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shtkn

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Everything posted by shtkn

  1. and troll i shall HAY GUYZZZZ KY IS TEH S TEER LOL!!! ^_________^ (>")> (>") <("<) ^ dancing kirbys anyways, yeah, i dunno what else to say
  2. and troll i shall HAY GUYZZZZ KY IS TEH S TEER LOL!!! ^_________^ (>")> (>") <("<) ^ dancing kirbys anyways, yeah, i dunno what else to say
  3. gwyrgyn, can you move all the gameplay faq stuff to the first post? i think ppl are too lazy to go through all the posts in the thread to find somehting or better yet, is there any way to get tragic or someone to grab a copy of this faq and move it to that faq link at the top of the message boards? like: Dustloop Forums -> FAQ
  4. gwyrgyn, can you move all the gameplay faq stuff to the first post? i think ppl are too lazy to go through all the posts in the thread to find somehting or better yet, is there any way to get tragic or someone to grab a copy of this faq and move it to that faq link at the top of the message boards? like: Dustloop Forums -> FAQ
  5. um... how about high jump cancel, and how to read frame charts? i think most n00b questions have been mentioned in this thread, good jorb everybody now here's my contribution BOSS I-NO megalomania (heart gun) attack patterns: When fighting Boss I-No in Arcade Mode, after I-No loses a certain amount of life (approximately at 1/4 intervals of her life bar), she jumps to the back of screen and the entire background goes dark as she gets ready to perform a special Boss-only move called Megalomania. Danger Signs appear on the screen showing where the attack will go. There are 3 possible patterns that she will use. PATTERN 1: wide curve starting from the bottom-up Just move to the back and let everything float over you. PATTERN 2: sine wave First, stand underneath the safe spot in the curve (where the danger signs are not present), then as she releases her attack, the safe spot will move towards I-No, so just follow it along (if you're potemkin, this might be annoying just cuz pot is so damn big). Just take small steps forward, but be careful to not accidentally do a dash. PATTERN 3: shotgun blast (everything right in front of i-no) first move right next to I-No, then as she's about to shoot, jump, and double jump straight up to avoid the attack. Unlike the other attack patterns, I-No releases all her balls at once, so just make sure you get enough time in the air by double jumping at the apex of your initial jump and you should be fine. Notes: - DO NOT JUMP OVER I-NO, OR HER ATTACK WILL AUTOMATICALLY HOME IN ON YOU - You can not hit/throw/IK I-No out of Megalomania - I-No might FRC Megalomania, into another attack pattern, but don't worry, once she starts shooting, she can't change the attack pattern so just make sure you are in the safe spot once the attack goes off. edit: yeah, i drew crappy ascii art diagrams, but the forum software destroyed all the formatting i used to draw it with, so no pictures for you
  6. um... how about high jump cancel, and how to read frame charts? i think most n00b questions have been mentioned in this thread, good jorb everybody now here's my contribution BOSS I-NO megalomania (heart gun) attack patterns: When fighting Boss I-No in Arcade Mode, after I-No loses a certain amount of life (approximately at 1/4 intervals of her life bar), she jumps to the back of screen and the entire background goes dark as she gets ready to perform a special Boss-only move called Megalomania. Danger Signs appear on the screen showing where the attack will go. There are 3 possible patterns that she will use. PATTERN 1: wide curve starting from the bottom-up Just move to the back and let everything float over you. PATTERN 2: sine wave First, stand underneath the safe spot in the curve (where the danger signs are not present), then as she releases her attack, the safe spot will move towards I-No, so just follow it along (if you're potemkin, this might be annoying just cuz pot is so damn big). Just take small steps forward, but be careful to not accidentally do a dash. PATTERN 3: shotgun blast (everything right in front of i-no) first move right next to I-No, then as she's about to shoot, jump, and double jump straight up to avoid the attack. Unlike the other attack patterns, I-No releases all her balls at once, so just make sure you get enough time in the air by double jumping at the apex of your initial jump and you should be fine. Notes: - DO NOT JUMP OVER I-NO, OR HER ATTACK WILL AUTOMATICALLY HOME IN ON YOU - You can not hit/throw/IK I-No out of Megalomania - I-No might FRC Megalomania, into another attack pattern, but don't worry, once she starts shooting, she can't change the attack pattern so just make sure you are in the safe spot once the attack goes off. edit: yeah, i drew crappy ascii art diagrams, but the forum software destroyed all the formatting i used to draw it with, so no pictures for you
  7. double post since i couldn't fit all the sprites on 1 page (file is too big according to vBulletin) also, i'm willing to do some requests if i can get some clear shots of hte poses in question edit: before i forget, the baiken and faust ones were not made by me, but i forgot who made them, i just recolored them slightly
  8. ive had them done for a while, i just sometimes tweak them if i look at it after a while and notice something doesnt look right
  9. i made chibi versions (neo geo pocket style) of everyone, if u wanna use them edit: the sol dust one is still kinda in progress... but tahts generally what htey all look like
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