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Posted

FAB Potemkin advice:

 

  • The Matchup is 6:4 in Chipp's favor

  • It's OK to play for time out / run away

  • to get in, concentrate on Potemkin whiffing normals, then either dash, air dash or teleport
  • when you jump around, do the same: wait for a whiff, then get aggressive
  • His general advice against Potemkin: to defend against Potemkin's Okizeme, use fuzzy backdash (instant block with 1, then 44) or fuzzy jump (instant block with 1, then quickly 71 + faultless defense)

  • 5 months later...

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