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Everything posted by Sadeyo
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I kind of find it pointless to make another thread devoted to a Skype group so I'll leave the offer in here. I made a group just now and if you're interested in sharing tech with us go ahead and drop your skype username in here or message me instead- sadeyo.amatsu DL will still have its uses (Skype or Twitter can't do everything) but this is obviously for quicker communication, request matches, tech, and the etc. I may be retired but I still consider myself a strong contender. We can do mirrors and all of the fun stuff that's required, lets try not to extinguish this fire and make an underrated character quite the beast she is.
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This strategy works wonders for me and I do believe it's necessary to be known since I don't see enough Bullet players apply it. Her drive alone acts as an intimidation factor considering its auto lock-on and has the option as a high, low, or mid if you're grounded but we're able to cancel it immediately with 4D grounded or in the air in order to bait or restart the pressure, we clearly don't need to burn the heat if we could preserve it. The drive cancel in the air ( jD ) is also very versatile as it stops aerial momentum after using 4D and you can reassess the situation as fit. This intimidation factor of hers really works wonders when playing with your opponent head, worked here and overseas when I used her as a main in 1.0 and 1.1. It shouldn't be that much different applying the same tactic in 2.0.
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Truth be told I knew this performance was kind of on the bad end not knowing the new Bullet kit or how any of her combos work, believe me on day 1 I attempted so much 1.1 stuff and most of it being removed was a huge turn off in the character. I really don't know her kit, this was just going off of pure instinct of the character and what few videos I did see of her. I wasn't aware of 5D working after 3C, I never really did it in other versions so it never crossed my mind now. Of course Bullet is going to jump a lot, she has no momentum out of heat and her kit is so elementary stronger characters can really condition her with ease, I'm fully aware of her flaws . The astral attempt was a slip of the hand, it was supposed to be the command grab super (was on pad). The taunt was also a slip of the hand (the second one wasn't). I do appreciate the advice and thanks for watching it and will apply this tech in my next video, I really do want to learn her double heat combos or what rapid combos are necessary to learn. I do enjoy high risk high reward, it's how I use my characters but with my idea of the character so far I guess it's best to stick with the basics before going all fancy. You're TX as well? I don't think I've seen you at the arcades or Austin (if you do visit).
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True, after watching a couple of videos the route I mentioned is typically ignored unless you're going for the kill of Rage Aggressor. The few combo videos I've just seen she was in her OD state so after the blast they were still in heat up and did a dash 3C, this must be some of those rare moments like the CH you mentioned. I'll change it up a little bit when the next time I turn on the console for training.
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obviously mid-screen. If that's not a legitimate follow up than please share another idea that doesn't cost meter.
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Lets get along Texas, acting immature is definitely not cool. On a different note I had a blast with the weekly gatherings, I should definitely get in more sets with you guys after actively participating in the training room.
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so while messing around with Bullet and I'm almost positive this question has probably been asked in the past but how do we get 3C to connect after 41236C 236D 3C <----This part here? I've tried delaying it, immediately, dashing and I think I've successfully did it once but I need to know some indicators, please share if you know any.
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https://www.youtube.com/watch?v=bTKyrkiw_ss Long time no see folks. Decided to fool around with the new Bullet after avoiding this game for a little bit (was lost in another game). I don't think I did half bad and I kind of want to keep this area of the forums active. Not sure if I'll make Bullet a main like I did in 1.0/1.1 but she's a member of the team so expect to see more of her in the future. ps-I guess I'll make it a tweet about main and subs.
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As an active participant in our scene weekly gatherings I'm discussing with them that we want get more exposure instead of a small circle. We can stream and we can record but we don't do it enough or at least the responsibility is left in my hands most of the time that I'm too lamed out to set it all up (please forgive me). Now I want to make up for that these next few weeks but I need your help in order to make this possible. I have a HD PVR2 which I used to stream and record in my spare time for single play and my buddy has an Avermedia equipment I don't know how to use for the life of me but it has the same capabilities as my stuff. The meat of this topic is that I want to upload videos of our scene in action to YouTube more frequently but with commentary involved, to spice things up. I want to know some suggestions on quality mics and mixers I think to make this experience enjoyable for everyone. Two mics and one mixer would be ideal but if I have to go 1-1 with the set-up it still fulfills the objective of commentary. Thanks in advance for all those who do participate in helping me with this.
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https://www.youtube.com/watch?v=hDX2PosBolk This video is all about raw skill and not much training. I'm a little ashamed to present this but we got to start somewhere. I understand there's loads of errors but if there's anything critical you can point out or what's may be a good quality, it would greatly help. Enjoy the video everyone.
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Feel free to upload your videos and share your experience as a Makoto player. We're all working together to improve our combative skills and what better way is to communicate and critique one another performance. Message me if you have like a Makoto Signature you want me to put in this opening thread or any other advice.
