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Posted

it's been a while since i watch sol videos, i never knew you can YRC ground BR

https://www.youtube....vvkR3I&t=12m28s

As long as it's not Volcanic Viper or Grand Viper, you can YRC it.

 

Sick combo I hadn't seen before, by Mugen: https://www.youtube....wUvAQS9lQ#t=148

Oh wow, I saw that earlier but I didn't notice that it wasn't on Counter Hit. That's really cool.

Posted

Regarding the Mugen combo i am guess that it's a Pot (and Bedman/Faust) only.

I will try it out tomorrow.

Anyone noticed the air spinning effect after Pot's super? i never seen that beside a Dust > 6!

Also i have no idea how to get a YRC after a the 5K>2HS jc.  i keep getting a red one.

Posted

Regarding the Mugen combo i am guess that it's a Pot (and Bedman/Faust) only.

 

Actually if anything you'd think heavyweights would be the least likely for it to work on. The 2D is a guaranteed down so you just need to worry about landing the 5K before they hit the floor, and any hitbox differences when dealing with smaller, thinner characters could probably be mitigated by dashing (which presumably you'd have time to do on characters that don't hit the ground as fast). It works on Potemkin so I'd argue that it'd work on most if not all characters.

 

Also i have no idea how to get a YRC after a the 5K>2HS jc.  i keep getting a red one.

 

The solution to this is self-evident. If you're getting a red Roman Cancel, the opponent must still be in hitstun or blockstun. What are you trying to do, exactly?

Posted

Potemkin bursted and left hitstun. Mugen either hit RC in anticipation of it, or he just pressed the buttons to OS the YRC in case of the burst.

Posted

So it's an option select so that if they didn't burst a P or K will come out.

I guess it i will have to find an opponent with bad bursting habits to test that .

Posted

As long as you have 25-49% meter, you can just press buttons to RC while doing moves. If they burst, you instantly YRC it and can do whatever.

Posted

OK the option select looks really useful but every time i read an obvious burst I have -25 or +50 tension so i couldn't do it, so i kept grabbing or avoiding with 2D.

The Mugen combo is not hard also you can replace the 5K with 2D if the opponent was far away.
 

and played a couple of matches against Roi, managed to win a clean round, he is a really solid Sol but he has many holes compared to Mugen .

 

Lol i was stuck with 2nd Dan for 2 weeks and one trip to Mikado made me a 4th Dan.

Posted

Very nice corner carry combo by Ohiro, Bukkirabou ni Nageru, delay dash j.D, j.K (JC) > j.D, falling j.D |> j.D (JC) > j.D > S Volcanic Viper -> Tataki Otoshi. It looks like a pretty stable modification of the presumably large character-only variation shown back in one of the Bon-chan combo videos. It works from almost exactly mid-screen, and having it work right in the middle looks very plausible.

Also... would this have whiffed before? I was honestly expecting the HS Volcanic Viper to hit him deep in the corner like that. This might be worth knowing for the Sol VS Sol match-up as an alternative to safe jumping. (If you keep watching, a few seconds later, Roi trades with CH 2D and goes straight into the Roi special. Cool stuff.)

Posted

Very nice corner carry combo by Ohiro, Bukkirabou ni Nageru, delay dash j.D, j.K (JC) > j.D, falling j.D |> j.D (JC) > j.D > S Volcanic Viper -> Tataki Otoshi. It looks like a pretty stable modification of the presumably large character-only variation shown back in one of the Bon-chan combo videos. It works from almost exactly mid-screen, and having it work right in the middle looks very plausible.

Also... would this have whiffed before? I was honestly expecting the HS Volcanic Viper to hit him deep in the corner like that. This might be worth knowing for the Sol VS Sol match-up as an alternative to safe jumping.

 

The Ohiro combo looks good -- I think the corner carry might be even better than what's shown in that vid.

 

As for the other link, I'm not entirely sure if that would have whiffed before or not. Air-dashing into the corner with j.S is usually vulnerable to VV, but Mugen did the VV before j.S even came out. I think I remember some similar whiffs when I used to play endless Sol mirrors in #Reload, but I think the opponent needed to be higher up for VV to whiff. The hitbox for VV might have gotten a little smaller.

