wiredgod Posted November 17, 2014 Author Posted November 17, 2014 A local player best described Yosuke this way, "he is a mixup just by virtue of being on the screen". He's fast and doesn't need to commit to any of his normals. Off 2A, 5A, 5B pressure, expect either the mixup to come in the form of a grab or a glide crossup. Yosuke also has the speed to run up to you while you're air backdashing and 2B. Make sure he doesn't know where you're going to land when you're in the air. If he tries to do tentafaroo or 5D close to you, teddie screw him for a counterhit. If he throws out 5D or j.D and a longer range, use 2B and backdash cancel to take a card for him.
wiredgod Posted December 10, 2014 Author Posted December 10, 2014 If you want to bait DP during pressure, do a j.B. It will whiff if they DP and you can use j.A as you fall to punish.
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