Dreiko Posted March 13, 2014 Posted March 13, 2014 I think people just don't know the air transform combos yet or something. That or the combo is too prorated so it won't kill either way.
Bloodcrave Posted March 13, 2014 Posted March 13, 2014 I am really happy to see Kuro-chan returning in Xrd. He is definitely the best Sol i have seen until now never heard of him, i'll check his vids later
Final Ultima Posted March 13, 2014 Posted March 13, 2014 The notes for Location Test #2 on the Japanese GGXX/Xrd Wiki specified that Kudakero hit mid as the very first note for the move, and the current Xrd Sol specials page doesn't bother to specify how to block it (while explicitly mentioning that Bandit Bringer and Riot Stamp are overheads), so there's no real reason to suspect that it changed.
king of heart Posted March 13, 2014 Posted March 13, 2014 never heard of him, i'll check his vids later Sorry actually in English it's Koro-chan https://www.youtube.com/results?search_query=Koro%20chan%20sol%20&sm=3
Bloodcrave Posted March 22, 2014 Posted March 22, 2014 http://www.nicovideo.jp/watch/sm23141415 11:36, CH fafnir slidedown state lasts a really long time, can dustloop all the way on the other side
Final Ultima Posted March 22, 2014 Posted March 22, 2014 Oh, I forgot to mention this earlier (because when it was first brought up in Sol chat, Dustloop Forums was down), but the last hit of Sol's (DI) Bandit Revolver is now an overhead. Keep in mind that based on old frame data, the last hit doesn't become active until 25 frames in (making it slower than a regular 5D), but the sheer traveling distance and the fact that it's +3 on block certainly counts for something.
Bloodcrave Posted March 22, 2014 Posted March 22, 2014 does it still miss on some characters? pretty sure faust can duck it right? how about DI BB? i think it's faster than normal BB right? (tell me i'm not crazy, pretty sure i've seen a DI BB in xrd)
Final Ultima Posted March 22, 2014 Posted March 22, 2014 (DI) Bandit Bringer is definitely a thing, although I can't really comment on its speed.
BladeOfJustice7 Posted March 22, 2014 Posted March 22, 2014 Oh, I forgot to mention this earlier (because when it was first brought up in Sol chat, Dustloop Forums was down), but the last hit of Sol's (DI) Bandit Revolver is now an overhead. Keep in mind that based on old frame data, the last hit doesn't become active until 25 frames in (making it slower than a regular 5D), but the sheer traveling distance and the fact that it's +3 on block certainly counts for something. DI Bandit Revolver (at least as of AC and/or ACR) was always an overhead though.
Final Ultima Posted March 23, 2014 Posted March 23, 2014 Actually, you're right. I wonder how long that's been omitted from the frame data for. Edit: Since #Reload at the very least, huh.
BladeOfJustice7 Posted March 23, 2014 Posted March 23, 2014 Most likely, #R was the first game BR got an enhanced version during DI. If you want, I can test that out in #R.
Final Ultima Posted March 23, 2014 Posted March 23, 2014 That's fine, I already did (hence the edit). It was an overhead back then too.
VR-Raiden Posted March 27, 2014 Author Posted March 27, 2014 This situation is probably pretty uncommon, but it appears first hit only of Kudakero causes knockdown on air hit, he connects an OTG 5K afterward:https://www.youtube.com/watch?v=iD1Huhf_ZS4&t=1h10m31sInteresting combo off GV RC, goes for a bit too much though it seems:https://www.youtube.com/watch?v=iD1Huhf_ZS4&t=1h14m00s
BladeOfJustice7 Posted March 27, 2014 Posted March 27, 2014 It seems that there's increased CH state for VV, I don't recall Sol being in CH state by the time he lands from a whiffed/blocked VV. At least as of AC/ACR, from what I recall. Sorry if someone stated this already.
Orrax Posted March 28, 2014 Posted March 28, 2014 It seems that there's increased CH state for VV, I don't recall Sol being in CH state by the time he lands from a whiffed/blocked VV. At least as of AC/ACR, from what I recall. Sorry if someone stated this already. In AC/ACR, doing the kick followup adds a bunch of CH state, but I don't remember if it goes all the way to the ground. I think it may go until you touch the ground, and then it's just crouching recovery. I'm not sure if the same is true in Xrd.
