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GenoWhirl

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  1. Okay guys. I was on training mode, practicing the 6a 5b J.c 2d JC LV2 J.2c stuff because it is fuckinh hype shit... Is it fucking character specific!? I swear to motherfucking god it doesn't work on Bang, or maybe I just don't get the timing yet, I can pull it off 2 out of 10 times =/
  2. Rachel's 3c ACTUALLY HITS TAGER now? QQofjoy
  3. SolBadass is unusually uh...badass lately <3 Axis
  4. WELCOME, TO DEM ASS COMBOS ! Combos in Red are the preffered, most practical ones IMO. Note: The numbers for combos with Yata no Kagami (632146D) can vary depending on the number of steins INDEX I) General Notes II) Combos from B Moves III) Combos from C Moves IV) Combos from Anti-Airs V) Combos from Air-To-Ground VI) Combos from Air-To-Air VII) Throw Combos VIII) DEM FEITAL COUNTER COMBOS IX) Asstral Combo and Misc. Data X) Character specific combos XI) Oki setups in combo form! I. General Notes As a general note to set up steins: 5D 2D j.D j.4D (if you can set up that many steins without the opponent punishing you lols) 5D 2D (Your wall of steins which gives you defense and keeps you safer than any other ground stein combination) 5D 6D (Used for setups. Be cautious of using 236D after 5D 6D if you use this after a combo ending in 6C) NOTE: You can end any combo early after a 6C to set up steins, if you feel like giving up damage to set up oki After a combo ending in j.2C, you can set up steins! If you did not use a double jump in the aerial part of your combo, you can set up a stein and air dash towards your opponent to mix up or air dash away to set up more steins. II. Combos from B moves Midscreen 5B > (2B) > 3C > 2B > 5C > 6C > 5D/2D > 63214C (2237, + 1 stein, gains 15 meter) Dash 2B > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > j.C > j.2C (3201, Midscreen, 34 meter) 6B (CH) > 2B > 5C > 6C > 5D/6D > 63214C (2568, +1 stein, gains 16 meter, Opponent must be crouching) 2B > 3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > j.C > j.C > j.2C (3390, 50 Meter required, gains 24 meter) 6B > RC > Dash > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > j.2C >Dash > 2B > 6A > j.C >j.2C (4028, Midscreen, 50 meter required, gains 34 meter) Corner 5B > 3C > 2B > 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (3093, Corner Only) 6B > 63214C > RC > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C (4355, Corner Only, 50 meter required, gains 32 meter) 6B > 63214C > RC > Dash > 6A > 2C > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (4.271, Corner Only, 50 meter required, gains 31 meter) 6B > 63214C > RC > 6B > Dash > 6A > 2C > j.C > j.2C > 2B > 6A > 2C > j.C > j.C > j.2C (4354, Corner Only, 50 meter required, gains 32 meter) III. Combos from C moves Midscreen 5C on crouching opponent > (2C) > 6C > Steins > Furu no Tsurugi (1.814, 2121, + 1 stein, gains 9, 12 meter) 3C > 2B > 5C > 6C > 2D > jc > j.C > j.2C (2474, +1 stein, gains 15 meter) 5C > 3C > 2B > 5C > 6C > 63214C (2508, gains 17 meter) 3C > 2B > 5C > 6C > 6D > j.B > j.C > j.2C > Dash > 2B > 5C > 6C > 214D > Stein > j.2C (3414, +1 Stein, 35 meter, 3C MUST be