Originally written by Bohemian Polka:
Normals
2A- Faster startup
5A- Faster startup
6A
NERF: Slower recovery, more narrow hit box, less stun on CH
2B
NERF: Prorates more
4B
CHANGE: Takes off one guard primer.
5B- Same
6B
NERF: Much shorter hitstun on CH, does not normal cancel
2C
BUFF: Faster start up, wider hitbox. Takes off one guard primer.
3C
NERF: Hard to combo from 3C9D. Certain links no longer work 3C9D->6C. Slower recovery.
5C- Fatal Counter
5C C
BUFF?: Wall bounces when opponent is in the air. Can loop wall bounces. Takes off one guard primer.
6C
BUFF: Height requirement removed. 6C -> j2C is maybe possible?
Drive-
BUFF: Charges up faster if Rachel has two or more wind stock.
NERF/CHANGE: For some reason charges up faster if she has no wind vs. when she has one stock.
jA
NERF: Not an overhead, hitbox changed?
jB- Same
jC
BUFF: Hits some crouching opponents now. Can link to BBL.
NERF: A little less hitstun.
j2C
NERF: Cannot cancel on block. Can cancel into specials on hit. Can cancel into specials and 2C on landing. Cannot jump cancel. Punishable on hit.
CHANGE: Level 2 and 3 take off one guard primer. Level 3 has Fatal Counter properties mid-combo
Specials
Tiny Lobelia
BUFF: A,B, and C Lobelia have shorter recovery. Longer CH hitstun.
NERF: Less hit stun. Rod is not guaranteed when Rachel is hit.
CHANGE/NERF?: Bounces off of projectiles. Seeds become active for Sword Iris on bounce.
Sword Iris
BUFF: Can be used in mid-air. Seed no longer has to be in the ground to activate.
CHANGE: Command is now 214C
NERF: Slightly less hitstun
Impish Gypshophilia
NERF: Slower startup. Less hit stun. Less block stun. Less active frames. Not guaranteed while winded. Shorter flying distance. Disappears after a certain amount of time.
BUFF: Can be winded any number of times.
George XIII
BUFF/CHANGE?: Does not jump, but can be moved with wind. Can activate while being winded. Can only be winded towards the opponent. Has a cool down meter after activation.
NERF: Prorates damage to hell.
Distortion Drive
Baden Baden Lily
NERF: Does shit damage overall.
Lily(body) 320×6 〔1295(6HIT)〕 Lily(rod) 560×4 〔1586(4HIT)]
BUFF: Activation time is faster. Takes off guard primers depending on how many poles + body hit.
Tempest Dahlia
Command is 632146B.
Can be used in the air.
Can combo into itself.
Has very little invincibility, but projectiles don't disappear if Rachel gets hit.
Slow and easy to block.
Safe on block.
Throws out different things depending on how much wind Rachel has left.
-4 winds (2200 dmg) two cows, giant pumpkin, King George (George shocks on hit and causes a bounce that can't be recovered from until landing). Takes off 2 guard primers
-3 winds (1800 dmg) two bats, two cow, giant pumpkin Takes off 1 guard primer
-2 winds (1600 dmg) four bats, cow
-1 wind (1400 dmg) five bats, minimal stun
Useful to punish airdashers, can combo with 3 and 4 Wind Tempest Dahlia
Astral Heat
Clownish Calendula- Same
Moves that take off guard primer:
-Second hit of 5cc
-Cat Chair
-4b
-Lv 2/3 J.2c
-Baden Baden Lily
-Tempest Dahlia
And taken from Spark's thread, here we have Rachel's proration data:
Will be updated as new things are discovered