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[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
Sadeyo replied to HiagoX's topic in Makoto Nanaya
Attempting to get back in the mood of weekly uploads with my characters and I don't see a Makoto critique thread. By any chance do I make it myself or drop it in the video thread? I kind of want to turn back to solid info instead of scrolling Skype last 200+ messages when I need to evaluate advice again. I'm having one video upload as we speak and I'm slightly embarrassed the performance is not over the top at destroying my opponent or showing any known knowledge but with given time she can be as strong as my old mains such as Bullet and Ragna. -
[CP2.0] Celica A. Mercury Skype Group
Sadeyo replied to Master Of Chaos's topic in Celica A. Mercury
You should message me or any of the others in the Skype group. Even after writing out your name to the fullest the list still generated 20+ names. I messaged one of the many names so if I got it correct, cool. Skype: sadeyo.amatsu -
That gathering yesterday wasn't half bad. Met two additional folks I never thought I meet and there were actually other games on the screen other than everyone rocking Xrd. Don't take this as a claim that I hate Xrd but rather per se I'm not so hot at it and it's not a priority to get good at so soon as other titles that hold my interest. Keep this up with a variety of games I don't mind putting in a little bit extra effort to swing by most weekends. We should try streaming again if possible, I know FlameIce got the set up and I got plenty of followers to spread the fire. We do this enough we could actively get our names out there no matter how poor the performance, I know plenty of you work hard enough to continue improving. Take this into consideration. Look at this as growth even if it is small or other scenes in the same state, we run our own thing and if we feel like hanging out with them, why not? vice versa and shit. If you don't know my YouTube channel is in my signature and I plan to get back into weekly uploads whether it's online or off. I'll work my own credibility if necessary but I want to help this scene as much as I can. Brush the salt the away and work together for once.
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Sadeyo replied to Grimsley-San's topic in Celica A. Mercury
I'll post my poor performance Celica in this thread for now till we actively make a critique thread for her. https://www.youtube.com/watch?v=pWHi7ivJq6Q I know there's plenty of mistakes and just lots of mashing but give me at least a month if school and work don't steal all of my time I can provide some reasonable performance. Mashed my old team and can't do nothing with them while Celica feels the most comfortable I still plan to use Makoto, but she might just be offline only and that depends how often I meet my own scene on the weekend whether we record or stream. There will also be some Celica in the mix. -
[CP2.0] Celica A. Mercury Skype Group
Sadeyo replied to Master Of Chaos's topic in Celica A. Mercury
leave your Skype name behind, I'll get with that invite. -
[CPEX] Celica A. Mercury Gameplay Discussion Thread
Sadeyo replied to Grimsley-San's topic in Celica A. Mercury
Are we going to make a critique thread? I have videos but it's just general knowledge of playing the game, no real ideas of actually using the character. Will probably have some footage next week to share between here and Skype. -
I think you guys might have to run this on your own because I'm just not feeling her in this at that comfort zone. I'll lab a few things but at this rate she kind of fell of her main status since the update, may the Imperator be with you...I should be saying these words to the Terumi group, lol. ps-she's immensely better in almost every aspect losing a few routes for better options is not always bad.
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[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
Sadeyo replied to HiagoX's topic in Makoto Nanaya
Does this character have a Skype group? There's some theory fighting I want to you guys to make clear for me, it will immensely help instead of doing the character limit through Twitter. She was more of a pocket character in CP1.1 but now she's between the border of main or sub since BBCPEX release because the amount of potential she now holds. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Sadeyo replied to Anne's topic in BlazBlue Gameplay
So it was the input buffer that gotten cleaned up some? That explains the feels behind Ragna and Bullet training, some of their kit was omitted for new tools but inputs I know that should connect would take another attempt or two before I gotten it down. It feels refreshing knowing the system was polished up and runs much smoother. I don't thank I can go back to 1.1 after this, I felt spoiled in that. -
I think the only Bullet player that stood out so far in 2.0 was Yusa and I think they're at the chariot scene, been a minute since I last saw them so probably another scene. rant- even shorter untech time on her throws, they eliminated most of her juggling loop routes, I really liked them. She probably be too good if they kept her juggling properties with the special cancel after the drive, like low B. Is it just me or does she feel a little bit more rigid?
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Sadeyo replied to Grimsley-San's topic in Celica A. Mercury
"I think I want some candy." Really Celica? At least show a little bit of concern in the fights you're in. -
[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
Sadeyo replied to HiagoX's topic in Makoto Nanaya
The game is out and I thought this side of the boards would be active, guess it needs a little bit of time to warm-up. I played a pocket Makoto back in the earlier installments of CP1.1 and now she's feeling better then ever. I can't make up my mind whether to sub her officially or make her a main, this will require some more lab work. loving how counter is now a reverse fireball instead of a 46 motion, really irritating when you time it right but your character walk backwards instead, that issue forever eliminated. -
lol, I'm still doing old combos every now and then. I'm glad the diameter to 5D to increase immensely. It seems a lot of properties have changed on her confirms you got to implement 5A just to carry some of them instead of going into 5B, I tried for almost 5 minutes on an old school bnb and got no luck until I used 5A between it. old bnb. (corner) 6A 5C 3C 41236C 5B <---misses at this point in which you have to foster in 5A instead. Shorter tech time off of miquelet? ps-I'm going to study her combo video routes since some of her mid-screen options are lost for different follow-ups. Who else did a couple of rapid combos in training room instinctively knowing it wasn't necessary?
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Sadeyo replied to Anne's topic in BlazBlue Gameplay
Another chance at reviving BB and that we may get along? Don't think I can hold my breath on this but I'll be optimistic and see how it plays out. Work hard play hard everybody!