WELCOME, TO DEM ASS COMBOS !
Combos in Red are the preffered, most practical ones IMO.
Note: The numbers for combos with Yata no Kagami (632146D) can vary depending on the number of steins
INDEX
I) General Notes
II) Combos from B Moves
III) Combos from C Moves
IV) Combos from Anti-Airs
V) Combos from Air-To-Ground
VI) Combos from Air-To-Air
VII) Throw Combos
VIII) DEM FEITAL COUNTER COMBOS
IX) Asstral Combo and Misc. Data
X) Character specific combos
XI) Oki setups in combo form!
I. General Notes
As a general note to set up steins:
5D 2D j.D j.4D (if you can set up that many steins without the opponent punishing you lols)
5D 2D (Your wall of steins which gives you defense and keeps you safer than any other ground stein combination)
5D 6D (Used for setups. Be cautious of using 236D after 5D 6D if you use this after a combo ending in 6C)
NOTE: You can end any combo early after a 6C to set up steins, if you feel like giving up damage to set up oki
After a combo ending in j.2C, you can set up steins! If you did not use a double jump in the aerial part of your combo, you can set up a stein and air dash towards your opponent to mix up or air dash away to set up more steins.
II. Combos from B moves
Midscreen
5B > (2B) > 3C > 2B > 5C > 6C > 5D/2D > 63214C (2237, + 1 stein, gains 15 meter)
Dash 2B > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > j.C > j.2C (3201, Midscreen, 34 meter)
6B (CH) > 2B > 5C > 6C > 5D/6D > 63214C (2568, +1 stein, gains 16 meter, Opponent must be crouching)
2B > 3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > j.C > j.C > j.2C (3390, 50 Meter required, gains 24 meter)
6B > RC > Dash > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > j.2C >Dash > 2B > 6A > j.C >j.2C (4028, Midscreen, 50 meter required, gains 34 meter)
Corner
5B > 3C > 2B > 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (3093, Corner Only)
6B > 63214C > RC > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C (4355, Corner Only, 50 meter required, gains 32 meter)
6B > 63214C > RC > Dash > 6A > 2C > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (4.271, Corner Only, 50 meter required, gains 31 meter)
6B > 63214C > RC > 6B > Dash > 6A > 2C > j.C > j.2C > 2B > 6A > 2C > j.C > j.C > j.2C (4354, Corner Only, 50 meter required, gains 32 meter)
III. Combos from C moves
Midscreen
5C on crouching opponent > (2C) > 6C > Steins > Furu no Tsurugi (1.814, 2121, + 1 stein, gains 9, 12 meter)
3C > 2B > 5C > 6C > 2D > jc > j.C > j.2C (2474, +1 stein, gains 15 meter)
5C > 3C > 2B > 5C > 6C > 63214C (2508, gains 17 meter)
3C > 2B > 5C > 6C > 6D > j.B > j.C > j.2C > Dash > 2B > 5C > 6C > 214D > Stein > j.2C (3414, +1 Stein, 35 meter, 3C MUST be point blank range)
3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > sj.B > j.C > j.C > j.2C (4285, 50 Meter required, gains 25 meter)
3C > 2B > 6A > 6C > 214D(whiff) > Dash > 6A > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > 6C > 214D > 5C > 632146C (5457, 50 meter required, gains 38 meter)
Corner
3C > (2B > 6A > j.C > j.2C)x2 > 2B > 6A > 2C > j.C > j.2C (3602, gains 33 meter)
3C > (2B > 5C > 2C > j.C > j.2C)x2 > 2B > Omoikane (5003, 50 Meter required, gains 28 meter, can omit 2B > Omoikane for 3268, gains 27 meter)
3C > (2B > 6A > j.C > j.2C)x3 > 2B > 632146C (5208, gains 32 meter. If there's not enough meter, omit 2B > 632146C for 3486, 31 meter)
IV. Combos from Anti-Airs
Midscreen
6A > j.2C > Dash > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > 6A > j.C > j.2C (3k damage)
CH 6A > Dash > 6A > 6B > 6A > j.B > j.C > Delay > j.2C > Dash > 2B > 6A > j.C > j.2C > Steins (3K damage)
CH 6A > Dash > 6A > 6B > Walk forward > 6A > 6C > 214D Whiff > Dash > 6A > 6B > 6A > j.C > j.2C (3.4k Damage)
