Bang just connect 5B after JC2 236A without fatal on Ranga and Hakumen hitbox?! oh sh_T! HYPE!
someonewhodied Posted March 3, 2015 Posted March 3, 2015 that works on almost everyone in CP2. Only works on a few in 1.1
Dat_Boy_DeAnte Posted March 8, 2015 Posted March 8, 2015 I really wanna see some new D bumper setups and gimmicks. Also some new astral routes with and without OD since 5D is jump and special cancelable. If you guys see any clips put them here please I cant wait till summer!
Dreiko Posted March 8, 2015 Posted March 8, 2015 Presumably anything into corner web nail > 5D can lead to astral. Maybe not from point blank but if not then definitely from a little bit out of the corner. 5D>CT works and CTs have a huge startup too and that works in any range.
someonewhodied Posted March 8, 2015 Posted March 8, 2015 5D wallbounce is the same, but you can jump/special cancel it you can do 2CCH>2B>5D>292A>j.4B>2B(cross out of corner)>923B so i'm assuming if 5D>292A>j.4B works, astral will work.
RichyGaming Posted March 10, 2015 Posted March 10, 2015 I just had an idea for Bang in Extend. Because 5D can be just canceled, you can hop on the closest bumper (above you or closely next to you), and dash down to the enemy to do a combo. So during pressure: 5b > 5c > 5d > jump cancel > bumper3 > 5a > combo? Or does that give the enemy enough time to recover out of hitstun?
Dreiko Posted March 10, 2015 Posted March 10, 2015 You can't jump cancel 5D on block, only on hit and if it's a standing/crouching 5D hit then they will recover before you even touch the bumper lol. Beyond blockstrings and into comboing,. the main issue with bumper combos is that the bumper combo must entail the bumper placement itself mid-combo otherwise it's too unstable. Like, in cs2 you could confirm a 6C with the bumper placement necessary for the bumper combos while in newer games the bumper had to already have been set which makes it not really worth going for when compared to other options or a very rare/setplay heavy thing. Basically, good luck having a bumper exactly when you need it while you do your 5B>5C>5D string so that a jump cancel will put you on the bumper. I'll tell you what though, you may not wanna jump cancel the 5D and go into the bumper but you may wanna bumper-cancel it! 5D special cancel would give you enough time to place a good bumper and then go from it into bumper-centric combos(on air hit) or mixups. Time will tell how those would go but it's at least more promising than 5D>5A (which is something you can already do without hopping up and down a bumper on air hit and not really that great lol)
RichyGaming Posted March 10, 2015 Posted March 10, 2015 Yeah that makes more sense. But what I meant was if the bumper was already there. Assuming you broke the opponents block with 5c overhead into 5d, you would use the bumper to reset yourself and do a combo meterless, unlike the present game. But if the enemy recovers quickly enough, then never mind lol
Dreiko Posted March 24, 2015 Posted March 24, 2015 Very good ft10 with Dora and Goro:https://www.youtube.com/watch?v=Vaw7ngXoUlM&feature=youtu.be They go back and forth a lot. Also Dora spams 2D like it's nobody's business around the middle. Also we have an epic 30 second long staredown lol.
Dat_Boy_DeAnte Posted March 25, 2015 Posted March 25, 2015 Finally got explosive nail oki back! Good shit dora! https://youtu.be/Vaw7ngXoUlM?t=8m35s (8:35-8:43)
Dreiko Posted March 26, 2015 Posted March 26, 2015 B nail also has this other trait to it, it seems to recover instantly (though it halts your momentum like C nail still) so you can toss it and then toss another nail instantly in a way that makes it seem like you tossed two of em. It's more of a trick than anything but it should help in some situations, especially if someone's trying to run under it expecting it to be at B nail speed.
someonewhodied Posted March 26, 2015 Posted March 26, 2015 B-Nail>C-Nail with the new C-nail direction seems like it will be fun. Can someone post an image or something detailing the new bumper placements? I need to know how much i need to adjust my corner bumper setup
Dreiko Posted March 27, 2015 Posted March 27, 2015 B-Nail>C-Nail with the new C-nail direction seems like it will be fun. Can someone post an image or something detailing the new bumper placements? I need to know how much i need to adjust my corner bumper setup http://www.famitsu.com/image/33524/vR5RI1ZVEV31yx3N94a4eb4XsW9LN1Dz.html The D one going directly on the ground meaning you can use it without jumping is the main change.
someonewhodied Posted March 27, 2015 Posted March 27, 2015 yea corner bumper mixup is gonna need both B and D bumpers to function if you want it gapless repeating highlow pressure. Damn i really liked current B bumper. The new one is too high.
RichyGaming Posted March 27, 2015 Posted March 27, 2015 Man I love all of you guys. I probably wouldn't know any of this stuff because I don't watch JP footage. Maybe one day, I'll meet some of you guys in-game and maybe we would rub each other the wrong way. So we might be enemies and hate each others guts. Maybe one person will get salty over the other. But the other half of me will still love you because you liek Bang. No homo
Dat_Boy_DeAnte Posted March 28, 2015 Posted March 28, 2015 I wonder what the triple B nail animation will look and if it still wall bounces also the triple C nail.
Dreiko Posted March 28, 2015 Posted March 28, 2015 yea corner bumper mixup is gonna need both B and D bumpers to function if you want it gapless repeating highlow pressure. Damn i really liked current B bumper. The new one is too high. You still can TK them, the TK ones are like of the past with the exception of one of them appearing right on top of you so you can set and use it asap.
someonewhodied Posted March 28, 2015 Posted March 28, 2015 You still can TK them, the TK ones are like of the past with the exception of one of them appearing right on top of you so you can set and use it asap. Oh nvm we good. Time to learn min-height TKs.
Dreiko Posted March 29, 2015 Posted March 29, 2015 Oh nvm we good. Time to learn min-height TKs. You can do crescent instant overheads with Nu lol. It's like that.
someonewhodied Posted March 29, 2015 Posted March 29, 2015 You can do crescent instant overheads with Nu lol. It's like that. Nu's are lenient with a minimum height requirement. I could never get min-height bumper with bang.
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