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  • 5 months later...
Posted

Something that I've noticed is that the ground traps seem snuff out the Tsukiomi attack he does. I cant think of any good combos to punish afterward though.

Posted

D trap. Then stand on top of it. Also C trap placed at the right height and angle will give you consistent fatal punish. It's just a bit over her head and about one character distance in front and/or behind her. Worst case scenario you have to react with dp or critical shot, which is dangerous cause ex teleport. In fact I hope you're talking about his teleport lol.

Posted

D trap. Then stand on top of it. Also C trap placed at the right height and angle will give you consistent fatal punish. It's just a bit over her head and about one character distance in front and/or behind her. Worst case scenario you have to react with dp or critical shot, which is dangerous cause ex teleport. In fact I hope you're talking about his teleport lol.

Yes that is exactly what I'm talking about I tend not to rely on the C trap due to how much air control he has with his j.5B as well as he just comes out with an attack so idk seems inconsistent.

Yeah I'm talking about his teleport.

Posted

If you get a Fatal Counter punish, rule of thumb is to do any variation of the Venom Zapper/Blight combo. If you get a FC off a trap, do an 'extended' version of the old school double IAD swag combo. I'm sure Diarmuid or SGD25 would know better though.

  • 4 weeks later...
Posted

Does anyone know if it's possible to hit him with the quicker version of Blight against his teleport/protect yourself with it against his EX teleport?

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