Densuo Posted March 31, 2014 Posted March 31, 2014 OK, this has been driving me crazy since I noticed it: What is the square between the EX and Boost meters, sometimes showing a triangle and sometimes a circle? Also: Since I seem to be the Kiss of Death to any team I end up with, should I go with a 2000-suit rather than a 2500? I've stayed with 2500 since the value seemed a better pick in shuffle, but having tried the Hyaku Shiki and the X2, they feel at least as powerful as The O / Strike Noir, while being less of a load on the life meter. Are the 2500 suits in general more complex, or have I just stumbled upon an unforgiving couple? I keep reading that the 2000-suits are good for beginners. In what way do they differ from the 2500, apart from cost and general power? It's a bit rougher in shuffle since you never know who you'll be partnered with. you want to go with an all around suit. which Hyaku and X2 can certainly do. You could try Strike as well, since you can just mode switch to the appropriate striker pack and base what you do dependent on your partner.
Cosmic Lullaby Posted March 31, 2014 Posted March 31, 2014 What is the square between the EX and Boost meters, sometimes showing a triangle and sometimes a circle? They relate to the connection of the match.
Skillkill107 Posted March 31, 2014 Posted March 31, 2014 I'd actually recommend against the Strike if you're having issues projecting fire with a 2.5k, because it requires you to grasp situations better, and be able to manage the IWSP cool down without losing sight of suit roles and....well I'll get down to it. Since I seem to be the Kiss of Death to any team I end up with, should I go with a 2000-suit rather than a 2500? I've stayed with 2500 since the value seemed a better pick in shuffle, but having tried the Hyaku Shiki and the X2, they feel at least as powerful as The O / Strike Noir, while being less of a load on the life meter. Are the 2500 suits in general more complex, or have I just stumbled upon an unforgiving couple? I keep reading that the 2000-suits are good for beginners. In what way do they differ from the 2500, apart from cost and general power? The 2.5k cost range in general is more complex and generally requires a better understanding of the mechanics. In general the 2.5k set has the performance group that requires you to exploit their mechanics better to make them perform, while the 2k range generally has such average performance that as long as you don't actively neglect tools at your disposal you can get away with playing several of them interchangably. In addition to actual firepower benefits there's boost consumption to take into account, generally speaking 2.5ks are much more boost effiecent and have better mobility when placed next to a 2k and in one on one, theoretically, the 2.5k will generally win out in the long term if they're playing more or less evenly due to the fact he can squeeze out a few more boosts/deal more damage and can thus more easily control the 2k, than the 2k can control the 2.5k For example the Hyaku Shiki and The O are both gen purpose suits, though The O leans somewhat melee. However the Hyaku shiki has a reloadable beam rifle, whereas The O only has 5 shots until he's dry, and he can't reload. While the Hyaku shiki can play a more standard projectile game and conserve his assists and clay bazooka for defensive use, relying on the hyper mega launcher and his BR for damage, The O MUST be able to understand the travel time of his assist, he MUST use his shield assist to conserve ammo and protect his landings given his larger frame and he really has no reason not to use his new type pressure to get free damage in melee when he can against overzealous approaches. If he does so however, he now can freely toss out stuns, shield himself against shots and prevent most melee approaches without very much risk to himself. Hyaku does not have the ability to match these tools in a straight fight. The X2 can simply put, just spam CSa until he makes something happen whereas Strike Noir needs to be deliberate with his tool usage to get them to be effective as he uses them to maintain mobility....honestly while the two aren't really comparible, they do highlight why you can't turn off your brain as much with the 2.5k range. As for more general ideas, 2.5ks tend to lean to an extreme of playstyle more than 2ks or 3ks do, though you CAN find general purpose 2.5ks like the Zeta and The Freedom. In general it's safer to say though that they require you to practice them and use their tools together in a more focused way than 2ks. The health mentality thing is all in your head though. HP and cost management simply shouldn't work out that way, the power you get from playing a 2.5k should offset the extra 100 HP you'd get on an overcost if you are playing it correctly. The difference is primarily a mentality in how you move in relationship with your partner, as well as a comprehension of how the numbers on that work out. Realistically 270 HP vs 130 HP (Using Hyaku and The O as health references.) is the difference between one BR and two BR chains from a 3k, and potentially just 1 slightly longer melee chain or gerobi if the enemy team has it out for you. The difference primarily comes from the fact that at this point, the 2.5k can play more evasively than the 2k thanks to their larger boost pool, and can avoid being overcosted more easily as well as avoiding death better when overcosted more easily too.
brett_ Posted April 1, 2014 Author Posted April 1, 2014 While I wasn't going to comment on the current discussion, it's worth noting as a side note that the difference between 130 HP and 270HP is also that at 130 HP, you can get unlucky and get tagged by a stray shot, putting you at 60 HP, rendering a defensive burst pointless. Aka it's much easier to successfully defensively full burst from a 2K OC standpoint than a 2.5K. Often times its still worth going for the full as a 2.5k as a safety measure, but regardess its worth pointing out how the health difference affects things more simply than "more health".
