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GenoWhirl

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Everything posted by GenoWhirl

  1. Mr. AK, our Valk Combo Pic RROD :vbang:

  2. It can done in the corner, I don't see why it could not be used in the corner. I would test for another rep but LOL JP ONRY
  3. 6C has to be the most amazing thing ever ;_; +6 means you can do whatever even on IB unless you fight ID happy people. Although I bet it can be hit out of easily
  4. [h] CH 6B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 5B > 2B > 5C > 632146D So yes it's a fatal probably. The combo seems to build 50 meter so you can always end with Valkfunka
  5. I was going to do it like in the Mu boards, bolding the Bnbs in red. However I'm waiting till we decide which are the most practical ones before I start bolding. Brb updating thread I assume you mean 2B . Pretty cool that Valkfunka combos from 2B What is the damage on these?
  6. Speakin 'bout that, we need to test for same move proration. It's possible Wolf j.236A and j.236B have it but I'm not sure about other ones.
  7. Depends. What is the frame advantage on 236A (on hit) ?
  8. Refer to my sig. Also Wolt, I think it's October 9
  9. UnlimiValk
  10. I will record one every day, and before the deadline I'll choose the one I hate the least
  11. it's on the link in the first page
  12. to use my gay voice or my normal voice. such a tough decision
  13. 214A > 5CC > 236A1D > BBL > 214A > 3C (1 hit)> 236A (X2) > 6C > j.C > j.214C > j.C > j.C for almost 3.8k yeah 214A > SJ8D2D LV j.2C (Lol implying this shit will ever happen) > 236A > 3C > BBL > 214A > 3C (1 hit) > 236A X2 > Dash 3C > 214C > 6C > j.C > j.C > j.236A (5.3K) you can waste 100 meter on the second combo to bump damage to 6.3k after the last dash 3C.
  14. Why? Also since I heard network is improving we should play when Valk comes out :vbang:

  15. Rachel isn't hard to play on pad Unless you're a fag like me and BBL doesn't come out consistently
  16. All chars get hit by 2B > 6A > 6C Either you're not delaying the 6C or you're not dashing close enough
  17. http://www.youtube.com/watch?v=6Fkk2m7vvZI (Scrub Valk vs Scrub Arakune) http://www.youtube.com/watch?v=lkACfwnxaxM (Scrub Valk vs Scrub Valk) http://www.youtube.com/watch?v=NCuv1U96Kqw (Scrub Valk vs Tsubaki) These count I guess
  18. Reserved in case I need more space.
  19. Welcome to DEM WOLF combos! PLEASE ONLY USE THIS THREAD TO DISCUSS VALKENHAYN COMBOS. Introducing, a blatant copy paste from the Mu Template! INDEX (Combos in red are the preffered, most practical ones IMO). I) General Notes II) Combos from A Moves III) Combos from B Moves IV) Combos from C Moves V) Combos from Anti-Airs VI) Combos from Air-To-Ground VII) Combos from Air-To-Air VIII) Throw Combos IX) DEM FEITAL COUNTER COMBOS X) Astral Combos and Misc. Data XI) Character specific combos I. General Notes. [h] means Human Forme, while [w] means Wolf forme. So obviously, [h] 5C means to use 5C while in human forme, and 5C [w] means to use 5C in Wolf forme. MG = Meter Gain [h] and [w] will only be noted once. Assume the forme changes when you see "D" in a combo. (Ex: 236C > 9DC) II. Combos from A Moves. Midscreen. [w] 5A > 5B > 236B > j.236B > j.214A (1.7K Damage, 20% MG) [w] 5A > 5B > 236B > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2368 Damage, 30% MG) [h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 9DD > j.B > dj.B> j.C (2357 Damage, 30% MG) [h] Close 2A > 5B > 3C > 2B > 5C > SJC > j.B > j.214B > 6D > j.236A > j.236B > C > D > j.B > dj.B > j.C (2.7k Damage, 38% MG) [h] 2A > 2A > 5B > 632146D (2.7k Damage, 50 Meter required, 3% MG) [h] 2A/5A > 3C > (Walk Forward) > 2B > 5C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2729 Damage and 37% MG) [h] 2A/5A > 3C > (Walk Forward) > 2C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2872 Damage and 36% MG) [h] Close 2A/5A > 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3613 Damage, 45% MG, Doesn't work on Noel/Lambda) [h] Close 2A/5A > 2C > 6B > 3C > 2C > 5C > j.DAA(A) > j.236A > j.236B > C > D > j.B > j.214B > 9DD > j.B > dj.B > j.C (3687 Damage, 46% MG, Doesn't work on Noel/Lambda) [h] Close 2A/5A > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.7k, 48% MG, Needs almost full Wolf meter, Doesn't work on Noel/Lambda) Corner. [h] CH 236A > 5A > 5B > 3C > 2B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3287 Damage, 27% MG) [h] 2A/5A > 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (3.9k, 48% MG, Won't work on Mu/ Noel without Dash) [h] CH 236A > 5A > 3C > 2C > 6C > 2C > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C(4277 Damage, 44% MG) [h] 2A/5A > 5B > 3C > ( Walk forward) > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > D > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (3.8k (5k) Damage, 45% MG) 2A/5A > 5B > 3C > 2C > 6C > 2C > sj.DAA(A) > j.236A > j.236B > 7C > j.B > j.B > Land (D > B > 632146D) ( 3.2k (4983) Damage) III. Combos from B Moves Midscreen. [h] 5B > 5C > 236A (1548 Damage, 11% MG) [h] 5B > 3C > 236B~236B (2060 Damage, 18% MG) [h] 5B > 3C > 2B > 5C > j.B > dj.B > j.C (2.5k Damage, 18% MG) [h] 5B > 3C > 2B > 5C > j.B > dj.214B > 9D > j.AAA > j.236A > j.236B >j.214A (3.2k Damage, 37% MG) [h] 5B CH > 6B > 5B > 2C > 2B > 5C > j.B > dj.B > j.C (3.3k Damage, 25% MG) [h] Close 5B > 5C > 2147B > 5DC > j.A (Whiff) > 5B > 236B > j.236B > CD > j.B > dj.B > j.C (3.5k Damage, 32% MG) [h] 5B > 3C > (Walk Forward) > 2B > 5C > (SJC) > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3545 Damage, 39% MG) [h] 5B > 5C > 632146D (3.6k Damage, 50 Meter required, 5% MG) [h] 5B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > j.D > j.B > dj.B > j.C (3766 Damage, 46% MG) [h] Dash/ On crouching opponent 5B > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.236B > C > D > j.C (3874 Damage, 43% Gain) [h] 5B on Crouching Opponent > 5C > 236C > 9D > j.AA > j.236A > j.236B >7C > j.B > j.B > Land > 5D > 5B > 5C > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.9k Damage, 48% MG) [h] CH 5B > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (4295 Damage, 44% MG) [h] CH 5B > 6B > 5B > 5C > 236C > 9D > j.AA(A) > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.3k Damage, 46% MG) [h] 5B > 5C > 236A > Rapid > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > 7CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (4.8k Damage, 50 Meter Required, 50% MG) [h] CH 236B > D > j.A > Land D > 2C > 6B (1, sometimes the second hit will miss) > 5C > j.B > j.214B > j.236A > j.236B > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (5.3k Damage, 56% MG) Corner. [h] 236B~236B > 5D > j.A > D > 2C > 6B > 2C > 6C > 2C > SJC > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.8k Damage, 47% MG) [h] j.214B > 2C > 6B > 2C > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2k Damage, 44% MG) [h] 5B > 3C > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > 9D > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (4855 Damage (5979) 49% MG) [h] 5B > 3C > 2C > 6B > 2C > 6C > 2C > sj.DAA > j.236A > j.236B > C > j.B > j.B > Land > D > 5B > 632146D (6389 Damage, 50% Required) [h] 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.DB > j.A > 5B > 236B > j.236A > j.236B > 7CD > j.B > j.214B > 9D > D > j.B > dj.B > j.C (6.8k Damage, 50 Meter required, 53% MG) IV. Combos from C Moves Midscreen. [h]CH 5C/5C on crouchers > 236C > 9D > j.A > Delay j.B > 5B > 236B > j.236A > j.236B > 7C > j.B x2 > Land 5D > 5B > 2C > j.DB > 3C > j.A > Land 5B > 2C > j.214B > sj.B > dj.B > j.C (> Super) Alternative CH 5C/5C on crouchers > 236C > 9D > j.A > Delay j.B > Land 5B > 236B > 236A > 236B > 7/5C > j.B x2 > Land 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > j.C (4085 Damage, 49% MG) [h] 6C > 5D > j.B > Land > 5B > 236B > j.236B > C > D > j.B > j.214B > 9DD > j.B > j.C (3493 Damage, 33% Meter Gain) [h] 6C > 5D > j.A > dj.AAA > j.236B > j.236A > j.5C > j.B > j.B > land 5D > 5B > 5C > jc.B > j.214B > 9DD > j.B > dj.B > j.C (3636 damage, 43% MG) [h] 2C > 6B > 5C > 236C > 9DC> j.AAA > j236A > j236B > j214A/B (4.6k Damage, 37% MG) [h] 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4960 Damage, 39% MG) [h] 2C > 6B > 3C > 2C > 5C > j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (> j.236236C) (5.2k (6.3k) Damage, 45% MG) [h] 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C > j.236236C (5.2k (6.3k) Damage, 47% MG) [h] CH 2C > j.C > 5B > 5C > 236A > RC > 2C > 6B > 5B > 5C > 236C > 9D > j.AAA > 236A > 236B > j.CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (> 236236C) (5864 (6984) Damage, 57% MG, Requires 33 (43) Heat) Corner. [h] 236C > 9D > j.AAA > j.236A > j.236B > CD > j.B > dj.B > j.C (2475 Damage, 26%+ MG) [h] 3C > 236B > 5DC > j.A > 5B > 236B > j.236B > j.236A > j.214B (3k Damage, 41% MG) [h] 6C > 5D > j.A > 236B > j.236A > 5CD > j.B > j.214B > 9DC > D > j.B > dj.B > j.C (3.3k Damage, 31% MG) [h] 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236B > j.236A > j.CD > j.B > dj.B > j.C (4545 Damage, 42% MG) [h] 236C > 9D > j.AAA > j.236A > j.236B > 7C > j.B > j.B > 5B > j.B > 3C j.A > Land 5D > 5B > 632146D (4.8k Damage) [h] 236C > 9D > j.B > 3C > j.A > Land 5D > 2C > 6B > 2C > j.214B > Land 5D > 236A > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5232 Damage. Builds 50% Meter) [h] 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > C > j.B > j.B > 5D > 5B > 2C > j.B > dj.B > j.C > (j.236236C) (4850 (5950) Damage, 52 