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Posted

If you could make a fighting game character what type would it be and what are the character inspirations?

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Posted

Making a character implies that you're in control of the game's roster, and in that case, you need to make all of them. This thread is silly.

Posted

A quick look at ff/gg credits, you will see that a different people were assigned to each character. You just have to give a common esqueleton of defensive options, then you can go crazy with design individual characters gameplay and it will still be somewhat balanced.

Posted

I'd probably make a high mix-up character with rekkas. Something like Iron Fist rekkas with all kinds of routes, and some air mobility + tricky tool, like having multi-angle divekicks. Something like Yang I guess, except a bit more crazy.

Posted

I've always thought it would be awesome to play a 2D fighter with a versatile all-around character who has a DP, a fireball, and some sort of horizontal space-controlling kick. Be cool if they had a projectile super, too.

Oh well, a man can dream...

Posted

I'd make ABA but Danzai would have 2f startup, full invuln, and +5 on block. Goku version would be the same, but also unblockable.

Posted

CT Nu with volcanic viper, wild throw, and yuzuriha teleports. And swords don't have a blind spot in front of you.

Why would you do this to anyone, its so cruel;/
Posted

I would make a character with the rushdown of Sabrewulf in the new Killer Instinct and the projectiles and divekicks of Juri in Street Fighter.

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