YoyoMega101 Posted May 28, 2014 Posted May 28, 2014 If you could make a fighting game character what type would it be and what are the character inspirations? Sent from my iPod touch using Tapatalk
SoWL Posted May 28, 2014 Posted May 28, 2014 Making a character implies that you're in control of the game's roster, and in that case, you need to make all of them. This thread is silly.
caiooa Posted May 28, 2014 Posted May 28, 2014 A quick look at ff/gg credits, you will see that a different people were assigned to each character. You just have to give a common esqueleton of defensive options, then you can go crazy with design individual characters gameplay and it will still be somewhat balanced.
TekkamanArk Posted May 28, 2014 Posted May 28, 2014 I'd probably make a high mix-up character with rekkas. Something like Iron Fist rekkas with all kinds of routes, and some air mobility + tricky tool, like having multi-angle divekicks. Something like Yang I guess, except a bit more crazy.
White Man Posted May 28, 2014 Posted May 28, 2014 I've always thought it would be awesome to play a 2D fighter with a versatile all-around character who has a DP, a fireball, and some sort of horizontal space-controlling kick. Be cool if they had a projectile super, too. Oh well, a man can dream...
Sashi Posted May 28, 2014 Posted May 28, 2014 I'd make ABA but Danzai would have 2f startup, full invuln, and +5 on block. Goku version would be the same, but also unblockable.
Appledash- Posted May 28, 2014 Posted May 28, 2014 CT Nu with volcanic viper, wild throw, and yuzuriha teleports. And swords don't have a blind spot in front of you.
D.R.F. Posted May 28, 2014 Posted May 28, 2014 CT Nu with volcanic viper, wild throw, and yuzuriha teleports. And swords don't have a blind spot in front of you. Why would you do this to anyone, its so cruel;/
swordsman09 Posted May 28, 2014 Posted May 28, 2014 I would make a character with the rushdown of Sabrewulf in the new Killer Instinct and the projectiles and divekicks of Juri in Street Fighter.
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