Ctrlaltwtf Posted November 15, 2013 Posted November 15, 2013 (edited) Nearly identical to all the previous games. Whoever goes second on anything wins. Having the opponent magnetized and not being magnetized yourself gives you a big advantage. Use GF if you enjoy intentionally handicapping yourself. There's one major difference: j2C It's a Fatal Counter now that leads to great damage, and it's the perfect callout for 360/720. It's a powerful tool in this mirror. If you're willing to risk trying to read a 360 with another 360, you may as well just use j2C instead. This, in turn, leads to the inevitable mixup and guessing that your opponent is thinking the exact same thing, and using tk360C/2C/AC as a hard read instead. This was sort of a thing in CSE, but now it's a legitimate threat so there will be lots of yomi involved around this in CP. Edited November 15, 2013 by Ctrlaltwtf
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