papermarkis Posted November 21, 2014 Posted November 21, 2014 Japanese players are using this hashtag to discuss changes to Yukiko on twitter: https://twitter.com/hashtag/p4u2雪子ロケテ情報?f=realtime Changes Arcsys has publicly announced: YUKIKO: - Jump B landing recovery decreased - B-version Flame Dance has faster start-up, can be combo'd from C-attacks - All Skills can be cancelled with Phoenix Flame Swirl on hit. Seeing as I can't speak japanese, I do not have a translation for the discussion happening on twitter.
RurouniLoneWolf Posted November 21, 2014 Posted November 21, 2014 "Yukiko's A/SB Agi don't float the opponent anymore. SB Agi is now super fast and combos from 5B though." - Source
Doobylover Posted November 22, 2014 Posted November 22, 2014 People are speculating that Minazuki can specifically do something against Yukiko Maragidyne chain supers, but I can't quite really capitalize on what they're saying
Balguna Posted January 9, 2015 Posted January 9, 2015 Yukiko changes: -Phoenix Flame Swirl now available from Fire Boost 3, can be comboed from other specials. Looks like there are some good combo routes with it in the corner. -SB Agi seems to come out faster. The strike portion no longer floats on hit, only the explosion. -SB Maragidyne now has two sets of flames that rapidly alternate between each other. Overall damage seems lower.
papermarkis Posted January 9, 2015 Author Posted January 9, 2015 I'll make a thread for the final changes once they get translated but here's the full change pdf: http://www.arcsystemworks.jp/p4u2/images/imp/list_ver.2.00.pdf And here's a link to a showcase of Yukiko's buffs: http://youtu.be/gPRDUA21Img
Freki Posted January 9, 2015 Posted January 9, 2015 Thats cool, lv3 boost seems pretty realistic to get in a real match and will be combo-usefull. And SB maragidyne now cant simply be rolled to avoid all the damage.
papermarkis Posted January 9, 2015 Author Posted January 9, 2015 Stunedge said he'll do some translations this weekend. I did some Google translating and for the most part couldn't understand most of what came out but some things I could partially decipher aside from what the video shows: Note - Google translate notes, take all this as unconfirmed information for now 5A recovery decreased 2B Untech time increase? 2B recovery increase? 2D Fatal Counter removed Maragi Fatal Recovery removed Fire Boost recovery decreased Fire Boost increase occurs faster? Maragidyne fatal counters now? Startup invincibility for persona on C moves, Agi, Maragi, and Flame Dance
Swiffle Posted January 9, 2015 Posted January 9, 2015 other things i can kinda make out from google translate: 5AAA can go into Sweep c.B faster startup? if you put a diagonal in(i.e. 1B, 3B)projectile is slowed down?, maybe also more recovery? j.b landing recovery decrease faster projectile? not sure j.c something about higher height sb agi faster startup(as shown in the video) B Flame Dance faster startup Fire Boost increase occurs faster? that line might be persona disappears faster, less vulnerable AoA faster startup earlier guard point recovery(?) increased still more stuff on there, dont want to really guess though, will wait for stunedge's post
Doobylover Posted January 11, 2015 Posted January 11, 2015 http://pastebin.com/DeVCqcZ1 This is it, you guys. Are you ready? Yukiko Amagi's P4U2.0 changes
Freki Posted January 11, 2015 Posted January 11, 2015 So, um.. 5AAA UB reset is gone, 1D/2D/3D - Persona now only strikes once. No longer fatal counters. 1/2/3D + 2a UB seems nerfed, how is she going to open up opponents now...?
papermarkis Posted January 14, 2015 Author Posted January 14, 2015 Eh I'm not too worried about 2D+2A unblockable being harder to connect. It almost never worked against anyone who was good. AOA coming out faster may make up for that. EDIT: Making a new thread with these final changes now
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