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Posted

  • Use this thread to discuss the Chie Satonaka matchup.
  • Please focus more heavily on discussing how to play the matchup properly as Ken rather than who is at advantage/disadvantage.
  • This post will be updated as info arises.
Round Start:
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Neutral:
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Offense:
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Defense:
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Punishes:

On Block:

  • ...
On Reaction:
  • ...

Character Specific Notes:

Combos:

  • ...
Mixups:
  • ...
  • 2 weeks later...
Posted

This MU can either go really well, or really poorly, depending on how well you can take the neutral game.

 

  • Her 2B kinda works against Ken j.5B jump ins, but you don't have to fear it if you just use a Koromaru normal while doing it. Either you, or Koro will get stuffed, but it won't trade in her favor.

 

  • Be wary about doing raw 5B, her DP can call it out for little risk.

 

  • Start of the round is in your favor, take advantage of that to get momentum.

 

  • Falling j.A isn't advised against her, since her crouching hurtbox will cause it to whiff.

 

  • She's really, really fast. If she calls out a bad 236A/B, she can IAD into a world of pain, so be wary about throwing it out without Koromaru backing you up.

 

  • Once she gets going, it's going to be REALLY hard to stop her. Your DP is essentially combo fodder in this MU, so don't rely on it much at all unless she goes for 236A/B>236A/B follow up.

 

  • Your normals outspace hers a great deal. Take advantage of that in this MU to turn the tide in your favor. As Ken, this is one of the MUs you can play super lame in, and actually get away with it.

 

  • Have Koromaru on her at all times. You'd be surprised how easy it is to Persona break her with him.

 

  • She has no real answer to Koromaru mauling her from full screen besides to dash/IAD in. Make her regret it.

 

  • Your 2B actually isn't complete garbage in this MU thanks to her kinda stumpy limbs. Feel free to use it if you think she's going to jump in..

 

  • If she's in Awakening, make sure Koromaru stays on her...if she's full screen. You don't want to eat a meteors mix up, so smacking her once for trying is generally a smart idea.

 

  • 214C/D is strong in this MU for covering space. Abuse it in neutral.

 

  • Save your burst for incase you get FC'd. You don't want to eat Chie damage/mix-up, ever

 

This MU feels like it's 5-5. You win in Neutral, she wins if she gets in. Make sure she doesn't get started, and you should be gravy.

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