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Posted

I've been lurking around the BB forums for a while now and I finally broke down and am in need of some help. Throughout the BB series, I've been a pretty good player when it comes to matches and the learning curve but after I got BBCP three months ago, I've been stuck with a losing curse or something. Nah, to be honest, I suck.

I know that the pacing has changed, and that's fine. I've been playing Raggy since CT and when I got CP switched to Terumi, Hazama and weirdly Platinum.

And I love playing Terumi and Hazama. Its a breath of fresh air after playing Rappy for so long but I can't win with Terumi for the life of me. Learning their frame data again took some time, but I got it for most of the roster.

I know his BnB, corner combos, OD combos, etc.. but I just suck so bad with him. I've put in loads of lab time with all three and also watch Jourdel's vids and the Game Chariot vids but I've been feeling kinda down with playing Terumi (which is funny cuz I can't do much with Haz or Plat neither).

Just some questions I have regarding him:

-Would switching to fightstick help? I've been playing GG and most of my fighters with it ages ago and from BBEX I switched to pad for some reason. I know its purely cosmetic but I don't mind hunting around my house to dig it back up again.

-I know that Terumi is a very gimmicky character, but I've been having trouble with 214D and his counter to the point that I don't use them anymore.

-What pokes are safe with Terumi? His 2A get countered quite alot in my matches for some reason and his 5B seems risky-er than Hazama's (which I know is not true).

-His 5C. Should I let the second hit in? What is the timing of the first hit so that I can j.c it? How in gawd's name do you do the j2D loop that Noze did?

-Annnnnnnnnd some pointers is much appreciated. I don't care if the all the posts are redundant, I just want some more information with him so I can keep learning.

Posted

Sadly, not to insult anyone (as Terumi is really fun to play), but Terumi isn't a super S tier character like the hype made him out to be (which I'm sure you noticed). He's got good damage, godly meter gain, and next to no mixup. A few questions I can answer after playing as and against Terumi a few times are as follows:

-Honestly, I feel like stick helps the defensive side of your gameplay more than your offense side unless you need to do a lot of tk inputs and half circles. I don't have a stick, but I'm getting something of thr sort for christmas because I just can't block xD. It also makes RC's, OD cancels, stuff that requires you pressing more buttons, easier, but that falls more into defense for me.

-His command grab is worse than having a command overhead just because all you have to do is jump and bam, free CH on Terumi. His counter loses to a lot of stuff, so you're better off with is 623B. I think a lot of mixup gimmicks would come from random RC's since he does have that stockpile of heat. Plus since he can probably get it back mid-combo, why not RC some moves here and there?

-I'd say his major pokes would be 5D and j.5D. They cover a lot of ground and can give decent damage off CH, plus they give you a lot of meter. Downside is 5D is unsafe if spaced incorrectly and both have projectile property, so they can lose to a lot more stuff imo.

-5C jump cancel is part of his gimmicky pressure. The 2D loop I could never do either, so you're not alone there. The cancel window for 5C(1) feels somewhat tight if you're tryin to go as early as possible, but after you get use to it, you get your small mixup of 5C>2C or 5C(1)>j.2D.

-Terumi is straightforward, probably moreso than ragna because of his lack of mixup options. You use that speed to get in, and use his pretty good pressure options to keep em blocking long enough to screw up. Because of his limited "safe" options, it'll be difficult to not be read like a book. Since I'm not the most super experienced Terumi, anyone with more knowledge can correct what I may have screwed up on. Don't wanna give out bad advice.

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