point blank range) 3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > sj.B > j.C > j.C > j.2C (4285, 50 Meter required, gains 25 meter) 3C > 2B > 6A > 6C > 214D(whiff) > Dash > 6A > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > 6C > 214D > 5C > 632146C (5457, 50 meter required, gains 38 meter) Corner 3C > (2B > 6A > j.C > j.2C)x2 > 2B > 6A > 2C > j.C > j.2C (3602, gains 33 meter) 3C > (2B > 5C > 2C > j.C > j.2C)x2 > 2B > Omoikane (5003, 50 Meter required, gains 28 meter, can omit 2B > Omoikane for 3268, gains 27 meter) 3C > (2B > 6A > j.C > j.2C)x3 > 2B > 632146C (5208, gains 32 meter. If there's not enough meter, omit 2B > 632146C for 3486, 31 meter) IV. Combos from Anti-Airs Midscreen 6A > j.2C > Dash > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > 6A > j.C > j.2C (3k damage) CH 6A > Dash > 6A > 6B > 6A > j.B > j.C > Delay > j.2C > Dash > 2B > 6A > j.C > j.2C > Steins (3K damage) CH 6A > Dash > 6A > 6B > Walk forward > 6A > 6C > 214D Whiff > Dash > 6A > 6B > 6A > j.C > j.2C (3.4k Damage) CH 2C > Jump Airdash > j.C > j.2C > Dash > 2B > 5C > 6C > 2D > j.B > j.C > dj.C > dj.2C (2886 damage, +1 stein) CH 2C > 4D > 214D > Dash > 2C > j.C > j.2C (Can end here if too far away for steiners, 2.4K) > Dash > 2B > 5C > 6C > Steins (2.9k+) CH 2C > Dash > 6B > Dash > 6A > j.2c > Dash > 2B > 5C > 6C > 2D > j.C > j.2C > Steins (3k, Plus steins) CH 2C > 4D > 214D > Dash > 6B > 5C > 6C > 2D > j.C > j.2C > Whatever (3.1k+ steins CH 2C > Dash 6B > Dash 6A > j.2C > Dash 2B > 6A > 6C > 214D Whiff > Dash 6A > 6B > 6A > j.C > j.2C (3.6K) Corner 6A > 2C > j.C > j.2C > Land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (2.9k) 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (2.6K, can end with super for 4.3k) 6A > 2C > j.C > j.2C > 2B > 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 5B > 623C (Near the corner, 3k) 5C on airborne opponent > 6C > 6D > Yata no Kagami > Dash > 6B > Dash > 6A > 2C > j.C > J.2C > 2B > 6A > 2C > j.C > j.2C (5k, 50 Meter required) V. Combos from Air-To-Ground Midscreen j.C > 2B > 3C >2B > 5C > 6C > 5D > 6D (2K, +2 steins) CH j.2C > j.2D > (delay) 2B > 5C > 6C > 214D > Dash > 6B > 6A > 2C > j.C > j.C > j.2C (3.1k) j.B on crouching opponent > 2B > 5C > 2C > 6C > RC > Dash > 6B > 5C > 2C > j.C > j.C > j.2C (3268 damage, 50 meter required) CH j.2C > Dash 6B > 6A > 6C > 214D Whiff > Dash 6A > 6B > 6A > j.C > j.C > j.2C (3.3K) CH j.2C > Dash > 6B > 5C > 6C > 6D > Yata no Kagami > Dash > 6B > 5C > 2C > j.C > j.2C > 2B > 5B > 623C (3996 damage, 50 Meter required) Corner j.B > 2B > 3C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (2.6K damage. Can end with super) CH j.2C > 6B > 6A > 2C > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C (3K damage) VI. Combos from Air-To-Air Midscreen j.B > j.C > j.2C > Dash > 2B > 5C > 6C > Whatever (2.1K) CH j.C > Dash > 6A > j.2C > Dash > 2B > 5C > 6C > 6D > j.B > j.C > j.2C > steins (3010 damage) CH j.C > Dash > 6A > j.2C > Dash > 2B > 6A > 6C > 214D > Dash > 6A > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > j.C > j.2C (4k Damage. end with 2B > 63214C for 5.7k damage) Corner j.B > j.C > j.2C > (2B > 6A > j.2C) X2 > 2B > 6A > j.C > j.2C (2.9K damage. Finish with 