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GenoWhirl

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Everything posted by GenoWhirl

  1. it'd be quite nice if we could gather the vids and put them in the first post >_<
  2. *sniff* We'll be back someday
  3. I think lv 3 and 4 make the oppoonent bounce reaaaaally high and they can't tech until they touch the ground
  4. http://www.nicovideo.jp/watch/sm9344414 Matsu got owned, this match up is so bullshit
  5. I see, thank you.
  6. Hmm, so fatal counter is not applied to all guard breaking moves?
  7. also if you ever manage to land the j.2c -> 236A Lobelia, can't you go like IMMEDIATE SOODO AIRISU and try to combo? too much recovery?
  8. Is 4B a fatal counter too?
  9. So this means...theorically it's better to start with 2a?
  10. Maybe that's why 5bcdc B lobelia dash 6a BBL seems easier to do
  11. I'm starting to see quite the potential in the 5cc wallbounce http://www.nicovideo.jp/watch/sm9305066 You can just keep the wallbounce -> frawgy -> act accordingly -> repeat wallbounce. It may be just me being a noob and failing to see why this is a bad tactic but for now... c:
  12. Is there any confirmation on the B and C lobelias having more hitstun?
  13. Corrected the contradiction, sorry
  14. Originally written by Bohemian Polka: Normals 2A- Faster startup 5A- Faster startup 6A NERF: Slower recovery, more narrow hit box, less stun on CH 2B NERF: Prorates more 4B CHANGE: Takes off one guard primer. 5B- Same 6B NERF: Much shorter hitstun on CH, does not normal cancel 2C BUFF: Faster start up, wider hitbox. Takes off one guard primer. 3C NERF: Hard to combo from 3C9D. Certain links no longer work 3C9D->6C. Slower recovery. 5C- Fatal Counter 5C C BUFF?: Wall bounces when opponent is in the air. Can loop wall bounces. Takes off one guard primer. 6C BUFF: Height requirement removed. 6C -> j2C is maybe possible? Drive- BUFF: Charges up faster if Rachel has two or more wind stock. NERF/CHANGE: For some reason charges up faster if she has no wind vs. when she has one stock. jA NERF: Not an overhead, hitbox changed? jB- Same jC BUFF: Hits some crouching opponents now. Can link to BBL. NERF: A little less hitstun. j2C NERF: Cannot cancel on block. Can cancel into specials on hit. Can cancel into specials and 2C on landing. Cannot jump cancel. Punishable on hit. CHANGE: Level 2 and 3 take off one guard primer. Level 3 has Fatal Counter properties mid-combo Specials Tiny Lobelia BUFF: A,B, and C Lobelia have shorter recovery. Longer CH hitstun. NERF: Less hit stun. Rod is not guaranteed when Rachel is hit. CHANGE/NERF?: Bounces off of projectiles. Seeds become active for Sword Iris on bounce. Sword Iris BUFF: Can be used in mid-air. Seed no longer has to be in the ground to activate. CHANGE: Command is now 214C NERF: Slightly less hitstun Impish Gypshophilia NERF: Slower startup. Less hit stun. Less block stun. Less active frames. Not guaranteed while winded. Shorter flying distance. Disappears after a certain amount of time. BUFF: Can be winded any number of times. George XIII BUFF/CHANGE?: Does not jump, but can be moved with wind. Can activate while being winded. Can only be winded towards the opponent. Has a cool down meter after activation. NERF: Prorates damage to hell. Distortion Drive Baden Baden Lily NERF: Does shit damage overall. Lily(body) 320×6 〔1295(6HIT)〕 Lily(rod) 560×4 〔1586(4HIT)] BUFF: Activation time is faster. Takes off guard primers depending on how many poles + body hit. Tempest Dahlia Command is 632146B. Can be used in the air. Can combo into itself. Has very little invincibility, but projectiles don't disappear if Rachel gets hit. Slow and easy to block. Safe on block. Throws out different things depending on how much wind Rachel has left. -4 winds (2200 dmg) two cows, giant pumpkin, King George (George shocks on hit and causes a bounce that can't be recovered from until landing). Takes off 2 guard primers -3 winds (1800 dmg) two bats, two cow, giant pumpkin Takes off 1 guard primer -2 winds (1600 dmg) four bats, cow -1 wind (1400 dmg) five bats, minimal stun Useful to punish airdashers, can combo with 3 and 4 Wind Tempest Dahlia Astral Heat Clownish Calendula- Same Moves that take off guard primer: -Second hit of 5cc -Cat Chair -4b -Lv 2/3 J.2c -Baden Baden Lily -Tempest Dahlia And taken from Spark's thread, here we have Rachel's proration data: Will be updated as new things are discovered
  15. I could go and copy paste the stuff posted about the changes giving credit and whatnot, updating when possible
  16. I am PRETTY sure that's an old vid just upped recently, the vid says it's from December 16th, and I'm sure I've seen it before somewhere. ... Changes nothing from the vid so keep watching
  17. It seems we must become Kaqn in IB terms
  18. That asshole :8/:
  19. That's because Hime-sama has the power of Nago going WAHOO, and gii. I don't know how that is supposed to make sense but it's the reason for the existence of the universe
  20. I know, I'm just leaving it there. (besides, you can skip one 6c to make it a 2 wind combo, it'll just deal less damage )
  21. 5b d6c J.c 5b d6c J.c 5b 5cdc Frawgy 6c JC (George hits) J.C lobelia Sword Iris hits for about 3.6 K Might only work on large characters like Bang
  22. can someone deirect me to the noel vid? forgot the one was I the only on who cried when Rachel tried and tried to kill litchi and did like a 4.7k combo yet Litchi survived with like, 1 pixel of health D:?
  23. so now we can link cat chair into a 3.4k combo? FEAR THE CAT CHAIR
  24. http://www.nicovideo.jp/watch/sm9303954 http://www.nicovideo.jp/watch/sm9304104 http://www.nicovideo.jp/watch/sm9305066 http://www.nicovideo.jp/watch/sm9305284 (15:40) http://www.nicovideo.jp/watch/sm9305406 (23:12) http://www.nicovideo.jp/watch/sm9305704
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