Psykotik Posted July 30, 2014 Posted July 30, 2014 (edited) -This thread is for posting any "confirmed" changes made to Carl in the loketests for BBCP 2.0.-If you have any information to post please give some kind of source or reference of where you got that information.-I will update this thread as more information is found.-This is NOT a wishlist thread, do not post anything remotely like that.Carl CP2 Loketest Changes: Loketest 1 (Aug 7-10) - Carl 2D has more startup - Carl 3D is no longer a low, does 6 hits - OD Cantata does 2343 damage - j.C groundbounces, causes soft KD - j.B attack level reduced - CT has less untech time: float is way too low to do long combos. - Opponent falls faster after Brio wallstick; much harder to follow up Brio - CT > 46[D] > Lv2 6C doesn't work anymore - Throw > cOD > Fermata does 3k - Opponents can air tech Fermata - All jump cancels on block are gone - OD 4D is supposedly weak to 3 hit (multi-hitting?) moves - 2A is no longer a low + First hit of 4D is a low - 4D probably doesn't have armor - 2D startup increased: supposedly takes 3 in game seconds after the input for the move to hit - 6C untech time shortened - Throw untech time decreased: Throw > raw OD > crossup j.2C doesn't work Final changes (this may or may not include some loketest changes, assume the loketest changes are retained unless said otherwise) + 4D is now 3 hits, the first 2 of which are lows + Anima now has super armor + 6C can be cancelled before the hit + 6A, 5B are both jump cancellable on block + OD Fermata buffed to 1400 minimum damage + Gear minimum damage buffed + 6D is faster, causes slide on ground hit + 3C is apparently faster now + j.C > j.214C combos + 3D is a low + 5C > 6C gattling added - Fuoco travels much further now - Hitting grounded opponents with 3D forces crouch, still ground bounces on air hit - Anima, 4D, 2D supposedly have shorter combo times - j.C untechable time reduced; no longer KDs at higher altitudes - j.B attack level nerfed - Brio wall stick time shortened significantly - Fermata can be air teched - Volante meter usage increased - 2A is not a low - 236B no longer has projectile invincibility - 5C > Rhapsody of memories does not combo; RoM might have more startup - j.2C is no longer special cancellable on block - 4D no longer has armor - 6C has crush guard properties now: breaks regular guard, barrier blockable - B Vivace lost projectile invul Edited June 5, 2015 by Psykotik
Psykotik Posted August 7, 2014 Author Posted August 7, 2014 https://twitter.com/hc0519/status/497180615595147264 welp
JyakotuKurayami Posted August 7, 2014 Posted August 7, 2014 Carl: - 3D not a low or overhead anymore. - 2D has more startup. - j.C seems to bounce you twice ???????? (I'm reading this wrong right lmao) - OD Cantata = 2423 damage
Psykotik Posted August 7, 2014 Author Posted August 7, 2014 Updated the OP. Sources: https://twitter.com/HiagoXYZ/status/497184687761403904 https://twitter.com/HiagoXYZ/status/497184195404259328 https://twitter.com/HiagoXYZ/status/497182961637523456 https://twitter.com/HiagoXYZ/status/497182221598736384
sinder Posted August 7, 2014 Posted August 7, 2014 Loke test changes are a joke so far The changes for most characters are ridiculous so take these changes with a grain of salt. Highly doubt most of these things will stay
Pen_Ninja Posted August 7, 2014 Posted August 7, 2014 "- All jump cancels on block are gone" YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO........... fuck
Psykotik Posted August 7, 2014 Author Posted August 7, 2014 Blah blah blah, (l/j)oketest, grain of salt and all that, etc. Source of jump cancel nerf: https://twitter.com/mucchi84916/status/497209709397438464
KwRIOT Posted August 7, 2014 Posted August 7, 2014 These still have to be translated: https://twitter.com/acek_typeb/status/497235453498519552 https://twitter.com/acek_typeb/status/497234750298267649
Psykotik Posted August 7, 2014 Author Posted August 7, 2014 https://twitter.com/hc0519/status/497287476923228160 RIP 2A
Pen_Ninja Posted August 7, 2014 Posted August 7, 2014 Wait... first hit of 4D is a low? Unblockables are back!
