Kyle Posted October 14, 2008 Posted October 14, 2008 RO-use J.RR to avoid countdown super by flying above the screen LOLZ Kyle -Abuse 5K, 5FS hoop/ FBHSHD - May can 6P Robo's Horsie - May can 6P Robo's Missile - May can 6P Robo's Wake-up Shoryu (@ certain range. Be careful, can NOT 6P the super version) -Use LOTS Of HS hoops. -The majority of my tension is used on pressuring FBHSHD. -The rest of my tension is used to pressure/zone with HS hoop FRC. -This fight is very little mix-up and mostly spacing and wild OHK's... think or Moriyama. =) Comboing- The combo's I put in the combo video are legit but there is 1 really important thing to note. -5S wil not activate from a corner OHK. You must start Corner OHK Combo with 2P.
Kyle Posted November 9, 2008 Author Posted November 9, 2008 Keep it Alive. http://www.youtube.com/watch?v=71yVq_5fcqc @:41 I tried running 5S... woops. http://www.youtube.com/watch?v=WucOOmZ_Bs4 http://www.youtube.com/watch?v=zum3lqmnJxg
JackG Posted November 12, 2008 Posted November 12, 2008 http://www.youtube.com/watch?v=TYgatbfb7Uk superjump straight up j.2HS for sweet Shoryu bait and punish
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