Skillkill107 Posted April 1, 2014 Posted April 1, 2014 While I wasn't going to comment on the current discussion, it's worth noting as a side note that the difference between 130 HP and 270HP is also that at 130 HP, you can get unlucky and get tagged by a stray shot, putting you at 60 HP, rendering a defensive burst pointless. Aka it's much easier to successfully defensively full burst from a 2K OC standpoint than a 2.5K. Often times its still worth going for the full as a 2.5k as a safety measure, but regardess its worth pointing out how the health difference affects things more simply than "more health". It does but that's an issue of burst timing and preferences. Some of the 2.5k players I see will proactively burst burst to escape chase situations instead of trying to defensively burst at that point. I should probably note on that, admittedly now it's a lot harder to get your second burst in that match if you've half bursted as a 2.5k relative to a 2k.
brett_ Posted April 1, 2014 Author Posted April 1, 2014 Whether or not you go for half or not, it's very possible to end up being forced to go for a full due to no good half opportunities.
Sinsect Posted April 1, 2014 Posted April 1, 2014 Thank you so much for this comprehensive answer. And here was me thinking the O an easy suit to use! So, if I step back to, say, Forbidden, Hyakushiki and X2 I should fare better? If I may vent a bit, I'm getting really dishearted. I'm up to 300+ online games, with a win ratio just below 25%, which is really saying something. Granted, I hopped online day one, before other scrubs had popped up, but still to this day i feel like I'm being toyed with, with every game won the winning is a fluke or a stroke of luck (or a really good partner). I have no idea of how I should conduct the neutral game, as as soon I show my face I get focused. (Having a reputation as an easy target doesn't help either.) I've been yelled at by Lightening Theif, and though the rest of the players seem polite, I've been booted from my fair share of rooms. I'm not trying to be the best, just to understand the game! Nothing is more frustrating than not knowing what went wrong, as there is nothing to improve upon. My scores are regularely in the bottom (no idea how they are calculated) and I can't for my life detect a landing with reflexes enough to punish it, so instead I just spam BR and take a zunda to the face, even though I mow through extreme CPUs with ease. Now, I realise that turning 40 this year has it's drawbacks (though I'm lucky my 4yr old son loves this game) and I was never fast as lightning even when young, but I'd hoped to at least get in the game by now, instead of just flailing about trying to nail the one combo I know. As a game designer, I could write an essay on the genius of this game (the lack of execution threshold, the ingenious team life bar, the balance, 98 GIANT ROBOTS) but I still can't play it vs real people to save my life! ...sorry, had to get that off my chest. If any of you have met me (Von_Kaun) online for a quick victory, feel free to speak up, or should anyone come by a replay with me, take a look (if only for a laugh) and send some pointers my way. I love this game too much to give it up, but my sanity is slipping. In a couple of years I suspect my son will be teaching me the ropes.
brett_ Posted April 1, 2014 Author Posted April 1, 2014 Honestly, 300+ online games with a 25% win ratio is about what's expected if you're just leaping into the game. If you feel like you cant detect landing punishes, patience is necessary. Rather than giving up and firing off auto-pilot zunda's hoping they will hit a sloppy opponent, continue trying to aim for those landing punishes, even if it costs you in the end. You can't really get better at reading landings without practicing it, for the most part. As a quick tip, watch opponents for when they do a boost hop. Don't attempt to landing punish a single boosthop landing, Instead watch them as they boost hop and land along with them. If they didn't land, and reboost (greed / they're making a play), then start hunting their landing. Regardless, I highly recommend watching your own replays - it's probably one of the easiest ways to get better at the game. Find out what you're doing wrong and try to correct it in following games. If you cant figure out what you're doing wrong, you may want to consider submitting a replay to Second Impact, a bi-weekly replay analysis session I run (it has its own thread in this section). Anyways, your "stats" so to speak are pretty ordinary and simply what is expected of one starting his journey - I wouldn't really worry too much about it and just focus on moving forward.
billngjp Posted April 1, 2014 Posted April 1, 2014 You're not the only one who has gotten yelled at by Lightening thief haha . Being the kiss of death guy sucks, i've been there, you'll get better as you play more games (I hope). Knowing your role definitely helps (playing front or back) and dont forget to take it easy! There is over 200 seconds in a match, no need to rush to make something happen. I would recommend looking at Brett's second impact, it is very helpful to newcomers and I think it will be of use to you. Perhaps you could even send him one of your replays to look at.