CH 2C > Jump Airdash > j.C > j.2C > Dash > 2B > 5C > 6C > 2D > j.B > j.C > dj.C > dj.2C (2886 damage, +1 stein)
CH 2C > 4D > 214D > Dash > 2C > j.C > j.2C (Can end here if too far away for steiners, 2.4K) > Dash > 2B > 5C > 6C > Steins (2.9k+)
CH 2C > Dash > 6B > Dash > 6A > j.2c > Dash > 2B > 5C > 6C > 2D > j.C > j.2C > Steins (3k, Plus steins)
CH 2C > 4D > 214D > Dash > 6B > 5C > 6C > 2D > j.C > j.2C > Whatever (3.1k+ steins
CH 2C > Dash 6B > Dash 6A > j.2C > Dash 2B > 6A > 6C > 214D Whiff > Dash 6A > 6B > 6A > j.C > j.2C (3.6K)
Corner
6A > 2C > j.C > j.2C > Land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (2.9k)
6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (2.6K, can end with super for 4.3k)
6A > 2C > j.C > j.2C > 2B > 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 5B > 623C (Near the corner, 3k)
5C on airborne opponent > 6C > 6D > Yata no Kagami > Dash > 6B > Dash > 6A > 2C > j.C > J.2C > 2B > 6A > 2C > j.C > j.2C (5k, 50 Meter required)
V. Combos from Air-To-Ground
Midscreen
j.C > 2B > 3C >2B > 5C > 6C > 5D > 6D (2K, +2 steins)
CH j.2C > j.2D > (delay) 2B > 5C > 6C > 214D > Dash > 6B > 6A > 2C > j.C > j.C > j.2C (3.1k)
j.B on crouching opponent > 2B > 5C > 2C > 6C > RC > Dash > 6B > 5C > 2C > j.C > j.C > j.2C (3268 damage, 50 meter required)
CH j.2C > Dash 6B > 6A > 6C > 214D Whiff > Dash 6A > 6B > 6A > j.C > j.C > j.2C (3.3K)
CH j.2C > Dash > 6B > 5C > 6C > 6D > Yata no Kagami > Dash > 6B > 5C > 2C > j.C > j.2C > 2B > 5B > 623C (3996 damage, 50 Meter required)
Corner
j.B > 2B > 3C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (2.6K damage. Can end with super)
CH j.2C > 6B > 6A > 2C > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C (3K damage)
VI. Combos from Air-To-Air
Midscreen
j.B > j.C > j.2C > Dash > 2B > 5C > 6C > Whatever (2.1K)
CH j.C > Dash > 6A > j.2C > Dash > 2B > 5C > 6C > 6D > j.B > j.C > j.2C > steins (3010 damage)
CH j.C > Dash > 6A > j.2C > Dash > 2B > 6A > 6C > 214D > Dash > 6A > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > j.C > j.2C (4k Damage. end with 2B > 63214C for 5.7k damage)
Corner
j.B > j.C > j.2C > (2B > 6A > j.2C) X2 > 2B > 6A > j.C > j.2C (2.9K damage. Finish with 2B > 632146C for 4.7K)
j.C > j.2C > (2B > 6A > j.2C) X2 > 2B > 6A > j.C > j.2C (3.2K damage. Finish with 2B > 632146C for 4.9K)
VII. Throw Combos
Midscreen
Throw > 5C > 6C > 5D > 63214C (2.1k + 1 stein)
Throw > 6A > j.B > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C > Steins (2.7k Damage, You can set steins or airdash away if wanted)
Air Throw > Rapid > 2B > 5C > 6C > Steins/63214C/j.2C (Roughly 2.7k if you go for steins, midscreen, 50 Meter required)
Throw > Dash > 6A > 6B > Dash > 6A > 2C > j.C > j.C > j.2C (2.9k)
Throw > Dash > 6A > 6B > Dash > 6A > sj.2c > Dash > 2B > 6A > 2C > j.C > j.2C (3.1K)
Throw > Dash > 2B > 5C > 6C > 214D Whiff > Dash > 6A > 6B > 5C > 2C > j.C > j.C > j.2C (3.2K, omit last j.C for oki)
Air Throw > Rapid > 2B > 6A > 2C > j.C dj.B > dj.C > dj.2C > Steins (3.4k, midscreen, 50 Meter required)
Throw > Dash 6A > 6B > walk a step > 6A > 6C > 214D Whiff > dash 6A > 6B > dash 6A > 2C > j.C > j.2C (3.5K, do not use on Carl, Lambda, Litchi)
Throw > Dash > 6A > 5C > 6C > 6D > Yata No Kagami > Dash > 6B > 6A > j.C > j.2C (3.7k, 50 Meter required)
Throw > Dash > 6A > 6B > 5C > 6C > 5D > 632146C (4.3K, 50 Meter required)
Air Throw > Rapid > Dash > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > j.C > j.C > j.2C (4.4K, 50 Meter required)
Corner
Throw > 6A > j.2C > 2B > 6A > j.2C > 2B > 6A > 2C > j.C > j.2C > Steins (2.9k Damage, Corner, +steins)
Throw > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C (2.9k, Corner)
VIII. DEM FEITALS
MOST OF THESE COMBOS ONLY WORK MIDSCREEN, ON GROUNDED OR QUITE CLOSE TO THE GROUND OPPONENTS.