2B > 632146C for 4.7K) j.C > j.2C > (2B > 6A > j.2C) X2 > 2B > 6A > j.C > j.2C (3.2K damage. Finish with 2B > 632146C for 4.9K) VII. Throw Combos Midscreen Throw > 5C > 6C > 5D > 63214C (2.1k + 1 stein) Throw > 6A > j.B > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C > Steins (2.7k Damage, You can set steins or airdash away if wanted) Air Throw > Rapid > 2B > 5C > 6C > Steins/63214C/j.2C (Roughly 2.7k if you go for steins, midscreen, 50 Meter required) Throw > Dash > 6A > 6B > Dash > 6A > 2C > j.C > j.C > j.2C (2.9k) Throw > Dash > 6A > 6B > Dash > 6A > sj.2c > Dash > 2B > 6A > 2C > j.C > j.2C (3.1K) Throw > Dash > 2B > 5C > 6C > 214D Whiff > Dash > 6A > 6B > 5C > 2C > j.C > j.C > j.2C (3.2K, omit last j.C for oki) Air Throw > Rapid > 2B > 6A > 2C > j.C dj.B > dj.C > dj.2C > Steins (3.4k, midscreen, 50 Meter required) Throw > Dash 6A > 6B > walk a step > 6A > 6C > 214D Whiff > dash 6A > 6B > dash 6A > 2C > j.C > j.2C (3.5K, do not use on Carl, Lambda, Litchi) Throw > Dash > 6A > 5C > 6C > 6D > Yata No Kagami > Dash > 6B > 6A > j.C > j.2C (3.7k, 50 Meter required) Throw > Dash > 6A > 6B > 5C > 6C > 5D > 632146C (4.3K, 50 Meter required) Air Throw > Rapid > Dash > 6B > Dash > 6A > j.2C > Dash > 2B > 6A > j.C > j.C > j.2C (4.4K, 50 Meter required) Corner Throw > 6A > j.2C > 2B > 6A > j.2C > 2B > 6A > 2C > j.C > j.2C > Steins (2.9k Damage, Corner, +steins) Throw > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C (2.9k, Corner) VIII. DEM FEITALS MOST OF THESE COMBOS ONLY WORK MIDSCREEN, ON GROUNDED OR QUITE CLOSE TO THE GROUND OPPONENTS. 6C > 5D > 214D > dash > 6B > 5C > 2C > j.B > j.C > j.C > j.2C (3986 Damge) 6C > 5D > 214D > 6B > Dash > 6A > 2C > j.C > j.2C > Dash > 2B > 5C > 6C > 6D > Furu no Tsurugi (4187 Damage, +1 Stein) 63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C (4.4K, Near the corner) 6C > 2B > 6A > 2C > j.C > j.2C > 2B > 5C > 6C > Omohikane (4.6k, 50 meter required) 6C > 5D > 214D > dash > 6B > Omohikane (4746 Damage, 50 meter required) 6C > 5D > 214D > 6B > 5C > 2C > j. C . > j. 2C > 2B > 5C > 2C > j. C > j. 2C > 2B > Omohikane (6.1K, Corner, 50 meter required) 63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 2C > j.C > j.2C >2B > 5C > 6C > 5D > Omohikane (6.1k, Corner, 50 Meter required, +1 stein) 6C > 63214C (Charged) > Dash > 6B > Dash > 5C > 2C > j.2C > Dash > 2B > 5C > 6C > 6D > Yata no Kagami > 6C > Omohikane (6538 damage, 100 Meter required) 6C > 63214C (Charged) > Dash > 6B > Dash > 6A > 6B > Dash > 6A (JC)> j.C > j.2C > 2B > 6A (JC) > j.2C > 2B > 6A > 2C (JC) > j.C > j.2C > 2B > 632146C (7.2k, combo builds 50 meter, click link for vid and variations ) IX. Asstral Combo and Misc. Data. 2A > 5B > 3C > 222D 214D (one or more stain) > wait > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C > J.D/etc (Roughly 3k. + 2 or more Steins) After 623C: Dash in or 2D > j.D > j.6D (+ 3 Steins, sends opponent fullscreen) After 6B: Omohikane or 63214C (3K/1.7K) X. Character Specific Combos Use these combos against Tager and Rachel. 