Skillkill107 Posted April 1, 2014 Posted April 1, 2014 (edited) Thank you so much for this comprehensive answer. And here was me thinking the O an easy suit to use! So, if I step back to, say, Forbidden, Hyakushiki and X2 I should fare better? If I may vent a bit, I'm getting really dishearted. I'm up to 300+ online games, with a win ratio just below 25%, which is really saying something. Granted, I hopped online day one, before other scrubs had popped up, but still to this day i feel like I'm being toyed with, with every game won the winning is a fluke or a stroke of luck (or a really good partner). I have no idea of how I should conduct the neutral game, as as soon I show my face I get focused. (Having a reputation as an easy target doesn't help either.) I've been yelled at by Lightening Theif, and though the rest of the players seem polite, I've been booted from my fair share of rooms. I'm not trying to be the best, just to understand the game! Nothing is more frustrating than not knowing what went wrong, as there is nothing to improve upon. My scores are regularely in the bottom (no idea how they are calculated) and I can't for my life detect a landing with reflexes enough to punish it, so instead I just spam BR and take a zunda to the face, even though I mow through extreme CPUs with ease. Now, I realise that turning 40 this year has it's drawbacks (though I'm lucky my 4yr old son loves this game) and I was never fast as lightning even when young, but I'd hoped to at least get in the game by now, instead of just flailing about trying to nail the one combo I know. As a game designer, I could write an essay on the genius of this game (the lack of execution threshold, the ingenious team life bar, the balance, 98 GIANT ROBOTS) but I still can't play it vs real people to save my life! ...sorry, had to get that off my chest. If any of you have met me (Von_Kaun) online for a quick victory, feel free to speak up, or should anyone come by a replay with me, take a look (if only for a laugh) and send some pointers my way. I love this game too much to give it up, but my sanity is slipping. In a couple of years I suspect my son will be teaching me the ropes. That's not neccearily true either but for different reasons. Any suit you want to play can garner results, but it's more fair to say that learning a suit and it's dynamics will be easier in the 2k range. If you want to pick a starter suit I'd say stick with the X2 if you'd like, but that's not really the deciding factor in truly developing. If you want to play and main any suit it's about dedication and for now learning how to punish landings so when you want to branch into new suits you have a good idea of what you need to do to move forward. As Brett_, and Billing above me, mentioned he hosts a stream called Second Impact you can use to get point by point match critique. If you have serious problems and feel you cannot improve without someone actively watching your play, this is a way to get the critique you need. On a related note his site hosts a beginner's guide you should give a shot too. That's fine, most of us aren't. You'll get kicked by serious players but we've all gone through this point before we got good. Just relax and understand that your win percentage is not the end of the world. If anything it's not that bad, but don't use your the AI as a reference for your skill level. They don't always follow the same rules as players do and are not intelligent enough to fully utilize suits to their potential. You can also specifically ask for a private room and get people to watch you and how you move and they can start talking about your problems, most of the guys aren't too stuck up to deny you that, and if you have Skype, Kirin has a group chat where you can seek advice and talk to other people interested in this game who may be willing to help you. Ah before I forget: http://www.dustloop.com/forums/index.php?/topic/8212-fb-gundam-extreme-vs-full-boost-weekly-beginner-nights-wedsat/ This works too if you want people who don't have a whole lot of experience to test with. Edited April 1, 2014 by Skillkill107
Densuo Posted April 1, 2014 Posted April 1, 2014 Thank you so much for this comprehensive answer. And here was me thinking the O an easy suit to use! So, if I step back to, say, Forbidden, Hyakushiki and X2 I should fare better? If I may vent a bit, I'm getting really dishearted. I'm up to 300+ online games, with a win ratio just below 25%, which is really saying something. Granted, I hopped online day one, before other scrubs had popped up, but still to this day i feel like I'm being toyed with, with every game won the winning is a fluke or a stroke of luck (or a really good partner). I have no idea of how I should conduct the neutral game, as as soon I show my face I get focused. (Having a reputation as an easy target doesn't help either.) I've been yelled at by Lightening Theif, and though the rest of the players seem polite, I've been booted from my fair share of rooms. I'm not trying to be the best, just to understand the game! Nothing is more frustrating than not knowing what went wrong, as there