Chris Chaos Posted September 2, 2014 Posted September 2, 2014 Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves. The Neutral Game Long Range RESERVED Mid Range RESERVED Close Range RESERVED Offense Your Offensive Options RESERVED His Offensive Options RESERVED Defense Your Defensive Options RESERVED His Defensive Options RESERVED Match Summary RESERVED
dive-slam Posted September 2, 2014 Posted September 2, 2014 This is probably my most played matchup so far, so I have some notes to add here. (I'll likely add more later this week). In neutral, zoning is pretty standard fare, but there's some things you need to look out for. For one, Junpei can bat back arrows. While your B attacks will always recover before he can hit them (and they basically need to use some crazy yomi to even hit them in time), be sure you're ready to block after shooting at him. However- one majorly important thing to know is that Feather Arrow (236A/B) CAN easily be deflected, and the bat projectile will reach you before you can block. While the arrow will still hit Junpei as it hits multiple times, he can basically make it trade if he bats it back. While the Feather Arrow hit can be good, it's probably best to avoid taking any extra damage. He can also bat back Garus… though this isn't too practical, as if you're setting them up well, he won't be able to get you easily. That and the fact that they're active way longer than you're in recovery of the move. Be wary of Deathbound. It's not fast, but at fullscreen, you have to watch out. Don't shoot arrows so much that you can't block, because it WILL drop down on you if you aren't careful. Overall, your main job is really to space Junpei out so he can't get runs. His range is not as good as Yukari's, and her moves are generally faster. This matchup is almost definitely in her favor. That said, don't be careless, as Junpei has some tools that can be used against you if you're being stupid. Also, this thread title is severely lacking in "Yuka-tan", "Stupei", or "Ace Defective".
Afternoon Intergalactic Posted September 3, 2014 Posted September 3, 2014 Garus = Isis? Because I just had a Junpei bat back my persona and it was confusing to say the least. Matchup is pretty solid for Yukari, as she has the tools to control when she wants to go in and deal some damage or lay back at full screen and wait for him to make a reckless decision. Of course one needs to look out for his way of dealing with projectiles, but it just takes a little more caution than, say, Akihiko. Also, I agree that Stupei Ace Defective needs to be somewhere in this thread.
dive-slam Posted September 3, 2014 Posted September 3, 2014 (edited) Garus = Isis? Because I just had a Junpei bat back my persona and it was confusing to say the least. Matchup is pretty solid for Yukari, as she has the tools to control when she wants to go in and deal some damage or lay back at full screen and wait for him to make a reckless decision. Of course one needs to look out for his way of dealing with projectiles, but it just takes a little more caution than, say, Akihiko.Also, I agree that Stupei Ace Defective needs to be somewhere in this thread.I mostly meant Magarus/5D stuff (anything that lets you use tracking arrows) Edited January 23, 2015 by dive-slam
Afternoon Intergalactic Posted September 3, 2014 Posted September 3, 2014 Lol sorry, I totally read Garus as a name instead of multiple Garu(s), so I got confused.
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