MG) CH 5C/5C on crouchers > 236C > 5DD > Land 2C > j.214B > Land 5D > 5B > 236B > j.236A > j.236B > 5C > j.B x2 > 5B > j.B > 3C > j.A > Land 5D > 5B > 2C > j.B > dj.B > j.C (> j.236236C) (5k (6k), 50%+ MG. Begin with 236C for 4.4k) [h] 3C > 2C > 6B > 2C > 6C > 2C > j.214B > 5D > 5B > 236B > 236A > 236B > 5CD > j.B > dj.B > j.C (5.5k Damage, 54% MG. Add super for 6.6k) [h] 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236A > j.236B > 5C > j. B> j.B > land > 5DB >632146D (6314 damage) [h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 5D > 5B > j.236B > j.236A > j.236B > j.CD > j.B > j.C > j.236236C (7231 Damage, 54% MG) [h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > Land 5D > 236B > j.236B > 7C > j.B > j.B > 5B > j.B > 3C j.A > Land 5D > 5B > 632146D (7887 Damage, Builds 46 Heat) [h] 2C > 6B > 3C > 2C > 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > 7C > j.B > j.B> Land 5D > 5B > 632146D (At least 7.8k Damage) [h] 2C > 236B > Rapid > 2C > 6B > 2C > 6C > 2C > j.214B > 3D > Dash > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > Land> 5D > 5B > 632146D (9k Damage, 50 Meter required) V. Combos from Anti-Airs Midscreen. CH 6A > j.B > j.214B > C > j.236A > j.236B > CD > j.B > dj.B > j.C (2.9k Damage) [h] CH 2C > 5B > j.B > j.214B > 5D > j.236A > j.236B > 5C > j.B > j.B > D > 5B > 5C > j.B > dj.B > j.C (4.5K, 49% MG, Add j.236236C for 5.6k) [h] CH 2C > (SJC) >j.214B > 9D > j.AA > j.236A > j.236B > C > D > j.B > dj.B > j.C (3691 Damage, 31% MG) Corner. [h] 2C > (SJC) >j.214B > 6C > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (4301 Damage, 32% MG) VI. Combos from Air-To-Ground. Midscreen. [h] j.C > 5B > 5C > 236A (2k Damage, 14% MG) [h] j.C > 5B > 3C > 236B~236B (2.1K Damage. 21% MG) [h] j.C > j.214B > 5DC > D > 5B > j.B > dj.B > j.C (2528 Damage, 19% MG) [h] j.C > j.214B > 5DC > 5B > 236B > j.236B > j.236B (2639 Damage, 28% MG) [h] j.C > j.214B > 9D > j.AA > j.236A > j.236B > C > D > j.B > dj.B > j.C (3.1K, 29% MG) [w] (5C) > j.B > 5B > 236B > j.236A > j.236B > j.C > j.B > j.214A (2738 Damage, 28% MG) [w] © > j.B > 5B > 236B > j.236B > C > j.B > j.B > 5B > j.DB > dj.B > j.C (2894 Damage, 29% MG) [w] 5C > j.B > 5B > 236B > 236B > 236A > 5C > 5D > j.B > j.214B > j.DD > j.B > dj.B > j.C (2.9k Damage) [w] (5C) > j.B > 5B > 236B > j.236B > j.236A > 5CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (3.2k Damage, 37% MG) Corner. [h] j.C > j.214B > 5C > j.DAA > j.236A > j.236B > 7C > j.B > j.B > 5B > j.DA > j.B > dj.B > j.C (3691 Damage, 32% MG) VII. Combos from Air-To-Air. Midscreen. [h] j.B > j.214B > 9D > j.A > j.236A > j.236B > j.214A (2530 Damage, 25% MG) [h] j.B > j.214B > 9D > j.AA > j.236A > j.236B > CD > j.B > dj.B > j.C (2956 Damage, 28% MG) Corner. [h] j.B > j.214B > 2C > j.DAA > j.236A > j.236B > CD > j.B > dj.B > j.C (3299 Damage, 34% MG) VIII. Throw Combos Midscreen. Air Throw > 236C > 9D > j.AA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > j.C (2979 Damage, 36% MG) Air Throw > 5C > j.B > j.214B > C > j.236A > j.236B > C > j.B x2 > 5B > j.DB > dj.B > j.C (3.2k Damage, 39% MG) [w] 236D > Rapid > 5C > D > 2C > 5C > j.B > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (4.2K