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Posted

I think people just don't know the air transform combos yet or something. That or the combo is too prorated so it won't kill either way.

Posted

The notes for Location Test #2 on the Japanese GGXX/Xrd Wiki specified that Kudakero hit mid as the very first note for the move, and the current Xrd Sol specials page doesn't bother to specify how to block it (while explicitly mentioning that Bandit Bringer and Riot Stamp are overheads), so there's no real reason to suspect that it changed.

  • 2 weeks later...
Posted

Oh, I forgot to mention this earlier (because when it was first brought up in Sol chat, Dustloop Forums was down), but the last hit of Sol's (DI) Bandit Revolver is now an overhead. Keep in mind that based on old frame data, the last hit doesn't become active until 25 frames in (making it slower than a regular 5D), but the sheer traveling distance and the fact that it's +3 on block certainly counts for something.

Posted

does it still miss on some characters? pretty sure faust can duck it right?

how about DI BB? i think it's faster than normal BB right? (tell me i'm not crazy, pretty sure i've seen a DI BB in xrd)

Posted

Oh, I forgot to mention this earlier (because when it was first brought up in Sol chat, Dustloop Forums was down), but the last hit of Sol's (DI) Bandit Revolver is now an overhead. Keep in mind that based on old frame data, the last hit doesn't become active until 25 frames in (making it slower than a regular 5D), but the sheer traveling distance and the fact that it's +3 on block certainly counts for something.

DI Bandit Revolver (at least as of AC and/or ACR) was always an overhead though.

Posted

Actually, you're right. I wonder how long that's been omitted from the frame data for.

Edit: Since #Reload at the very least, huh.

Posted

It seems that there's increased CH state for VV, I don't recall Sol being in CH state by the time he lands from a whiffed/blocked VV. At least as of AC/ACR, from what I recall.

 

Sorry if someone stated this already.

Posted

It seems that there's increased CH state for VV, I don't recall Sol being in CH state by the time he lands from a whiffed/blocked VV. At least as of AC/ACR, from what I recall.

 

Sorry if someone stated this already.

 

In AC/ACR, doing the kick followup adds a bunch of CH state, but I don't remember if it goes all the way to the ground. I think it may go until you touch the ground, and then it's just crouching recovery.

 

I'm not sure if the same is true in Xrd.

Posted

From my memory (punishing the move), you don't have CH state once you touch the ground, it's just crouching recovery. But in Xrd there's at least a few frames where you're in CH crouching state, seems like a slight, fair, nerf for newer players.

 

I would also like to say this character is fun and i can't wait to use him in Xrd, already having a blast with him as a sub in ACR :o

 

Also are people playing with dimwitted reflexes or is riot stomp harder to AA now in Xrd, they seem to block it A LOT more often now.

Posted

That was pretty sick.

 

And it looks like he might have been able to continue after 5D a little? Not sure.

Posted

The 5D connected during the slump after a wall stick, meaning that it was a restand. I'm pretty sure the idea behind it is to go into (j.P xN) > P.B.B. to end the combo.

Posted

The 5D connected during the slump after a wall stick, meaning that it was a restand. I'm pretty sure the idea behind it is to go into (j.P xN) > P.B.B. to end the combo.

i think you can VV after 5D, the flame effect for DI VV is huge

Posted

That all depends on how (DI) HS Volcanic Viper interacts with the repeated wall stick after 5D. Besides, after a long combo into (DI) Tyrant Rave ver.Beta the GB- is probably shot anyway, so I'd say it's more important to end the combo in a way that ends Dragon Install as safely as possible.

Posted

Judging from that since he got dizzy pretty quickly id think actually the best option would be to, do  dust that puts you in the air, get as many hits in as you can than end with a special and RC it, to give yourself time to recovery then from said dragon install while the opponent slows down. Judging by teh meter he had seems plausable.

Posted

From Inoue's casuals, we also got footage of Riot Stamp, air dash j.D |> dash j.K > j.D etc. It seems whatever you do after the double jump will whiff if you don't get deep enough with the dash j.K though. I also like his use of 2D (RC) > Fafnir, it seems like a nice alternative if you need something faster than 5HS or with low profile but you're too far away to land Bandit Revolver afterwards.

It also seems that Inoue, like many other Sols, subscribes to the "Fafnir like the world is coming to an end" policy which has quickly become one of my favourite elements of Sol in Guilty Gear Xrd. I swear, some Sols do it just to fill empty space.

Posted

Started watching some of the beautiful Inoue footage, here are some links.

Nice conversion off airdash j.D, goes into Fafnir to push to corner and continue

https://www.youtube.com/watch?v=bvH7BwXskUo&t=6m31s

RS > airdash j.D (RC) > BB...

https://www.youtube.com/watch?v=bvH7BwXskUo&t=6m41s

RS > airdash deep j.D > dash j.K > j.D...

https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=8m04s

https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=17m15s

This isn't really new to Xrd, but it's so good I wanted to link it. CH 2D > GF > f.S > 5H > IAD j.K...

https://www.youtube.com/watch?v=bvH7BwXskUo&t=13m39s

https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=30m47s

I've seen at least 2 occasions of this, he liked doing GF YRC DI for full coverage on the activation, probably not necessary in this particular situation but interesting.

https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=11m26s

Everyone suspected this kinda thing would be possible, but had to link cause it's just too funny. Gets a combo off CH Fafnir trade, even upon getting knocked down.

https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=18m26s

Saw this more than once but he was using Kudakero YRC to punish whiffed anti-air attempts harder, or just as a check to see what they did as he came down and reacted accordingly,

https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=34m40s

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