BladeOfJustice7 Posted March 29, 2014 Posted March 29, 2014 From my memory (punishing the move), you don't have CH state once you touch the ground, it's just crouching recovery. But in Xrd there's at least a few frames where you're in CH crouching state, seems like a slight, fair, nerf for newer players. I would also like to say this character is fun and i can't wait to use him in Xrd, already having a blast with him as a sub in ACR :o Also are people playing with dimwitted reflexes or is riot stomp harder to AA now in Xrd, they seem to block it A LOT more often now.
VR-Raiden Posted April 1, 2014 Author Posted April 1, 2014 xlolxlolx linked this in the Sol chat, awesome WT DI combo:http://www.twitch.tv/joniosan/b/515258712?t=1h08m28sWT > DI > 2H > j.S > Kudakero > BB > running 5H > 2H > j.D > Kudakero > TR > 5D > Homing dash > j.P... BladeOfJustice7 1
Orrax Posted April 1, 2014 Posted April 1, 2014 That was pretty sick. And it looks like he might have been able to continue after 5D a little? Not sure.
Final Ultima Posted April 1, 2014 Posted April 1, 2014 The 5D connected during the slump after a wall stick, meaning that it was a restand. I'm pretty sure the idea behind it is to go into (j.P xN) > P.B.B. to end the combo.
Bloodcrave Posted April 2, 2014 Posted April 2, 2014 The 5D connected during the slump after a wall stick, meaning that it was a restand. I'm pretty sure the idea behind it is to go into (j.P xN) > P.B.B. to end the combo. i think you can VV after 5D, the flame effect for DI VV is huge
Final Ultima Posted April 2, 2014 Posted April 2, 2014 That all depends on how (DI) HS Volcanic Viper interacts with the repeated wall stick after 5D. Besides, after a long combo into (DI) Tyrant Rave ver.Beta the GB- is probably shot anyway, so I'd say it's more important to end the combo in a way that ends Dragon Install as safely as possible.
Notwhoyouthink Posted April 2, 2014 Posted April 2, 2014 Judging from that since he got dizzy pretty quickly id think actually the best option would be to, do dust that puts you in the air, get as many hits in as you can than end with a special and RC it, to give yourself time to recovery then from said dragon install while the opponent slows down. Judging by teh meter he had seems plausable.
king of heart Posted April 3, 2014 Posted April 3, 2014 Inoue was playing Sol on this week's Mikado. he did some pretty sick stuff like RS > id >j.D > RC > BB http://www.twitch.tv/joniosan/b/516680481
Final Ultima Posted April 4, 2014 Posted April 4, 2014 From Inoue's casuals, we also got footage of Riot Stamp, air dash j.D |> dash j.K > j.D etc. It seems whatever you do after the double jump will whiff if you don't get deep enough with the dash j.K though. I also like his use of 2D (RC) > Fafnir, it seems like a nice alternative if you need something faster than 5HS or with low profile but you're too far away to land Bandit Revolver afterwards. It also seems that Inoue, like many other Sols, subscribes to the "Fafnir like the world is coming to an end" policy which has quickly become one of my favourite elements of Sol in Guilty Gear Xrd. I swear, some Sols do it just to fill empty space.
VR-Raiden Posted April 5, 2014 Author Posted April 5, 2014 Started watching some of the beautiful Inoue footage, here are some links.Nice conversion off airdash j.D, goes into Fafnir to push to corner and continuehttps://www.youtube.com/watch?v=bvH7BwXskUo&t=6m31sRS > airdash j.D (RC) > BB...https://www.youtube.com/watch?v=bvH7BwXskUo&t=6m41sRS > airdash deep j.D > dash j.K > j.D...https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=8m04shttps://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=17m15sThis isn't really new to Xrd, but it's so good I wanted to link it. CH 2D > GF > f.S > 5H > IAD j.K...https://www.youtube.com/watch?v=bvH7BwXskUo&t=13m39shttps://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=30m47sI've seen at least 2 occasions of this, he liked doing GF YRC DI for full coverage on the activation, probably not necessary in this particular situation but interesting.https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=11m26sEveryone suspected this kinda thing would be possible, but had to link cause it's just too funny. Gets a combo off CH Fafnir trade, even upon getting knocked down.https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=18m26sSaw this more than once but he was using Kudakero YRC to punish whiffed anti-air attempts harder, or just as a check to see what they did as he came down and reacted accordingly,https://www.youtube.com/watch?v=Zz2Tr_jRBv4&t=34m40s
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