3C > 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 5C > 2C > j.C > j.2C > 6A > 632146C (5994) (4246 without 6A>super) (6A>5B>super on tager for 6055) CH 6C> 63214C > dash 6B> dash 6A> j.2C > [6A> 6B> 6A> j.2C] x2 > 6A> 6B > delay 6A > 632146C (7.5k, BUILDS 50 METER, Near corner) As a set note, the 6B > 6A > 6B juggle is very unstable on most of the cast, so the following combos are to be used on Ragna, Jin, Rachel, Hakumen, Hazama, Tager, Tao and Noel. Dash 2B > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > 2C > j.C (jc) > j.C > j.2C (3.1k) CH 6A > 6A > 6B > Dash > 6A (jc) > j.2C > Dash > 2B > 5C > 6C > 5D/whatever > 63214C (3K, Anywhere, + 1 stein) Air Throw > RC > 6B > 6A > 6B > Dash > 6A > 2C > j.C > j.2C (3.9K, 50 meter) Air Throw > RC > 6B > 6A > 6B > 5C > 6C > 6D > 63214C (3.9k damage, +1 stein, 50 meter required) CH 2C > 63214C (charged) > Dash > 6A > 6B > 6A > j.2C > Dash > 2B > 5C > 6C > 5D/whatever > 63214C (3.9K, +1 stein) CH 6B > 2B > 5C > 6C > RC > Dash > 6B > Dash > 6A > 6B > Dash > 6A > 2C (JC) > j.C > j.2C (4.1k, 50 meter required) 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 6B > Dash > 6A > j.2C > 2B > 6A > 2C > j.C (jc) > j.C > j.2C (4.1k, 3C must be point blank) Air Throw > RC > 6B > dash > 6A > 6B > Dash > 6A (JC) > j2C > Dash > 2B > 6A > 2C (JC) > jC > j2C (4.1k, 50 meter required) XI. Oki setups as combos! Mod Edit/Update: It's been nearly a month since this thing has been edited. Since I feel more active now, I'll be editing this from time to time. I've made some updates to the general section and the midscreen B combos. 10.30.2010 Update: Sections 1, 2, and 3 are fully edited now. They were done on Ragna or Jin. As a few notes, I took out some combos because they were just too impractical or redundant combos. Added meter gain to each of the notes.
  5. Tempest Dahlia Guard Break into Tempest Dahlia was orgasmic.
  6. Fuckin told you guys 2c is the shit Uate makes Rachel look good god damn hype levels up
  7. That was the exception, not the rule.
  8. Rachel vs Bang is not an opinion it's a fact.
  9. http://www.youtube.com/watch?v=gDL-WtY4oUw Also known as Super Robot Taisen OG Saga Endless Frontier EXCEED. Japan only :arg::kitty: ERR I MEAN GESPENST KICK
  10. 10da904.jpgk99zpt.jpg120jklx.jpg353t0.jpg35me136.jpg200sj68.jpgvq3btf.jpg *sneaks Alfimi* 2qx14hz.jpg GO MY MINIONS KILL THE TORAKAKA LOVER
  11. Can you punish burst with SLEDGE?
  12. We really need to organize the first post
  13. Rachel... Beating Bang...? Tempest Dahlia being used...!? ...!?!?!?!?
  14. can't it end in 2147c + pumpkin ?
  15. but...there's a vid of it...
  16. But TK ing to summon a pumpkin is sexier, maybe you can even throw out a lobelia
  17. If you finish it with TK 214c you have enough time to summon pumpkin, or maybe enough time to rush in and J.c J.c J236a. Just throwing it out there
  18. Sesame drew sexy Tsubaki Geno is pleased
  19. Rush that shit down. Arakune setting up a cloud? YOU RUSH THROUGH THAT SHIT AND RAPE HIM *This is a joke post and I'm sorry*
  20. "Wah Erushii lost" etc. lol But TK iris adds hype and more time to do stuff
  21. but the TK Iris stuff was so hype =/ Look at the good sides in the video instead of going "WAH MATSU LOST" ...*shuts up*
  22. http://www.nicovideo.jp/watch/sm10286961 We lost. But it has sexy shit.
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