is nothing to improve upon. My scores are regularely in the bottom (no idea how they are calculated) and I can't for my life detect a landing with reflexes enough to punish it, so instead I just spam BR and take a zunda to the face, even though I mow through extreme CPUs with ease. Now, I realise that turning 40 this year has it's drawbacks (though I'm lucky my 4yr old son loves this game) and I was never fast as lightning even when young, but I'd hoped to at least get in the game by now, instead of just flailing about trying to nail the one combo I know. As a game designer, I could write an essay on the genius of this game (the lack of execution threshold, the ingenious team life bar, the balance, 98 GIANT ROBOTS) but I still can't play it vs real people to save my life! ...sorry, had to get that off my chest. If any of you have met me (Von_Kaun) online for a quick victory, feel free to speak up, or should anyone come by a replay with me, take a look (if only for a laugh) and send some pointers my way. I love this game too much to give it up, but my sanity is slipping. In a couple of years I suspect my son will be teaching me the ropes. I jumped in on EXVS with Full Boost, sounds like you did too. My win percentage is comparable to yours (low to mid 30s I think). Just accept that there is going to be some differences in skill level, the sooner you do and get that out of your head the sooner you can focus on what you can do to improve. Dont forget to look over your matches. One mistake I make from time to time is that I go in too hard. If you play back, just focus on following your partner and maintaining formation. just because you CAN attack, doesnt mean you should.
Densuo Posted April 4, 2014 Posted April 4, 2014 Opinions on 2.5k wing zero? Sent from my SAMSUNG-SGH-I717 using Tapatalk
brett_ Posted April 9, 2014 Author Posted April 9, 2014 The JP opinion of him seems to be that he's pretty decent. I mean he's got the same rolling buster and zero system. being able to utilize rolling buster as a back suit sounds really great, and his burst super is actually really good. Densuo 1
Densuo Posted April 9, 2014 Posted April 9, 2014 The JP opinion of him seems to be that he's pretty decent. I mean he's got the same rolling buster and zero system. being able to utilize rolling buster as a back suit sounds really great, and his burst super is actually really good. I see. I don't think I've played with anyone yet that has him. How does Everyone feel so far about Dlc suits so far? So far for dlc that I have: Lacus. Doesnt have ammo problems and has a lot of tools. She doesn't have the extra movement of 2.5 nor does wing toss track as good but she's still pretty good I'd say. Ex-S is slow as hell and feels like a back suit. But does him being anti meta (3ks being front) hurt his viability? That sniper shot bouncing off stuff you throw is actually really really good. Johnny Zaku: good zook. Mg is meh. Command dash isn't bad but the attack it has seems awkward. I'm not sure I like his grenade. Roux: zeta is the lowest ranked 2.5k iirc. She isn't as sturdy and doesn't have the ammo refill but I find this a worthwhile suit actually. ----------- One other note. Does Epyon's heat rod have different properties as opposed to tallgeese? Epyon can damage buildings with his. Tallgeese can not. I'm assuming that's because Epyon can nullify certain attacks, right?
burgerkong Posted April 9, 2014 Posted April 9, 2014 A quick question for brett (or anyone else who can translate for me) with regards to Kshatriya's bc (currently working on Kshatriya's google doc). According to Google translate, her derivations include bc-b (beam saber combo), bc-a (point blank gerobi) and bc-6 (???). The moveset table shows the input as just bc, but the detailed melee tables show bc stage 1 --> left derivation, so I'm not sure what to believe. I don't have my hands on the game yet either, so I can't test it personally either Here's the JP wiki for easy access: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/84.html Thanks a bunch!
Tari Posted April 9, 2014 Posted April 9, 2014 If I'm not mistaken, "left" in that case is Google shortening the translation from "to leave alone". Her BC, if left alone on hit, will eventually do a followup attack on its own. It takes a while, though, and you're probably better off just cancelling into the gerobi or sword stabs if you're going to do that. Densuo 1
burgerkong Posted April 9, 2014 Posted April 9, 2014 If I'm not mistaken, "left" in that case is Google shortening the translation from "to leave alone". Her BC, if left alone on hit, will eventually do a followup attack on its own. It takes a while, though, and you're probably better off just cancelling into the gerobi or sword stabs if you're going to do that. KK, thanks Tari! I'll be sure to include that in the doc :P
burgerkong Posted April 9, 2014 Posted April 9, 2014 Sorry to follow this up so quickly with another question, but does Kshatriya's gerobi melee derivations (2b-a, bc-a) consume her ac ammo? IIRC this was the case in EXVS, and I don't see why they would change this, but I just want to be sure.
