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  1. More BBCF Closed Location Test Footage

    Famitsu has released another batch of videos from the closed location test a few weeks ago.

    http://www.famitsu.com/news/201509/18089010.html

     

    • 0 comments
    • 3,275 views
  2. Famitsu releases more footage from the BBCF Closed Loketest

    Famitsu has released 3 more videos taken from the BlazBlue Central Fiction closed loketest on August 24.

    This time the videos are of casual matches between players who attended the closed loketest.

    Please bear in mind that these videos are NOT representative of the upcoming loketest next weekend, which is expected to have its own fresh set of changes.

    • 2 comments
    • 4,029 views
  3. BlazBlue Central Fiction 3rd Loketest Announced

    Today Arc System Works announced that BlazBlue Central Fiction will be having its 3rd loketest from the 19th until the 20th of September.

    The locations for this loketest are Shinjuku Sportsland and a-cho. 

    For this loketest, the Players Guild site will be available with some functionality.

    • 0 comments
    • 2,898 views
  4. BBCPE Terumi CMV "Abyss" by TheBiter

    BBCP Terumi Icon.png

    TheBiter has put together a compilation of what he's learned while playing Terumi. The video features a mix of combos from a variety of starters, stylish combos, and interesting ways to make use of Terumi's 50/50 super. Editing done by Delta.

    • 1 comment
    • 2,935 views
  5. Lambda-11 Character Guide by Frost Monarch

    BBCP Lambda Icon.jpeg

    Starting last July there has been a project started by Dustloop users to create comprehensive character guides for beginners. The first of the guides to be highlighted is the Lambda-11 Beginners Guide by Frost Monarch. The guide is very comprehensive and covers just about everything a beginner would want to know.

    • 0 comments
    • 2,853 views
  6. BBCF Location Test Videos

    Miss the streams for the BBCF Location Tests these past few days? Well AbelcruEX was kind enough to record the streams and put it on Youtube. Even if you did catch it live, now you can instant-replay some parts that were too fast to comprehend the first time around!

    https://www.youtube.com/user/AbelcruEX/videos

    • 0 comments
    • 2,244 views
  7. Blazblue Central Fiction Loketest Stream this Weekend

    Nesica's PR Twitter account announced that this weekend Arc System Works will livestream Blazblue Central Fiction loketests from four cities in Japan. Schedule and links to the livestreams below.

    • 0 comments
    • 4,191 views
  8. BBCF Location Test Team Tournament Footage

    Famitsu has some footage from the recent invite-only location test. It's a Red vs. White team battle among the participants! For those of you who don't know, a Red vs. White battle is basically a huge team battle where they take all the players there, divide them into 2 teams, and battle it out pokemon style until one team wins. Scroll to the bottom of the page to see the 3 videos they've put up. I can't read japanese, so I can't provide any additional details, but enjoy the footage!

    http://www.famitsu.com/news/201508/27086866.html

    And don't forget, this is a location test, so none of what you see is guaranteed to be in the final game.

    • 1 comment
    • 2,480 views
  9. SKD's BBCF Impressions from Invite-Only Location Test

    SKD was able to get into the invite-only location test while he was in Japan and wrote up his impressions. He goes into system mechanics, details on Hibiki, Izayoi, as well as short impressions on most of the cast.

    http://www.teamstickbug.com/2015/08/26/skds-closed-loketest-bbcf-info-and-impressions-writeup/

     

    • 0 comments
    • 3,009 views
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  • Posts

    • Hurtbox extensions can happen after active frames, which is why I mentioned may actually whiffing 5H here. We only upload active frame hitboxes on dustloop generally.
    • Boston Blue Beat: Beach Episode 2026 was a super sick tournament! Here's the Top 8 if you missed it: https://x.com/BostonBlueBeat/status/2078917825465331972 And you can also watch those matches on Replay Theater, which has recently added Sailor Moon S as a game! We're currently moving through the backlog of events and adding them slowly, but there's already a bunch of timestamped matches for each character from many different levels of play. In other news, HeatXD's BSNES fork has an update that does away with port forwarding and now utilizes his Weyvelength lobbies, making it much easier to connect to people. Check it out here - https://github.com/HeatXD/bsnes-netplay/releases If you're interested in using it to netplay Sailor Moon S or any other SNES games, the Moonlight Fight Society discord is a great place to find matches!  
    • Normal.mp4 There is this combo I've been doing for a while now. Normally it looks like this because I usually if not every time do it from point blank range. I randomly set the setting to close range instead and then I sometimes but not always got this other result where the combo ends on the opposite side that I start it from.   SideSwap.mp4   I feel that this would actually be good if I could do it on command since it would let me do a the full combo while also picking what side I end on. But alas I can't figure out how to do that. Any feedback would be appreciated.  
    • How about choosing between XXAC+R or XRD Rev2? Which game is more interesting or more beneficial to fundamentals?
    • I don't have the mod unfortunately (and I'm not really comfortable with installing one).   I'm looking at the boxes for 6H here (https://www.dustloop.com/w/GGST/May) and it seems her hurtbox (the teal boxes) doesn't extend past the edge of her outstretched hand. Looking at Ky's 5P hitbox (https://www.dustloop.com/w/GGST/Ky_Kiske), it seems like that wouldn't extend past his fingertips (the red boxes). I'm in training mode now, and there isn't any way for Ky's fingertips to come even close to May's outstretched hand in this scenario, yet the punish damage still happens.   The only way how that can still occur and the wiki also be correct is if May's hurtbox stays by her fingertips during active frames, but somehow grows to an enormous size encompassing her entire anchor on whiff. Is this what you mean by "extended" hurtbox? How would I be able to tell when / how / whether a hurtbox has been extended? (I don't see anything in the wiki regarding character-specific extended hurtboxes for character-specific movesets)   I'm confused... what am I missing here?   EDIT: I found a very old version of her hurtbox dating back to June 2021 where it DOES cover the entire anchor. I see that this was changed back in Oct 2024 so that should be old info, but if GGST 2.0 somehow reverted back to the ancient hurtboxes then that could explain what I'm seeing (https://www.dustloop.com/w/File:GGST_May_6H-2-Hitbox.png). That would be a crazy oversight though, as I'm not seeing this in any of the official patch notes. I doubt that's the case.
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