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StrawberryGL reacted to a post in a topic:
Guilty Gear FAQ Thread - Ask your questions here!
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Jack-O summons are like Bedman's seals and Zato's puddles, destroying them preserves your active frames (albeit consuming one active frame, though idk for sure if Jack-O's stuff consumes an active frame, but it does preserve them for sure), and therefore does not allow cancels. most recent jp opinion i have is https://www.evernote.com/shard/s296/sh/9de5d092-76dc-4394-8d90-bfd326aab9d7/78786a55576dda4ee05b53c5776ec374 this isn't the opinion of a single top player, but rather an opinion piece by the GG writers of the eSportsRunner website after taking multiple players' opinions into account, so take it as you will.
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Yannick reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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FKGunBlaze reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Antaiseito reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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FKGunBlaze reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Antaiseito reacted to a post in a topic:
Guilty Gear FAQ Thread - Ask your questions here!
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New to Guilty gear Xrd, got some questions
greatfernman replied to silver chariot requiem's topic in Beginner Mode
Beak Driver -
you hold that shit, suck it up, and get good. either that or quit. if you're not motivated / don't find it fun then don't do it
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Antaiseito reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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FKGunBlaze reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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MX_Engellier reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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BladeOfJustice7 reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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[CF] Naoto Kurogane Information/Discussion Thread
greatfernman replied to Tong's topic in Naoto Kurogane
wtf is en j.D you mean j.[D]? doesn't enhancer only apply to specials -
You keep the throw invul afaik
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Don't forget out of country head, GREATFERNMAN :0
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Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
Idk about previous versions but thats not how I understand it based on the official 4gamer wiki for xrd. When an attack hits it's hitstop>hitstun as far as I understand it ofc the wiki might just not cover it, it doesn't list stuff like the formula for guard bar hitstun proration, so you might be right. Do you have like source information I could read? -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
Let me give you an example. You wanted more untech time on j.D You cannot do that without also increasing the blockstun and advantage on block. You need to know how attack levels work in order to work in the framework of guilty gear. (Unless you want like just a special rule for j.d where it just has more untech time on air hit, but then the game would be rife with special addenda) -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
I'd just like to say again: player skill and player knowledge are not necessarily related. You can be good without knowing anything. It's just that knowledge of the game system is required for you to suggest changes. You need to know how the changes you want would be put into the game to know what all the effects your suggested changes would have. I was never doubting your skill as a player and I may very well be a worse player than you I just think you were being dumb by suggesting balance without understanding the game. -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
Player skill is not proportional to knowledge -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
Firstly: I edited to explain my definition of rushdown. Rushdown legitimately does not keep you locked down. But it is, granted, a definition thing, so I was thinking maybe you think pressure is part of rushdown, so I wanted to know. But sure, if you want to dismiss it go ahead. Secondly: if you don't know game specific terminology and design then how do you think you can suggest changes for the actual game??? Do you not understand how ridiculously stupid that makes you sound. Also just think about it. If something is +1 on hit and you give it 4 more frames of hitstun it's+5. If you reduce recovery by 4 frames its STILL +5 The same new combos you get would be possible -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
You should explain your definition of rushdown because we don't seem to agree on it. Deadass, rushdown doesn't keep you stuck. Idk how to explain it, rushdown is rushdown. You run at the opponent and get in. It implies nothing about how long the opponent has to sit there are hold your pressure. Also I dont think safer on whiff j.d is that much of a problem, I'm just saying if higher attack level j.d is unwarranted why give him something that gives almost everything higher attack level gives and more? -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
Rushdown doesn't keep you stuck. :/ Also j.D having having less recovery is worse (edit: oh worse as in worse a change because it buffs him more, so better depending on your pov) than more untech time. Higher attack level makes it safer on block and more combo potential/easier to combo. Less recovery does all that and makes it safer on whiff. -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
>keeping someone stuck in a single spot is rushdown >let's not confuse rushdown for lockdown -
Suggested Tweaks and Oversights
greatfernman replied to Sol Badguy Z AC's topic in Guilty Gear General
yeah i wasn't saying anything except that the upper body invul isn't any faster than any other 6P i'm not questioning it's godliness