A.X.I.S. Posted November 28, 2013 Posted November 28, 2013 (edited) Talk about each others play here so we can learn and grow together. Edited December 1, 2013 by Omex
Sadeyo Posted September 29, 2014 Posted September 29, 2014 http://www.youtube.com/watch?v=jtM6hFO5i-k&list=UUSWFwW7yDCCwwajY97IaZ3w My friend down the hall is playing Kanji and sharing our today footage of combat, he might not be on point like plenty of the other players but please attempt to help him out. I'll be sure to share the information with him afterwards so please enjoy our brawl.
zankoku Posted September 30, 2014 Posted September 30, 2014 Play seems overall very random. He jumps a lot without much thought behind what to actually do the air, picks nonsensical or all-or-nothing actions like dash-in DP and raw dive grab, etc. I think he should get a bit more familiar with his normals and figure out how to get some more stable neutral play in, as well as learning his confirms.
DeaDz29 Posted October 1, 2014 Posted October 1, 2014 Played Kanji since P4A, but I'd like to get better/see what I need to work on, and hear what others have to say about what I could improve on. https://www.youtube.com/watch?v=ZfMov9ua-PY I apologize if the commentary is a little grading, currently the only P4AU video I have up.
zankoku Posted October 1, 2014 Posted October 1, 2014 Well, aside from not overusing command throws, you should stop going for that air confirm. Almost always, 5AAA > j.214A works just fine as a ground-to-air confirm, along with providing plenty of meter; at ranges where the third hit would whiff, you can instead do 5AA > 2B > 236C. Stop using 214214CD unless you're reading a slow, frame-trappy attack and want to punish that. It has a TON of post-flash startup, making it rather useless as a tick throw. After 236236AB, if you're in the corner you can follow up with 236C (just mash it if you don't know the timing) or another 236236AB (this one takes a bit of timing). Sweep is VERY punishable on block in this game and provides very little reward meterless, don't mixup into it during your pressure unless you have the meter for OMC, to either extend for proper damage or to keep yourself safe. I guess I'll post my matches from the tournament I went to last weekend. Comments, questions, and advice from you guys would be appreciated, as well~ https://www.youtube.com/watch?v=jj9f6JPB_QI#t=48m50s - vs Kanji https://www.youtube.com/watch?v=jj9f6JPB_QI#t=1h06m25s - vs Labrys https://www.youtube.com/watch?v=jj9f6JPB_QI#t=2h00m20s - vs Sho https://www.youtube.com/watch?v=jj9f6JPB_QI#t=2h17m30s - vs Narukami https://www.youtube.com/watch?v=jj9f6JPB_QI#t=2h49m45s - vs Shadow Naoto
DeaDz29 Posted October 2, 2014 Posted October 2, 2014 That air confirm is something I'm trying to stop, pretty much just a habit from playing P4A so much. You're right that 5AAA > j.214A is insanely better. Understood about 214214CD, didn't know about it having that much startup I know the timing on the 236C followup after 236236AB, I just messed up right there. I didn't know about doing another 236236AB tho, so thanks for that. They changed the frame data on the sweep here? Good to know. Thanks for the help, it's greatly appreciated.
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