um... how about high jump cancel, and how to read frame charts?
i think most n00b questions have been mentioned in this thread, good jorb everybody
now here's my contribution
BOSS I-NO megalomania (heart gun) attack patterns:
When fighting Boss I-No in Arcade Mode, after I-No loses a certain amount of life (approximately at 1/4 intervals of her life bar), she jumps to the back of screen and the entire background goes dark as she gets ready to perform a special Boss-only move called Megalomania. Danger Signs appear on the screen showing where the attack will go. There are 3 possible patterns that she will use.
PATTERN 1: wide curve starting from the bottom-up
Just move to the back and let everything float over you.
PATTERN 2: sine wave
First, stand underneath the safe spot in the curve (where the danger signs are not present), then as she releases her attack, the safe spot will move towards I-No, so just follow it along (if you're potemkin, this might be annoying just cuz pot is so damn big). Just take small steps forward, but be careful to not accidentally do a dash.
PATTERN 3: shotgun blast (everything right in front of i-no)
first move right next to I-No, then as she's about to shoot, jump, and double jump straight up to avoid the attack. Unlike the other attack patterns, I-No releases all her balls at once, so just make sure you get enough time in the air by double jumping at the apex of your initial jump and you should be fine.
Notes:
- DO NOT JUMP OVER I-NO, OR HER ATTACK WILL AUTOMATICALLY HOME IN ON YOU
- You can not hit/throw/IK I-No out of Megalomania
- I-No might FRC Megalomania, into another attack pattern, but don't worry, once she starts shooting, she can't change the attack pattern so just make sure you are in the safe spot once the attack goes off.
edit: yeah, i drew crappy ascii art diagrams, but the forum software destroyed all the formatting i used to draw it with, so no pictures for you