Jump to content
Dustloop Forums

Unfinished Character Colors in XRD


shtkn
  • @ShinKensou was able to glitch the ps4 version of Xrd and see some extra colors that didn't quite make it to the final version of the game, including Gold and Shadow colors!

    No steps for reproduction exist, but thanks to the handy auto-record feature of the ps4, they were able to capture the moment for all of us to see.

    Will we see these in REVELATOR?

     




User Feedback

Recommended Comments

ivanchu77

Posted

Shadow and gold colors... i guess they planned to put survival mode initially but it was scrapped for some reason, too bad :(

but some of these colors look really good (loved that black elphelt), they should consider to put them in the game to be honest, to work is done after all

Blade

Posted (edited)

Not sure if this was pre-patch or post-patch, since the "filler Leo image" was there and DLC wasn't forthcoming to look at (Leo, Sin, etc).  

Couple things: 
--"Darkside" Ramlethal is using GG2 Valentine's colors, though the swords appear to be buggy depending on which side she's facing.  

--"Darkside" Elphelt is basically the

Final Boss of Story Mode

that never happened since Story Mode has no fights in it..

Also seems they're just colors, with no added Boss-like effects, though I assume that Zato might have something boss-like since he had a boss version in Arcade Mode in "Sign" like how Ky has a boss version in "Revelator".

Edited by Blade
Dark Ranger88

Posted

These are hype as heck. Especially shadow Ram.

TheRandomGamerD

Posted

The more colors = The better. Put them in!



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
  • Posts

    • Boston Blue Beat: Beach Episode 2026 was a super sick tournament! Here's the Top 8 if you missed it: https://x.com/BostonBlueBeat/status/2078917825465331972 And you can also watch those matches on Replay Theater, which has recently added Sailor Moon S as a game! We're currently moving through the backlog of events and adding them slowly, but there's already a bunch of timestamped matches for each character from many different levels of play. In other news, HeatXD's BSNES fork has an update that does away with port forwarding and now utilizes his Weyvelength lobbies, making it much easier to connect to people. Check it out here - https://github.com/HeatXD/bsnes-netplay/releases If you're interested in using it to netplay Sailor Moon S or any other SNES games, the Moonlight Fight Society discord is a great place to find matches!  
    • Normal.mp4 There is this combo I've been doing for a while now. Normally it looks like this because I usually if not every time do it from point blank range. I randomly set the setting to close range instead and then I sometimes but not always got this other result where the combo ends on the opposite side that I start it from.   SideSwap.mp4   I feel that this would actually be good if I could do it on command since it would let me do a the full combo while also picking what side I end on. But alas I can't figure out how to do that. Any feedback would be appreciated.  
    • How about choosing between XXAC+R or XRD Rev2? Which game is more interesting or more beneficial to fundamentals?
    • I don't have the mod unfortunately (and I'm not really comfortable with installing one).   I'm looking at the boxes for 6H here (https://www.dustloop.com/w/GGST/May) and it seems her hurtbox (the teal boxes) doesn't extend past the edge of her outstretched hand. Looking at Ky's 5P hitbox (https://www.dustloop.com/w/GGST/Ky_Kiske), it seems like that wouldn't extend past his fingertips (the red boxes). I'm in training mode now, and there isn't any way for Ky's fingertips to come even close to May's outstretched hand in this scenario, yet the punish damage still happens.   The only way how that can still occur and the wiki also be correct is if May's hurtbox stays by her fingertips during active frames, but somehow grows to an enormous size encompassing her entire anchor on whiff. Is this what you mean by "extended" hurtbox? How would I be able to tell when / how / whether a hurtbox has been extended? (I don't see anything in the wiki regarding character-specific extended hurtboxes for character-specific movesets)   I'm confused... what am I missing here?   EDIT: I found a very old version of her hurtbox dating back to June 2021 where it DOES cover the entire anchor. I see that this was changed back in Oct 2024 so that should be old info, but if GGST 2.0 somehow reverted back to the ancient hurtboxes then that could explain what I'm seeing (https://www.dustloop.com/w/File:GGST_May_6H-2-Hitbox.png). That would be a crazy oversight though, as I'm not seeing this in any of the official patch notes. I doubt that's the case.
    • No, disjoints did not get any changes. If you're doing this kind of test, make sure you have a hitbox viewer mod installed so you can see for yourself ingame.   What I'm suspecting is that ky's 5P is hitting may's extended hurtbox that lingers when 6H whiffs
×
×
  • Create New...