shtkn Posted December 1, 2014 Posted December 1, 2014 I've been messing around with YRCs and PRCs in the xrd demo and noticed some strange things. at first i thought it was simple: YRC = startup + active, PRC = recovery, but that doesn't always seem to be the case. it seems like if you RC late into the active frames of certain attacks, you will get a PRC. Tests: Ky's Ride The Lightning: If you don't YRC at the start of the attack, then it will turn into a PRC Ky's Stun Dipper: if you don't YRC during the slide portion, it will turn into a PRC Sol Crash and Riot Stamp: if you don't YRC during the first 10ish active frames, then it turns into a PRC Sol Bandit Revolver and Tyrant Rave: if you don't YRC during the first hit, then it turns into a PRC Ky's ground Stun Edge: if you odn't YRC immediately, you willget a PRC. Conversely, Sol's Gunflame has a huuuuge YRC window in in comparison. the YRC window for some attacks are longer than others (Crash and Riot Stamp vs Ride The Lightning). I don't know if there's a universal ruleset that all moves follow or if it's dependent on each move, but it's interesting to note nonetheless. Does anyone have any notes to share on the matter?
qwerty Posted December 1, 2014 Posted December 1, 2014 There are indeed "YRC windows" on at least specials and supers. Part of the reason I get the feeling that there will be on-hit YRC's eventually.
4r5 Posted December 1, 2014 Posted December 1, 2014 I thought it was already stated that YRC = Startup + Active is the general rule, but they can go in to individual moves and increase or decrease the window as needed.
Sanger Zonvolt Posted December 1, 2014 Posted December 1, 2014 Are there any glaring issues caused by the current YRC window of any certain moves?
LockedAndClush Posted December 1, 2014 Posted December 1, 2014 There are indeed "YRC windows" on at least specials and supers. Part of the reason I get the feeling that there will be on-hit YRC's eventually. If the enemy is in hitstun or blockstun, windows and frames don't matter - it's always a red RC.
shtkn Posted December 1, 2014 Author Posted December 1, 2014 I thought it was already stated that YRC = Startup + Active is the general rule, but they can go in to individual moves and increase or decrease the window as needed.i wouldn't be surprised, but where was it stated?
greatfernman Posted December 1, 2014 Posted December 1, 2014 i wouldn't be surprised, but where was it stated? i don't have a direct link to where this was stated but weren't YRC windows the understanding of how YRCs worked from pretty much the beginning? At least that's how I understood it.
qwerty Posted December 2, 2014 Posted December 2, 2014 If the enemy is in hitstun or blockstun, windows and frames don't matter - it's always a red RC. Indeed. But the question is if it will remain that way. The fact that they've already taken the liberty of modifying an otherwise consistent rule to reduce the versatility of certain moves, combined with the fact that people have been complaining about the lack of on-hit FRC mixups since the game was announced, leads me to believe that we will, at some point, see some moves that you can YRC on hit.
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