Chris Chaos Posted September 2, 2014 Posted September 2, 2014 Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves. The Neutral Game Long Range RESERVED Mid Range RESERVED Close Range RESERVED Offense Your Offensive Options RESERVED His Offensive Options RESERVED Defense Your Defensive Options RESERVED His Defensive Options RESERVED Match Summary RESERVED
Chris Chaos Posted October 17, 2014 Author Posted October 17, 2014 Just played this MU and it is a pain... It got so bad that I had to ask Tahichi what to do here. He quickly replied with this: 花村に対しての置き技はダッシュ5AやJAにする。弓はダメ。 駆け上がりガード後は花村が跳ねた方向に微ダッシュして2C。 花村5DやJDはJAで壊す。 クナイは見てからQEして超弓確定。 滑空は気合いでガードする。 ネイマール骨折コンボに気を付けろ。 I'm in a rush ATM, but I will translate later when I get back. You want to use j.A and 5A a lot, Arrows are useless Dash 2C is a good option to use against him, even if he blocks, you can jump cancel. Break Hanamura's j.D and 5D with your j.A Quick Escape Kunai on reaction, you can punish him with Hyper Feather Shot Believe in your blocking when Hanamura glides... WATCH OUT FOR NEIMARU Fracture Combo! (Random Starter >Garudyne > OMB > Sukukaja > Auto-Combo > Sukukaja Super Ender: [unburstable(?) 6K+ Damage Depending on starter!] This is what I got in translation so if I'm wrong somewhere, please let me know, I will correct it.
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