6C > 5D > 214D > dash > 6B > 5C > 2C > j.B > j.C > j.C > j.2C (3986 Damge)
6C > 5D > 214D > 6B > Dash > 6A > 2C > j.C > j.2C > Dash > 2B > 5C > 6C > 6D > Furu no Tsurugi (4187 Damage, +1 Stein)
63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C (4.4K, Near the corner)
6C > 2B > 6A > 2C > j.C > j.2C > 2B > 5C > 6C > Omohikane (4.6k, 50 meter required)
6C > 5D > 214D > dash > 6B > Omohikane (4746 Damage, 50 meter required)
6C > 5D > 214D > 6B > 5C > 2C > j. C . > j. 2C > 2B > 5C > 2C > j. C > j. 2C > 2B > Omohikane (6.1K, Corner, 50 meter required)
63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 2C > j.C > j.2C >2B > 5C > 6C > 5D > Omohikane (6.1k, Corner, 50 Meter required, +1 stein)
6C > 63214C (Charged) > Dash > 6B > Dash > 5C > 2C > j.2C > Dash > 2B > 5C > 6C > 6D > Yata no Kagami > 6C > Omohikane (6538 damage, 100 Meter required)
6C > 63214C (Charged) > Dash > 6B > Dash > 6A > 6B > Dash > 6A (JC)> j.C > j.2C > 2B > 6A (JC) > j.2C > 2B > 6A > 2C (JC) > j.C > j.2C > 2B > 632146C (7.2k, combo builds 50 meter, click link for vid and variations )
IX. Asstral Combo and Misc. Data.
2A > 5B > 3C > 222D
214D (one or more stain) > wait > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C > J.D/etc (Roughly 3k. + 2 or more Steins)
After 623C: Dash in or 2D > j.D > j.6D (+ 3 Steins, sends opponent fullscreen)
After 6B: Omohikane or 63214C (3K/1.7K)
X. Character Specific Combos
Use these combos against Tager and Rachel.
3C > 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 5C > 2C > j.C > j.2C > 6A > 632146C (5994) (4246 without 6A>super) (6A>5B>super on tager for 6055)
CH 6C> 63214C > dash 6B> dash 6A> j.2C > [6A> 6B> 6A> j.2C] x2 > 6A> 6B > delay 6A > 632146C (7.5k, BUILDS 50 METER, Near corner)
As a set note, the 6B > 6A > 6B juggle is very unstable on most of the cast, so the following combos are to be used on Ragna, Jin, Rachel, Hakumen, Hazama, Tager, Tao and Noel.
Dash 2B > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > 2C > j.C (jc) > j.C > j.2C (3.1k)
CH 6A > 6A > 6B > Dash > 6A (jc) > j.2C > Dash > 2B > 5C > 6C > 5D/whatever > 63214C (3K, Anywhere, + 1 stein)
Air Throw > RC > 6B > 6A > 6B > Dash > 6A > 2C > j.C > j.2C (3.9K, 50 meter)
Air Throw > RC > 6B > 6A > 6B > 5C > 6C > 6D > 63214C (3.9k damage, +1 stein, 50 meter required)
CH 2C > 63214C (charged) > Dash > 6A > 6B > 6A > j.2C > Dash > 2B > 5C > 6C > 5D/whatever > 63214C (3.9K, +1 stein)
CH 6B > 2B > 5C > 6C > RC > Dash > 6B > Dash > 6A > 6B > Dash > 6A > 2C (JC) > j.C > j.2C (4.1k, 50 meter required)
3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > j.2C > 2B > 6A > 2C > j.C (jc) > j.C > j.2C (4.1k, 3C must be point blank)
Air Throw > RC > 6B > dash > 6A > 6B > Dash > 6A (JC) > j2C > Dash > 2B > 6A > 2C (JC) > jC > j2C (4.1k, 50 meter required)
XI. Oki setups as combos!
Mod Edit/Update: It's been nearly a month since this thing has been edited. Since I feel more active now, I'll be editing this from time to time. I've made some updates to the general section and the midscreen B combos.
10.30.2010 Update: Sections 1, 2, and 3 are fully edited now. They were done on Ragna or Jin. As a few notes, I took out some combos because they were just too impractical or redundant combos. Added meter gain to each of the notes.