Chris Chaos Posted September 2, 2014 Posted September 2, 2014 Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves. The Neutral Game Long Range RESERVED Mid Range RESERVED Close Range RESERVED Offense Your Offensive Options RESERVED His Offensive Options RESERVED Defense Your Defensive Options RESERVED His Defensive Options RESERVED Match Summary RESERVED
dive-slam Posted November 12, 2014 Posted November 12, 2014 (edited) Some quick notes for this matchup, which is fairly even overall: Yukari is not good at fighting Sho up close or even mid-range, really. His normals, namely 5A, 5B, and j.B are very long and make it hard for Yukari to do a lot. The best way to go about fighting Sho is to run away and zone him, and use the zoning tools to make your approach (in typical ArcSys "zoner" fashion). If you try to roll past him, he can use 5A to catch you. Be wary of jumping near him while he is awakened, as Moon Smasher is air unblockable and does insane damage on CH (You can avoid this with EX feather flip as it is fully invincible) Just don't press too many buttons when you are close to him, and this matchup becomes a lot easier Edited December 24, 2014 by dive-slam
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