Psykotik Posted October 25, 2014 Author Posted October 25, 2014 5C > 2C was already a gatling in CP1.1. It wasn't that useful tbh.
JG Posted November 11, 2014 Posted November 11, 2014 It seem that Ryusei and Eesuke dropped Carl...What is the consensus about this character in CP2? is still strong?... By the look of it, seem weaker than 1.1 Carl, let hope the UB loop is real!
JyakotuKurayami Posted November 12, 2014 Posted November 12, 2014 CP2 Carl really seems like a step back. Idk, this patch (sequel?) is really making all my characters terrible...
JG Posted February 28, 2015 Posted February 28, 2015 6C Lv3 isn't UB anymore in 2.0??? or in this video he is using 6C lv2?http://www.nicovideo.jp/watch/sm25679870 Anyway... Carl died in 2.0
someonewhodied Posted April 10, 2015 Posted April 10, 2015 So since 3D doesn't trip anymore, could we still set up the old UB with it? j.B>j.2C~allecancel>5B>5C>3D>j.B>j.A>665A>5B>2B>5C>46D>j.AAAA>j.2C>j.AA>j.B+3D into: j.B+3D>6C>5B>6B>6A>j.2C~Allecancel>66A>j.2C>allecancel>5B>2B>5C>46D>j.AAAA>j.2C>j.AA>j.B+3D (start pushing towards you with doll after the 6C) I imagine it could look something like that. and then you can go into some doll recovery route with CT or gear super ender or something when doll meter gets too low.
sinder Posted April 11, 2015 Posted April 11, 2015 j.B>j.2C~allecancel>5B>5C>3D>j.B>j.A>665A>5B>2B>5C>46D>j.AAAA>j.2C>j.AA>j.B+3D da fuq???
someonewhodied Posted April 11, 2015 Posted April 11, 2015 da fuq??? Microdash 5A. Its not that hard :|
sinder Posted April 11, 2015 Posted April 11, 2015 Microdash 5A. Its not that hard :| your combos are so... different
someonewhodied Posted April 11, 2015 Posted April 11, 2015 your combos are so... different I have to adjust some combos to be easier on pad since i can't exactly do some inputs people can on stick.
Psykotik Posted April 13, 2015 Author Posted April 13, 2015 3D forces crouching while Tenerezza lost its force stand property so that combo won't work.
Pen_Ninja Posted April 13, 2015 Posted April 13, 2015 I think that's what the 6C is for at the start, to force stand. I'm not sure a solid UB safejump > 6C really combos. I used to try it on some characters in Extend but the timing on the high/low was pretty different and definitely blockable. I'm fairly sure our best bet for UB loops will involve a crush trigger though.
someonewhodied Posted April 13, 2015 Posted April 13, 2015 I think that's what the 6C is for at the start, to force stand. I'm not sure a solid UB safejump > 6C really combos. I used to try it on some characters in Extend but the timing on the high/low was pretty different and definitely blockable. I'm fairly sure our best bet for UB loops will involve a crush trigger though. Yea a crush trigger route will most definitely work but i was hoping to come up with a meterless solution thats easy to go into. The loop i posted will maybe work? the starting combo off of j.B tho j.B>j.2C~allecancel>5B>2B>6B>3D>6C>665A>5B>2B>5C>46D>j.AAAA>j.2C>j.AA>j.B+3D maybe that will work? Forgot about 3D force crouch when i thought of the first combo.
Psykotik Posted April 14, 2015 Author Posted April 14, 2015 Oops, missed the 6C, my bad. ...actually, do we know if it still forces standing? I haven't been any 6Cs hit from the (limited) amount of vids I've watched.
sinder Posted April 15, 2015 Posted April 15, 2015 3D forces crouching while Tenerezza lost its force stand property so that combo won't work. I completely forgot that 3D force crouches now I'm surprised most people aren't really using that and 6C/6C feint more. Then again, there are only like 3 Carl payers now on Youtube/NicoNico
Recommended Posts