Jump to content
Dustloop Forums

BlazBlue Central Fiction coming to Europe in Q4 2016


kosmos badgirl
  •  
    PQube and Arc System Works are excited to announce that BlazBlue: Central Fiction is coming to Europe for the PS4 and PS3 in Q4 2016.  The official press release can be read below clicking on "Read More...".

     

Press Release:
 

Quote

 

PQube and Arc System Works are excited to announce that BlazBlue: Central Fiction is coming to Europe for the PS4 and PS3 in Q4 2016!

BlazBlue Central Fiction serves as the final chapter in the story of Ragna The Bloodedge and will add a brand new 40+ hour chapter in the story, re-worked Arcade Mode, new characters, new gameplay mechanics and rebalancing of the existing cast.

Features:
40+ hour story mode – A Brand New Chapter in the Saga. A massive story mode coupled with new modes and mechanics will keep you coming back for more!

30+ Characters – Compelling visual designs and creative combat mechanics dominate this cast of excellent characters.

60+ Stages – New locales and familiar stomping grounds are all rendered in 3D and offer a unique contrast to the intricately hand-drawn 2D fighter sprites.

Glorious 2D visuals – Insanely detailed 2D hand-drawn sprites coupled with astonishing 3D rendered backgrounds create a world unlike anything you’ve seen before!

New game mechanics – Massive Exceed Accel attacks to finish Overdrive mode with a bang, and Active Flow that will encourage aggressive play and increase your offensive power.

New Game Modes – Speed Star Mode and Alliance Mode

Stylish Type – Simplify the control scheme to let new players enter the fight without getting stuck on complicated input commands!

BlazBlue Central Fiction will bring the fight to Europe on PS4 and PS3 in Q4 2016!

 

 

Edited by kosmos badgirl


  Report Article



User Feedback

Recommended Comments

There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
  • Posts

    • Boston Blue Beat: Beach Episode 2026 was a super sick tournament! Here's the Top 8 if you missed it: https://x.com/BostonBlueBeat/status/2078917825465331972 And you can also watch those matches on Replay Theater, which has recently added Sailor Moon S as a game! We're currently moving through the backlog of events and adding them slowly, but there's already a bunch of timestamped matches for each character from many different levels of play. In other news, HeatXD's BSNES fork has an update that does away with port forwarding and now utilizes his Weyvelength lobbies, making it much easier to connect to people. Check it out here - https://github.com/HeatXD/bsnes-netplay/releases If you're interested in using it to netplay Sailor Moon S or any other SNES games, the Moonlight Fight Society discord is a great place to find matches!  
    • Normal.mp4 There is this combo I've been doing for a while now. Normally it looks like this because I usually if not every time do it from point blank range. I randomly set the setting to close range instead and then I sometimes but not always got this other result where the combo ends on the opposite side that I start it from.   SideSwap.mp4   I feel that this would actually be good if I could do it on command since it would let me do a the full combo while also picking what side I end on. But alas I can't figure out how to do that. Any feedback would be appreciated.  
    • How about choosing between XXAC+R or XRD Rev2? Which game is more interesting or more beneficial to fundamentals?
    • I don't have the mod unfortunately (and I'm not really comfortable with installing one).   I'm looking at the boxes for 6H here (https://www.dustloop.com/w/GGST/May) and it seems her hurtbox (the teal boxes) doesn't extend past the edge of her outstretched hand. Looking at Ky's 5P hitbox (https://www.dustloop.com/w/GGST/Ky_Kiske), it seems like that wouldn't extend past his fingertips (the red boxes). I'm in training mode now, and there isn't any way for Ky's fingertips to come even close to May's outstretched hand in this scenario, yet the punish damage still happens.   The only way how that can still occur and the wiki also be correct is if May's hurtbox stays by her fingertips during active frames, but somehow grows to an enormous size encompassing her entire anchor on whiff. Is this what you mean by "extended" hurtbox? How would I be able to tell when / how / whether a hurtbox has been extended? (I don't see anything in the wiki regarding character-specific extended hurtboxes for character-specific movesets)   I'm confused... what am I missing here?   EDIT: I found a very old version of her hurtbox dating back to June 2021 where it DOES cover the entire anchor. I see that this was changed back in Oct 2024 so that should be old info, but if GGST 2.0 somehow reverted back to the ancient hurtboxes then that could explain what I'm seeing (https://www.dustloop.com/w/File:GGST_May_6H-2-Hitbox.png). That would be a crazy oversight though, as I'm not seeing this in any of the official patch notes. I doubt that's the case.
    • No, disjoints did not get any changes. If you're doing this kind of test, make sure you have a hitbox viewer mod installed so you can see for yourself ingame.   What I'm suspecting is that ky's 5P is hitting may's extended hurtbox that lingers when 6H whiffs
×
×
  • Create New...