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papermarkis

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  1. Xie did another translation of Yukiko's and everyone else's changes and a few things are different here https://docs.google.com/document/d/1csHKZLeZZx6U9Qa5EAKduNUtzUlqwdpDzrB0uOvKviQ/edit
  2. Copied from this pastebin and the translation work done by doobylovah http://pastebin.com/DeVCqcZ1
  3. Eh I'm not too worried about 2D+2A unblockable being harder to connect. It almost never worked against anyone who was good. AOA coming out faster may make up for that. EDIT: Making a new thread with these final changes now
  4. Stunedge said he'll do some translations this weekend. I did some Google translating and for the most part couldn't understand most of what came out but some things I could partially decipher aside from what the video shows: Note - Google translate notes, take all this as unconfirmed information for now 5A recovery decreased 2B Untech time increase? 2B recovery increase? 2D Fatal Counter removed Maragi Fatal Recovery removed Fire Boost recovery decreased Fire Boost increase occurs faster? Maragidyne fatal counters now? Startup invincibility for persona on C moves, Agi, Maragi, and Flame Dance
  5. I'll make a thread for the final changes once they get translated but here's the full change pdf: http://www.arcsystemworks.jp/p4u2/images/imp/list_ver.2.00.pdf And here's a link to a showcase of Yukiko's buffs: http://youtu.be/gPRDUA21Img
  6. I can't figure out this matchup to save my life. You can't 2B anti-air his j.C because it just hits the persona and then Adachi punishes you out of 2B recovery. Feels like your only option for counter-poking him out of his pressure is DP as most of his normals both outrange and outspeed yours. Zoning is not an option either because of 2D and Atom Smasher. Feels like you have to run away most of the match and hope he makes a mistake.
  7. Japanese players are using this hashtag to discuss changes to Yukiko on twitter: https://twitter.com/hashtag/p4u2雪子ロケテ情報?f=realtime Changes Arcsys has publicly announced: Seeing as I can't speak japanese, I do not have a translation for the discussion happening on twitter.
  8. SMP loops were generally 6k-7k damage combos and not at all infinites. The situations aren't really nearly as comparable as you seem to believe.
  9. I'll be at EVO this year probably playing the demo of P4AU a lot so if there's things you guys want me to test out I'll try to make note of it.
  10. Strife just uploaded these 1.1 videos of a very good Yukiko with lots of good setups and things I hadn't seen in 1.1 yet Part:1: https://www.youtube.com/watch?v=H6sIvNSA2GU Part 2: https://www.youtube.com/watch?v=XecHCO_IIqs Part 3: https://www.youtube.com/watch?v=jcXaNHKn6Ts
  11. I tweeted you but I can bring my PS3 for this.
  12. Does anyone know if the new 5AAA is OMC-able? Seems like an extremely likely place people will be saving their bursts for.
  13. http://www.youtube.com/watch?v=Hx3mYHeHeho 30 minutes of Yukiko vs Chie
  14. Looks like 4B fan goes slow enough that we can run with it. We Guile now
  15. Does anyone here have a good combo for Challenge 25?
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