Damage) [w] j.236D > 5DC > 5D > 2C > 6B > 2C > j.214B > C > j.236A > j.236B > CD > j.B > dj.B > j.C (4.6k Damage, 55% MG) [w] 236D > Rapid > 5C > D > 2C > 6B > 2C > j.DAAA > j.236A > j.236B > j.CD > j.B > j.214B > 9DC > D > j.B > dj.B > j.C (4.7k Damage, 31 Meter Required, 53% MG) Corner. Throw > Dash > 2C > 6B > 2C > j.B > j.B > j.C (2.9K Damage) Air Throw > 2C > 6B > 2C > 6C > 2C > SJC > j.214B > 9D > j.A > j.236A > j.236B > CD > j.B > dj.B > j.C (4089 Damage, 47% MG) [w] 236D > 2B > 2C > sj.B > dj.B > dj.C > j.236236C (4532 Damage, 18 Meter Required, 32% MG) Throw > Dash > 2C > 6C > 2C > j.214B > 6B > 2C > j.DAAA > j.236B > j.236A > j.CB > j.214B (4232 Damage, 48% MG) [w]236D > 2B > 2C > j.214B > Land D > 236A > 236B > j.236A > j.236B > CD > j.B > dj.B > j.C > j.236236C (5.5k Damage, 59% MG) [w]236D > 2B > 5C > HJC > j.B > j.214B > D > j.236A > j.236B > 7C > j.B > j.B > land > D > 5B > 632146D (5.8k Damage, 50% MG) Throw > Dash > 2C > 6B > 2C > 6C > 2C > j.214B > 5D > 5B > 236B > j.236B > 7C > j.B > j.B > D > 5B > 632146D (6190 Damage, 50 Meter Required, 48~49% MG) IX. DEM FEITAL COUNTER COMBOS :kitty: Midscreen. [h] CH 6C > 5DC > D > 2C > j.214B > 5DC > D > 2C > 6B > 5B > 2C > SJC > j.DAAA > j.236A > j.236B > 7C > j.B > j.B > D > 5B > 632146D (6.6K Damage, 50 Meter Required, 46% MG) [h] CH 6B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 5B > 2B > 5C > 632146D (6.8K Damage, Build's 49 Meter) [h] CH 6B > 5B > 2C > 5C > 236A > (2A > 2C > 5C > 236A) x2 > 2A > 2C > 5C > 632146D (6897 Damage, Builds 50 Meter Corner. [h] CH 6C > delay 2C > 6B > 2C > 5C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > C > j.B > j.B > Land 5D > 5B > 632146D (7k Damage, builds 50 Meter) [h] CH 6B > 2C > 6C > 2C > j.214B > 2D/Land 5D > 236A > 236B > j.236A > j.236B > 7C > j.B > j.B > Land 5D > 5B > 632146D (7.9k Damage, 50MG) [h] CH 6B > 2C > 5C > 236B > Rapid > 2C > 6C > 2C > j.214B > D > 5B > 236B > j.236A > j.236B > 7C > j.B > j.B > D > 5B > 632146D (8.8k Damage, 100 Meter Required) X. Asstral Combos and Misc. Data. CH 6A+B> 5B > 5C > (SJC) > j.B > j.214B > j.D > j.236A > j.236B > CD > j.B > dj.B > j.C (1.7K Damage) (5B) > 2C > 6B > 214214C (Midscreen) Throw > Dash > 2C > 6C > 214214C (Corner) Burst > Dash > 2C > 6B > 2C > j.DAAA > j.236A > j.236B > CD > j.B > j.214B > 9DD > j.B > dj.B > dj.C (3.1k Damage, 40+% MG) XI. Character Specific Combos.
  20. Updated the combo list somewhat. I also find it really funny that 3C > 6A Red beats against Taokaka
  21. Yo I misinput BBL on training all day but get it almost always in a real match, Adrenaline makes you input better real talk
  22. I find that before the super it's better to do it after the 6B instead of risking a dropped combo and waste of 50 meter forl ike 50 damage from the last 6A
  23. I-I didn't know that was possible unless it was Hazama, in the corner, crouching
  24. http://www.youtube.com/watch?v=PnaKinn52Rs Yo Jason D I love you and all but why you usin the 100 heat version to crush my hopes with 4k combos The Frog > 5CC > 236A1D was hype. I need to learn that one for a change
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