Tecta1Eastside Posted August 27, 2014 Posted August 27, 2014 Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves. The Neutral GameLong Range: Your Tools vs His ToolsMedium Range: Your Tools vs His ToolsClose Quarters: Your Tools vs His Tools OffenseYour Offense:His Offense: DefenseYour Defense:His Defense: Gimmicks and Resets- Match Summary-
Rsquared Posted August 1, 2015 Posted August 1, 2015 Kanji Force him to commit Arrow and bubble are strong but not just because of space control. If he wants to directly answer them it usually involves lightning or primal force which basically lets you run in on him easily. Only way to keep Take-Mikazuchi safe after Primal Force is lightning. If you just run forward after Primal Force and he does lightning, you can CH him for it, basically giving you too much leeway to do things Bull super is decent on wakeup but bad during blockstrings. Gears can get hit by Kanji's 214D, make the guess with caution, very large risk DP can get 5AA>jump OS'd by Kanji, be very careful with its usage 5C>22A pressure resets are very real vs him
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