TD Posted October 30, 2013 Posted October 30, 2013 Discuss the Amane matchup here. The Neutral Game Long Range: Your Tools vs His Tools Medium Range: Your Tools vs His Tools Close Quarters: Your Tools vs His Tools In The Air: Your Tools vs His Tools Offense Your Offense: His Offense: Defense Your Defense: His Defense: Gimmicks and Resets Match Summary
WakeUpDP Posted November 6, 2013 Posted November 6, 2013 (edited) Week 3 post on this matchup. To be changed as time goes. Correct if something is wrong. Inverse thread: http://www.dustloop.com/forums/showthread.php?18097-CP-Amane-vs-Relius At the start of the round, he can jump back and his jump puts him higher than you so chasing him at the start is not recommended if you don't want to get hit by j.B so just back-off and summon. Long range. At max distance, his C's cannot reach out so I use it to summon Ignis in. At 3/4, you are in his range of his C's. His 5C - can be crouched 2C - hits low, but has recovery (+both have 20 frames of startup) j.xC - A few variations, check it out in training/challenge mode. In The Air: Your Tools vs His Tools He jumps higher, has an air command dash and is more falls slowly making him strong airborne. He has pretty good air normals, j.A is quick, j.B covers tons of space and j.xC is more situational. Use j.A,j.B,j.xD to challenge him when required. His 6A anti-air is very good(can jump/special cancel on hit/block) and he has an anti-air command grab so don't be jumping at 3/4 of the screen for no reason. He also has ragna's belial edge that is unsafe on block but he can throw it out especially with meter since he can convert on hit/pressure if blocked. Aside your 4D/2C, in some cases 2A can be used under him to hit him out of the air. Offense Your Offense: You want to tag him with Ignis(214A,214B>4D, j.xD>4D) or if he's careless with his jump in 2C. Or alternatively wait until he commits to a C attack get around it (watch out for 6A) Ground him and mix him up. Looking at his defense options, below 50 heat its hard for him to get out. His Offense: His only high is j.A, so the blockstring you might see is like 3C>command dash forward>j.B>j.A>stuff. He'll probably take off more health from pokes/spacing, bait grab (j.2B(~+8) or 6B(frame 1 unthrowable)), and chip from drills. Defense Your Defense: If you get knocked down, and he tries to meaty with 2C(scarf sweeping you at 3/4 of screen) you have the option to led ley the move thus removing his ability to cancel it and both recover relatively at the same time which is better than blocking/get hit into pressure. Counter assault is good, req vinum is ever so baitable, can use vol tedo for call outs since his C normals are 20 frames startup. His Defense: He has only 632146C super as a reversal, similar to bang's daifunka. The dash attack can be blocked and is -24. (It does cause 500-1k chip depending on drill lvl) So more likely he'll use his counter assault that uses his good 5B hitbox. When baiting with led ley, the counter assault hitbox is pretty big so odd are it'll hit ignis if she is doing something, delay the 6D or just punish with 5B after led ley. Watch out for him trying to jump out of pressure. Gimmicks and Resets On knockdown, drills resets midscreen can be mostly avoided(roll, backdash, etc). However in the corner it becomes a problem since the ground drill spawns on you and it can cover your roll. In that situation, you'll be forced to block or get hit by the drill, and he'll be at level 3 drill. Barrier him out/counter assault to summon ignis then if you get him to block his drill gauge falls quickly. (He'll most likely counter assault here) He can also try to setup a drill from 5D stagger or air hit if you see that he activates his stance to deploy the drill hold to tech and jump out. If for some reason, you get hit by 5D CH then its free lvl 3 drill for him. Another gimmick is Amane setting up a ground drill at 1/2 or 3/4 to give you the temptation to jump, for his anti-air command grab or make you respect his good anti-airs. Match Summary + extra notes A very spacing heavy neutral don't get reckless. Don't die chipped out with full barrier. His overdrive can be used to give himself lvl 3 drill, it is something to keep in mind if he still has a burst. Edited November 13, 2013 by WakeUpDP
Angry Guy of DE Posted November 14, 2013 Posted November 14, 2013 This matchup can be a test of your patience mostly because getting a chance to summon Ignis can get you smacked by Amane's C moves. Ignis also can get touched by Amane's j.B and disappear forcing you to try and either D summon or use a special move to bring her out. Defense wise Amane is rather weak so getting the corner or even forcing him to block can get you the corner push since he has no real meterless reversal. Once you have the corner make sure he can't air tech and get out of the corner because his movement can make him hard to catch. One thing to be aware of is that Ignis's moves that armor through projectile property attacks will plow through the drills. An Amane that is getting aggressive with drills can get pushed away with airdash back j.6D. Its not a bad matchup but it will be very annoying until you put that dude on the ground and make him block your pressure strings.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now