wiredgod Posted December 10, 2014 Author Posted December 10, 2014 TVs are really useful to punish Marie's j.C
Balguna Posted December 10, 2014 Posted December 10, 2014 You can also 2B it, or with the right timing, 5B CH for a nice corner carry. I don't feel like this is that bad of a matchup. You generally outrange Marie (5C/j.C aside), your items are less consistent but are overall better, and between DP, TVs and teleport you can avoid the worst of her mix-up. Marie has better damage and her full-screen punish super is fairly strong, but that's really most of what she has in her favour. The hilarious thing is that if the Marie is mashing DP during a blockstring, 5AA > AoA will always catch her with its armour frames for an air hit. Since Marie's 5A and 2A are both lows, one option on wake up is to Hop or 214A - both are invul to lows from frame 1. Marie will typically recover in time to block however, so I wouldn't rely on it too often.
dinotail Posted January 21, 2015 Posted January 21, 2015 you can neutral jump the jC and fall down with jA to punish it. I don't own Marie so I can't test this but perhaps teddie's jC could beat it air to air? I heard that Marie has ass air to air confirms so it may be worth testing
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