Posted

Well that would certainly comply with the seemingly thinner flame effect. Good to know either way. Even with the j.S coming out as late as it did, the Gun Flame looks like it still covers you just in case the other Sol opts to just sit there.

  • 2 weeks later...
Posted

Played in today's Mikado's Tournament.

 

https://www.youtube.com/watch?v=Fpj-9J6vMyc

Unfortunately my first opponent was FAB.

And I got stun combo'd by him!

Also i got a really good tips for Ram's matchup from Mugen.

He said if you instant blocked her green thing attack then you can punish her with 5k > 2D > GV

 

Watching that match made me wonder, does GV still counter Hammerfall?

 

Also can Sol follow up a corner Fafnir with GV?

Posted

It does but what if he YRC'ed or had a Burst.

Bursting a GV even on hit = free Pot buster

And it does connect after Fafnir in the corner.

But since it's pre AC GV then it's not worth it.

Posted

It does but what if he YRC'ed or had a Burst.

Bursting a GV even on hit = free Pot buster

And it does connect after Fafnir in the corner.

But since it's pre AC GV then it's not worth it.

 

I was looking at http://www.twitch.tv/joniosan/b/558677159?t=1h27m50s and trying to think of alternative escapes from the corner that might have worked when he did Hammerfall. He had a burst, and 50% tension to work with, and you didn't have enough for an RC or PRC if he had YRCed the Hammerfall. It makes sense that GV would have been a really risky move.

 

Good matches, thanks for sharing!

Posted

I was looking at http://www.twitch.tv/joniosan/b/558677159?t=1h27m50s and trying to think of alternative escapes from the corner that might have worked when he did Hammerfall. He had a burst, and 50% tension to work with, and you didn't have enough for an RC or PRC if he had YRCed the Hammerfall. It makes sense that GV would have been a really risky move.

Good matches, thanks for sharing!

Grand Viper can only be RC'd when Sol is sliding on the ground.

And cannot be YRC'd or PRC'd at all.

Posted

Grand Viper can only be RC'd when Sol is sliding on the ground.

And cannot be YRC'd or PRC'd at all.

 

Silly me, I didn't read the move info on the first page. Thanks for the correction.

 

Does it have any redeemable qualities? Untechable after last hit resulting in knockdown? Strong invuln on startup?

Posted

Does it have any redeemable qualities? Untechable after last hit resulting in knockdown? Strong invuln on startup?

GV is good for combos when they don't have burst or won't gain it during the combo, and acting as a low profile (low profiles at frame 1).

Combo example: 5K > 5H > GV. Does most meterless midscreen damage and corner carry off close ground hits like that. Stuff > 2D > GV works on lighter characters like Ramlethal, and I think that is not punishable by the opponent whiffing burst since they're higher up.

EDIT:

came across this nice WT combo while catching up on vids:

https://www.youtube.com/watch?v=6f7f5i5O-QM&t=28m36s

WT > GF > dash j.D > falling j.D > Fafnir > dash 6P > 2H > j.D > Kudakero > 6P > BR

Posted

GV is good for combos when they don't have burst or won't gain it during the combo, and acting as a low profile (low profiles at frame 1).

Combo example: 5K > 5H > GV. Does most meterless midscreen damage and corner carry off close ground hits like that

Actually most damage is from 5S > 5HS

And if your opponents bursts during the dp animation Sol will fly to the sky alone.

And you opponent can do whatever he want after you land on the ground.

So it's a move that you shouldn't do if your opponent had burst.

Posted

Noticed something about DI GV, we had been suspecting you could link 5K after it in corner based off this old clip:

https://www.youtube.com/watch?v=G5JWypA_lcI&t=55m20s

Seeing this recent DI GV (also on Millia) makes it look not possible, she's clearly lower than in the first example.

https://www.youtube.com/watch?v=lDBt_Odvdn0&t=12m16s

It's most likely due to the number of GV hits affecting gravity. 19 hits vs 22 hits. Theoretically it would be best to do as little GV hits as needed to take them into corner to link a 5K (if possible at all).

Posted

Okay I can confirm it.

You can connect 5K after DI GV on grounded opponent only if you didn't Mash many more hits.

But still managed to connect a fully mashed DI GV after 2D on Sol because there is a huge hit box on the flames that Sol makes just like OS's Gun Blaze.

And after that 5K will also connect!

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