Psykotik Posted August 7, 2014 Author Posted August 7, 2014 These still have to be translated: https://twitter.com/acek_typeb/status/497235453498519552 https://twitter.com/acek_typeb/status/497234750298267649 Shoutouts to @TENMA0105 for translating this. I'll highlight new info - OD Cantata graphics looks cool - 4D probably no armour - 3D, 6 hit all mid - 2D, 3 in-game second startup, stops after swinging up - Brio, wall stuck but immediately recover, CH will wall-stuck and slide down - Volante and Anima, no change - Brio no change - OD no change - jump cancel after blocked normals (doesn't specify air and/or ground) taken out - charge 6C, tech time shortened - jC doesn't down at all - Throw: down time shorter, making raw OD -> crossup j2C impossible - CT: float is way too low to do long combos - Alegretto no change
KwRIOT Posted August 7, 2014 Posted August 7, 2014 Thank you @TENMA0105 for the translation. I tried using online dictionaries last night to translate and ended up with things like "In raw OD, j.2C no longer flips." lol
JyakotuKurayami Posted August 8, 2014 Posted August 8, 2014 Not looking good for my main man Carl Clover.
Raiza57 Posted August 12, 2014 Posted August 12, 2014 These changes,,,,, better not be permanent I will change mains to Kokonoe. ~Shiro
ariveradachi Posted August 14, 2014 Posted August 14, 2014 Ladies and gentelman It was an honor to be with you all, but alas nothing lasts. It was nice while It lasted.
JG Posted August 14, 2014 Posted August 14, 2014 He.. is funny how much dmg can do to us one loketest.... If the changes stay on CP2, with sadness i will also have to drop this character U_U.
Pen_Ninja Posted August 15, 2014 Posted August 15, 2014 He.. is funny how much dmg can do to us one loketest.... If the changes stay on CP2, with sadness i will also have to drop this character U_U. W...wow... It legitimately breaks my heart to see this... One if my favourite Carls potentially dropping him
Raiza57 Posted September 19, 2014 Posted September 19, 2014 BBCP2 trailer https://www.youtube.com/watch?v=yL-JfSiGGWM
Narcastic Posted September 30, 2014 Posted September 30, 2014 I havent seen any CP changes, and now I got these. way to go Mori!, not gonna drop him, gonna love him more.
Raiza57 Posted October 7, 2014 Posted October 7, 2014 After looking over the video, I can say that Carl is still pretty dangerous; the change to tenerezzan if it is still in the game might prove an issue for future unblockable resets, but it should still be possible. Even after removing 3D as a low, the change done to 4D making it a low still gives us potential, doesnt mean the end of the world. For swapping 3D & 4D, there is a 4frame difference between the two moves. 4D being slightly faster, means that you will need to delay it for the UB reset to work. In the original UB reset set-up, you would need to release 3D and the first ja almost simultaneously. Well since 4D is faster, one would only need to release 4D after the first ja instead of at the same time. So the new UB reset should be done as follows. IAD>ja>ja>jb>j2c>ja>release 4D>ja>jc or jb/4D reset. Which, in my opinion, is slightly easier. This UB reset is much more reliable because the first his of 4D has a 3hit hitstop. Making it much easier to see if the person was actually hit, meaning easier confirms. Remember, this is possible if and only IF the changes to tenerezan still allow for the 5c>46D>IAD>jaja to combo. If the hitstun nerf makes this no longer possible then another setup for the UB must be made. The only other changes that I see that truly hold weight are the 6C changes.This allows for more pseudo UB setups where the opponent has to guess either to DP, block low, block high, eat the UB, or CA As it stands right now if Carl does 5b>6B>fuacco/6C charge. The opponent could DP or use some inv move, hell, they could even just mash 5a. Now that we can cancel 6c with A, to return to neutral that means are legit 6c>UB resets just got better. In legit fucco/volante>6C UB resets the opponent could always IB DP out. Now, we can bait it for even more dmg. Our UB mixup now just got a lot less yolo.
JG Posted October 7, 2014 Posted October 7, 2014 The only changes that i really care to know if they are still there are this: - All jump cancels on block are gone.- Opponents can air tech Fermata.Loosing our jump cancel on block, will mean that ours blockstring with literally go to sh%@, and if the opponent can air tech Fermata the only use that will have that DD will be for endeing the opponent.Also, it seem that 2A really lost the property of hitting low... Not a big deal, but still will affect us. The new 4D seem to be nice, could be a nice replacement for the lost of 3D hitting low, and 6C being able to cancel it into throw or low will give us a couple option more for doing mixup.
Psykotik Posted October 7, 2014 Author Posted October 7, 2014 (edited) What Tenerezza changes? There's no mention of that in the loke tests and the video didn't show it. EDIT: For anyone who didn't see yet, there's a video showing some of Carl's changes which Akira and JG are referring to https://m.youtube.com/watch?v=UxGc3_2IUX8 Edited October 7, 2014 by Psykotik
Raiza57 Posted October 8, 2014 Posted October 8, 2014 From the jp post that was translated it said CT>46D>6c lv2 wouldnt combo. This would only be possible if 46D had a hitstun nerf, a slight nerf, but a nerf nevertheless.
Pen_Ninja Posted October 8, 2014 Posted October 8, 2014 Weren't they also nerfing the CT untech time?
Recommended Posts