Tari Posted April 9, 2014 Posted April 9, 2014 I don't remember it consuming ammo in vanilla, but it doesn't in this game afaik.
burgerkong Posted April 9, 2014 Posted April 9, 2014 I don't remember it consuming ammo in vanilla, but it doesn't in this game afaik. Oh kk, maybe I'm just remembering wrong then. Thanks again tari :D I would ask if there's any suit you want me to do next, but it's kind of futile since you can read Japanese anyways LOL
brett_ Posted April 9, 2014 Author Posted April 9, 2014 If discussing translations etc, it's really useful if you include the actual original phrase so others don't have to click your link and scroll to the referenced section.
burgerkong Posted April 9, 2014 Posted April 9, 2014 If discussing translations etc, it's really useful if you include the actual original phrase so others don't have to click your link and scroll to the referenced section. Ah kk, will do. Thanks for the heads up. Adding new links now
LordMoonstone Posted April 10, 2014 Posted April 10, 2014 I've searched through the topics and forum and can't seem to find anything on this: Is there a translated list for all of the comm options? I know that there's back (which, btw, are they saying I should back or they're going back?) "I'm going front," "Roger," and something else. I feel like a lot of my losses come from not understanding these comms on shuffling ranked since my partner is furiously trying to tell me something and I just don't understand it. I know there's a translation out for the main 4, but is there a list for the other potential comms? There's one that ends in なし and another that's just a four kanji and I can't make it out in time. I know that hitting comm with no input is to show your health, and sometimes in a melee combo it displays something else? Any info would be appreciated. Thanks!
Tari Posted April 10, 2014 Posted April 10, 2014 The default in-game comms are as follows: Up - 前に出ます - I'm going forward Left - 了解です - Understood Right - 援護します - I'll provide cover/support Down - 後退します - I'm retreating The right and down comms are somewhat interchangeable. I believe a lot of players simply swap out the down comm for custom comms instead, and use just the right comm to communicate both when they're playing back and when they're retreating (since retreating generally still involves supporting your partner). The neutral comm is always a health report. The text in the neutral comm changes depending on your suit's current health value. At full and high health values, the text is white. At medium health, it's yellow. At low health, it's orange. On death, it's solid red. Players generally just look at the color for status checks, rather than read the whole message. The only time when the message matters is when the health comm is white text, at which point just checking for the "なし" is enough to differentiate between full health and minor damage. The health comms are as follows (these are not translations, just equivalent statuses): 損傷なし - No damage (white) 損傷軽微 - Minor damage (white) 損傷拡大 - Medium damage (yellow) もう持ちません! - Major damage (orange) 撃墜されました! - Death (red) The directional comms were translated in this thread, by the way: http://www.dustloop.com/forums/index.php?/topic/8249-fb-menu-translations/ The "cover me" in that thread is a mistranslation, though, as it should be "I'll provide cover". I believe that doing a melee combo on an opponent doesn't affect your comms, by the by. The only reason you might get different comms while melee-ing would be if you're holding directions while hitting the comm button.edit: In addition to those comms, at the start of a game, your first neutral comm is "よろしくお願いします" ("let's work together" sorta thing). Players are expected to comm this whenever a game starts (a bit like a "glhf" comm). At the end of a game, you can comm 5 different messages to your partner: Neutral - ありがとうございます - Thank you Up - ありがとう - Thanks Left - 助かりました - You saved me Right - 次もよろしく - I look forward to our next match / Until next time Down - ごめんなさい - Sorry LordMoonstone 1
akai_GO Posted April 10, 2014 Posted April 10, 2014 yoroshiku is just one of those Japanese things that really goes beyond just a set of words. The closest English I'd say for it is "please take care of me/this" I guess. Whenever you introduce yourself to a group of people, よろしくおねがいします Whenever you ask someone a favor, よろしくおねがいします Whenever you assign someone a task, よろしくおねがいします Whenever you notify someone about some upcoming thing, よろしくおねがいします Whenever you start a battle and are counting on your partner to pull his weight and support you, よろしくおねがいします XD 「次もよろしく」 is "next (time/round) よろしく again" (stylistically, "let's play again") It's funny that this question got posted by someone here so soon after we just had a sizable discussion about comms here
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